DM of the Rings Remastered CXXXIX: Oh Boy Oh Boy Oh Boy!
Magic the Gathering’s newest set is a Universes Beyond release based around Avatar: The Last Airbender. Prior to the full retail release of a new set in Magic there’s events called “prereleases” that allow you to play with the new cards early. My wife, myself, Bay, and Izzy will be heading out to a local event tonight.
Continue reading 〉〉 “MTG Prerelease Outing”
More Slay the Spire this week.
I’ve been slowly getting better at playing as the Watcher. My main roadblock has been that the only runs that make it anywhere near the end are usually focused on blocking. They have such little damage that it takes 20 turns to fight a regular monster, let alone a boss. Surely if I just do the same thing again I’ll get a different result.
What’s everyone else up too?
Last week we talked about the origin of the “Big Three” slasher movie franchises: Halloween, Friday the 13th, and A Nightmare on Elm Street. All three of the original movies were created as stand-alone films, although as noted A Nightmare on Elm Street had a sequel approved right at the end of filming, causing a final scene to be added that essentially negated the conclusion (and arguably the message) of the movie. All three franchises would eventually re-write their long-lasting villains into different concepts, but not necessarily immediately.
Continue reading 〉〉 “Slasher Movie Evolution: In the Case of Halloween and Halloween II”
Achievements and trophies have been a contentious addition to the gaming space since their initial releases. The majority of people mostly ignore them. Some find it mildly annoying to have their immersion or momentum broken up by a HUD element obscuring the action. Some really hate them, viewing them as trivializing and undermining the individual game’s enjoyment or message for the sake of short-term dopamine. Certain dopamine deprived monkeys, like myself, love them. And for the sake of this article I will refer to them all collectively as trophies, as the PSN system is my area of focus.
Continue reading 〉〉 “Trophies and Achievements Are Fine. Good Even.”
This week was once again, uneventful.
I played more Slay the Spire, and pretty much spent the whole week trying to beat the game with the Defect. Yesterday I did it with great effort and luck. And now I’m going to try to beat it as the Watcher.
I did also play a few rounds of R.E.P.O. since the monster update came out. I’ve only seen a few of the new monsters, but they have definitely spiced things up.
How’s everyone else doing this week?
What lessons can we learn from the abrupt demise of this once-impressive games studio?
No, brutal, soul-sucking, marriage-destroying crunch mode in game development isn't a privilege or an opportunity. It's idiocy.
WAY back in 2005, I wrote about a D&D campaign I was running. The campaign is still there, in the bottom-most strata of the archives.
Be careful what you learn with your muscle-memory, because it will be very hard to un-learn it.
A screencap comic that poked fun at videogames and the industry. The comic has ended, but there's plenty of archives for you to binge on.
One of the highest-rated games of all time has some of the least interesting gameplay.
Finally, the age-old debate has been settled.
A programming project where I set out to make a gigantic and complex world from simple data.
How did this game avoid all the usual stupidity that ruins remakes of classic titles?
The Thieves Guild quest in Skyrim is a vortex of disjointed plot-holes, contrivances, and nonsense.