Diecast #202: Kerbal Space Program, Human Revolution, Hosting Problems

By Shamus Posted Monday Mar 19, 2018

Filed under: Diecast 86 comments

Heads up: An enterprising reader has created their own RSS feed for the show. I don’t use RSS often enough to appraise it, so let me know how it works for you. If it’s good and does what we need, I’d be happy to make this the official feed.

Good news for those of you who enjoyed SolderHawk’s visit in the previous episode: She’s going to come back and visit again in a few weeks.



Hosts: Paul, Shamus.

Episode edited by Issac.

Show notes: Continue reading ⟩⟩ “Diecast #202: Kerbal Space Program, Human Revolution, Hosting Problems”

 


 

Shamecast #3: Still More Grand Theft Auto V

By Shamus Posted Sunday Mar 18, 2018

Filed under: Notices 38 comments

In this episode we surf on cars, ride trains, break the AI, and shoot down dozens and dozens of helicopters. If you haven’t been watching my streams and you don’t have an hour to spend on video, then this is the kind of highbrow gameplay / narrative analysis you’ve been missing out on.


Link (YouTube)

The total helicopter kill count is 32. 8 of those were during the train ride, and the other 24 were part of the rooftop rampage. In the chat it was suggested that a helicopter costs about $120k. Going by that figure, the Los Santos police had to cough up 3.8 million to replace their inexplicably massive fleet of helicopters.

Then on Friday I did another, unannounced Stream of Batman: Arkham City. And then on Saturday night I did the final (for the time being) Stream of Grand Theft Auto V. I haven’t uploaded that to Youtube yet. It’s been fun and we may come back to it later, but it’s time to move on to the next game. I just picked up Nier: Automata. That’s a great game to stream and I’d love to talk about it with you. On the other hand, the damn thing keeps crashing and that’s the last thing I want to deal with while streaming. We’ll see if I can make it work.

I’m not sure how to handle this reposting of streams. In the future. I don’t think we need one of these “Here is the VOD I uploaded to Youtube.” posts every single time I do another stream, and I don’t want to clutter up the blog archives with that. If you’re into streams then you probably know how to subscribe to YouTube / Twitch, and if you’re not then all of this is just clutter. We’ll see.

This coming week the Stream will be a bit later. Here is the event on Twitch, which should give you the proper time in your timezone.

 


 

Wolfenstein II Part 7: Dream Sequence

By Shamus Posted Thursday Mar 15, 2018

Filed under: Retrospectives 118 comments

As promised, BJ is dragged around the country and put on television like a trophy. The Nazis call him “Terror Billy”. He’s given a show trial and sentenced to death.

Worst. Daydream. Ever.

This is complete overkill on the Nazi iconography. You have to play the game to feel how one-note the environments are. It's numbing.
This is complete overkill on the Nazi iconography. You have to play the game to feel how one-note the environments are. It's numbing.

As he’s sentenced, one of the guards turns his back on BJ and you’re able to do a melee attack. No wait, you’re obliged to do a melee attack. The story will literally not proceed until you press this one button. When you do, BJ suddenly breaks his shackles, kills the guards, and steps out of his restraints.Thus begins what is probably the hardest fight in the game.

If you’re taking this escape at face value then it feels completely unearned. BJ snapping those shackles is completely implausible and there’s no reason for him to be suddenly able to walk. Nothing has changed in the story to make this moment possible. On the other hand if you correctly realize that this is a dream sequence, then you also know that the whole thing is just a giant waste of time.

Continue reading ⟩⟩ “Wolfenstein II Part 7: Dream Sequence”

 


 

The Witcher 3: White Orchard, Part Two

By Bob Case Posted Thursday Mar 15, 2018

Filed under: Video Games 48 comments

When I left off last week my plan was to get some XP by doing quests that had little to no combat. I did the one where you find out who burned down the dwarf’s smithy, the one where you make a potion for a victim of a griffin attack, the one where you get the old lady’s pan, and advanced the griffin contract a few steps (which only requires you to fight a few wild dogs, with Mislav’s help). I won’t cover them in too much detail. For one, if I cover every quest in detail this series will be a thousand entries long, and for two, I think many of you reading this have already played the game anyway.

Instead I want to write a bit about what they all add up to. White Orchard is a setting with a very focused hook – the tension between the Temerian locals and the Nilgaardian occupiers – and pretty much everything that happens here explores that tension in some way, and how it intersects with people’s everyday lives. At no point during my time in White Orchard did I feel like I played through a quest that was just there as filler. (I’m talking about actual quests here, not bandit camps/monster nests/etc) Seeing it from a critical perspective, it’s startling how easy the developers make it all look.

I include this for nostalgia's sake. It was a promotional screenshot that I used as my desktop background for like six months.
I include this for nostalgia's sake. It was a promotional screenshot that I used as my desktop background for like six months.

It’s also unique in that it explores the aftermath of a military conflict rather than the conflict itself. Were the Witcher license to be acquired by, say, Activision, I can pretty much guarantee you that the dramatic opening battle cutscene would have been the part you played, and the state of the countryside afterwards likely wouldn’t have been mentioned at all. CD Projekt does it the other way round, which is a good illustration of how – for lack of a better phrase – Sapkowski-ish they are.

