To liberate the United States, BJ needs to hijack the Ausmerzer. To do that, he needs the control codes. To get them, he needs to go to VenusWait, so NOBODY on Earth has the control codes? Doesn’t anyone on Earth need the control codes to, you know, control it?. To get to Venus, he needs to disguise himself as an actor.
See, the Nazis are making a propaganda movie about the capture and execution of Terror Billy and the auditions for the title role are being held on Venus. So BJ poses as an actor and goes to Venus to audition to play himself. While there, he can steal the MacGuffin codes. This means we have to meet the film producer, who turns out to be Der Führer himself, Adolf Hitler.
Mr. Hitler

The Wolfenstein games have always had a weird relationship with Hitler. This is an action story, and action stories are generally a build-up to some final showdown between our hero and the ultimate embodiment of evil. This works really well in a story like Star Wars where the villain isn’t just the mastermind, but also a formidable foe for the protagonist to face off against. We can take the entire conflict of the two sides and boil it down to a fight between two people. This can take a large, abstract conflict and make it deeply personal. The problem is that this doesn’t work nearly as well when you’re making a story based on historical events, because the most powerful leader is rarely the most fearsome warrior.
Having BJ kill Hitler wouldn’t be particularly cathartic because in combat he’s just an old politician with a dumb mustache. On the other hand, it feels really strange to leave him out. Everyone’s first question will be, “So what about Adolf Hitler?” He might not be a good boss fight, but this series is built around the desire for lowbrow wish fulfillment / power fantasy, and bringing justice to one of the most hated figures of the 20th century fits right in with that sort of thing. On the other, other hand, we want to kill our villain at the end of the story for maximum emotional and thematic payoff, but the audience already understands that killing Hitler doesn’t magically stop the Nazi war machine or end the slaughter. Basically, the audience will naturally desire – and perhaps even expect – something which is going to be both implausible and unfulfilling as an end to the story.
Wolfenstein 3D handled this by putting Hitler inside a Mecha-suit to make him a more interesting threat, and his fight appeared at the end of the third chapter in a six-part story. The Hitler confrontation was a climax, but not the climax.
Continue reading 〉〉 “Wolfenstein II Part 9: Mister Hitler”
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