Michaelsoft Binbows

By Shamus Posted Sunday May 23, 2021

Filed under: Random 37 comments

I apologize for the lack of content this past week. I really thought I was going to get home from the hospital and get right back to work. But it turns out I’m mortal like everyone else and I needed a few days of extra rest. I’m currently working on a video to promote my book and also suicidally dump on Mass Effect 2. I don’t imagine the YouTube audience will be receptive to that message, but after twelve years and 190,000 words, I think I’ve proven I’m more stubborn than the fandom.

But over the last week of trying to stay awake long enough to write a complete sentence, I found a YouTube video that warmed my heart. It’s the story of Michaelsoft Binbows.

Link (YouTube)

I really suggest you just watch the video. Author Nick Robinson is a great storyteller and the video is worth the time. But if you’re one of those people that’s just here for the text and won’t click on videos, then here is my shorter, less-charming version… Continue reading ⟩⟩ “Michaelsoft Binbows”



Diecast #343: Still Alive

By Shamus Posted Monday May 17, 2021

Filed under: Diecast 89 comments

In case you missed it, I was in the hospital for a week. I’m still a little wobbly, but I’m on the mend. But if I eat right, exercise, take my meds, and avoid junk food from now on, then I can look forward to a long slow decline into old age, just like everyone else.

Also, sorry my audio is blown out. Apparently I forgot how to run the show while I was gone.

Hosts: Paul, Shamus. Episode edited by Issac.

Link (YouTube)

Show notes: Continue reading ⟩⟩ “Diecast #343: Still Alive”



Sick Day

By Shamus Posted Friday May 14, 2021

Filed under: Personal 74 comments

So I’m home. Finally. I went into the hospital on noon Friday, and got out the following Friday. You would think this means I spent a week in the hospital. That’s what my calendar claims. (I just ran the numbers on WolframAlpha, and apparently that works out to over six days.) But in subjective time, I have to say that the visit seemed to last about three fiscal quarters.

It’s really weird being back. People are calling me Shamus again, which was my name way back in the day when I used to run this blog, before I became a full-time patient. These days everyone’s been calling me “13Window”. My FULL name is 0513w for Floor 05, Room 13, Bed by the Window, As opposed to the other bed, which is by the door. but we’re all friends around here so folks call me 13Window for short.

Now that I’m home again and I’ve had time to reflect, I have to say that my old name was way cooler. I might switch back to that.

Continue reading ⟩⟩ “Sick Day”



Diecast #342.5: Shamusless Videogames

By Paul Spooner Posted Monday May 10, 2021

Filed under: Diecast 73 comments

Hosts: Paul, Anna. Episode edited by Paul.

Link (YouTube)

Anna and Paul are doing this episode because…
Continue reading ⟩⟩ “Diecast #342.5: Shamusless Videogames”



Factorio Part 3: Biters and Solar Power

By Shamus Posted Thursday May 6, 2021

Filed under: Retrospectives 74 comments

I originally planned to give a tour of my base here, but in the last few weeks I’ve had half a dozen bases. I’ve been hopping from one game to another, trying different things and exploring bits of the game that I normally overlook. So I don’t have a single game to show off. So instead let’s talk about the level generation system and the biter aliens.

The Level Generator

The Factorio level generator offers a ridiculous number of options. This isn’t like Minecraft where you just pick a seed and take whatever the algorithm gives you. The game gives you a lot of sliders for determining how the world is generated.

Continue reading ⟩⟩ “Factorio Part 3: Biters and Solar Power”



Diecast #342: Blender, Portal 2, Mailbag

By Shamus Posted Monday May 3, 2021

Filed under: Diecast 44 comments

Hosts: Paul, Shamus. Episode edited by Issac.

Link (YouTube)

Continue reading ⟩⟩ “Diecast #342: Blender, Portal 2, Mailbag”



Factorio Part 2: Optimize!

By Shamus Posted Thursday Apr 29, 2021

Filed under: Retrospectives 72 comments

So let’s talk about some Factorio theory. I should note that I’m not an expert. This post isn’t a super-definitive analysis on how to optimize your base. I’ve logged over 2,000 hours with this game, but frankly that’s chump change compared to what the seriously high-level players can claim. And despite all my time with the game, I still need to look things up on the wiki from time to time.

But I’ve never let a lack of expertise stop me from playing the game, so I’m not going to let it stop me from talking about it.

Continue reading ⟩⟩ “Factorio Part 2: Optimize!”