Continue reading ⟩⟩ “The Witcher 3: White Orchard, Part Two”

 


 

This Dumb Industry: The Disaster of GPU Prices

By Shamus Posted Tuesday Mar 13, 2018

Filed under: Column 127 comments

Last week I gave a lightweight overview of what bitcoin is and how it works. ) Like I said, people can make money by certifying blocks for the blockchain. And to do this they need to try lots and lots of SHA256 hashes, looking for the magic nonce that will complete a block. The more computing power you have, the more hashes you can try per second. This improves your odds of winning the SHA256 lottery and netting yourself a few thousand dollars worth of bitcoins.

This works to keep bitcoin secure, but it has also created an intense and sudden demand for lots of computing power. At some point these bitcoin miners looked at consumer-grade graphics hardware and realized that they were an incredible deal in terms of cost vs. computing power. So they began buying them up and stuffing them into minimalist cases where the cards can sit and crunch numbers all day. They’re not even hooked up to monitors! They’re just crunching on SHA256 hashes!

(Note that when I say “bitcoin” I’m sort of doing this handwave-y inclusion of crypto currency in general. I’m talking about bitcoin because it’s the most recognizable and notorious of the currencies, but a lot of the things I talk about below apply more to the other currencies than to bitcoin specifically. But I don’t want to clutter this article up with all the asides and asterisks it would take to sort out the various strains of cryptobux. Just remember that this article is more concerned with graphics hardware and less concerned with crypto.)

The Graphics Hardware Market

OUT OF STOCK. Which is fine, since I can't afford any of them anyway.
OUT OF STOCK. Which is fine, since I can't afford any of them anyway.

All of this has pushed prices up. Normally a new graphics generation comes out, and then the price drifts slowly downward as the technology ages. Eventually a new card comes along to replace it, and the old one undergoes a price drop. Most of us budget-conscious gamers shop in this “recently dethroned” spot on the price curve, which is where you get the most bang for your buck. Any newer than that and you’re paying the hefty enthusiast markup. Any lower than that and the power falls off more quickly than the price.

Continue reading ⟩⟩ “This Dumb Industry: The Disaster of GPU Prices”

 


 

Diecast #201: Another Funeral for Mass Effect

By Shamus Posted Monday Mar 12, 2018

Filed under: Diecast 152 comments

This week I talked with SoldierHawk about her YouTube Channel, Mass Effect, and the sorry state of sci-fi in videogames.



Hosts: Shamus with guest Brittany. Episode edited by Issac.

Show notes: Continue reading ⟩⟩ “Diecast #201: Another Funeral for Mass Effect”

 


 

The Shamecast #2: More Grand Theft Auto V

By Shamus Posted Sunday Mar 11, 2018

Filed under: Notices 48 comments

Last Wednesday I did another stream of Grand Theft Auto V. We drove around the city, looked at environment maps, talked about the police AI, discussed the internal building layout of strip clubs, and killed hundreds and hundreds of people.

It turns out this streaming stuff is pretty fun. I’m still working on the technology and such, but I’m getting there. Here is the archive of the stream:


Link (YouTube)

At around the 27 minute mark I died, and it was unclear how anyone could have shot me. It looked like I was alone in the room. (Aside from the unarmed civilians.) I’d put a proximity mine beside the main entrance, and I was facing towards the back entrance. And yet somehow someone shot me in the back. Nobody watching the stream knew who shot me either. It looked completely random.

But now I’ve watched the replay and I think I’ve solved it. If you watch the map in the lower left you can see I was ambushed by the world’s luckiest policeman. Apparently the proximity mine wasn’t armed yet. I thought the audible “BEEP” signaled that it was armed, but no. I guess it just makes that sound when it attaches to the wall.

If the cop had arrived a split second sooner then I would have seen him and killed him. And if he’d been a second later the mine would have been armed and killed him. Lucky for him, unlucky for me.

Stuff I’m changing for the next stream:

  1. I discovered a less kludge-y way to integrate chat into the stream. This means the chat won’t be cut off, and it should be a little more readable.
  2. I figured out how to view the chat on my end without going to the front page where Twitch will randomly begin playing my own stream back to me. This will avoid the cutoff problem you see just after the one-hour mark. This will also let me make the chat window bigger, so it’ll be easier for me to converse.
  3. I’ll be on time this week. On one day of the week I have a meeting at 7pm, and on Wednesday I stream at 6pm. I got the two times confused and didn’t realize I was late until you folks said so on Twitter. Whoops. Sorry.

I think we’re going to spend a couple more weeks will GTA V, just because the game is so perfect for streaming. However, feel free to nominate other games. We’re going to move on eventually. Witcher 3 is on my list of games to stream, but I think I should wait until Bob is done with his series. There’s already too much confusion about who is making what content and if we both cover the same game it’ll only get worse.

I’ll be streaming again this Wednesday at 6PM Eastern US time. I don’t know what time that will be where you’re at, because it’s time to pointlessly and stupidly fiddle with the clocks again.

If you can figure out how to convert 6pm my time to wherever you are, then you’ll be able to catch the stream on my Twitch page. I’ll announce the stream on Twitter just before I go live. See you there!