Borderlands: The Pre-Sequel takes place in the space between Borderlands 1 and Borderlands 2. Instead of being developed by Gearbox, Publisher 2k Games handed the project to 2k Australia.
Borderlands has something interesting in common with the Arkham series:
- The first game was a surprise hit with a fresh look and fresh gameplay, although it was a little rough around the edges. The final boss fight was almost comically disappointing.
- The follow-up was bigger, more ambitious, and more polished.
- The next entry was an awkward one-off prequel made by a new team so the publisher could continue to capitalize on the series while the original team tried to make the fourth game even BIGGER. This one felt a little off from the others.
The final Arkham game turned out to be pretty bloated and unfocused. There’s no telling how the next Borderlands game will turn out, but I’m hoping the long development cycle of Borderlands 3 doesn’t mean the team has bitten off more than they can chew and we’re headed for another Arkham Knight.
I suppose I tipped my hand already with bullet point #3, but I really do think the Pre-Sequel is a bit of an awkward misfire. It’s got some great ideas and makes some genuine improvements on the formula, but it’s also missing a bit of the magic that made Borderlands 2 so much fun to play. I feel bad about saying this, since the Pre-Sequel is the last game the studio made before they shut their doors.
Continue reading 〉〉 “Borderlands Part 18: Origin Story”
T w e n t y S i d e d


