This was supposed to go up last night but I ran into a delay, sorry about that.
I write about Bioware a lot, but there are several Biowares. In fact, according to LinkedIn,You need an account to view the page unfortunately. there are eight studios. Recent development on the Mass Effect franchise has centered around two: the “main” studio in Edmonton, and the newer studio in Montreal that was assigned Mass Effect: Andromeda. (This was covered in some detail by Jason Schrier’s article about the game.)
And then there’s the Dragon Age team. Its latest entry, Dragon Age: Inquisition, was a mild-to-moderate critical disappointment. It was not, however, a notorious flop, nor did it spawn the memes of Andromeda. Furthermore, its primary weaknesses were (in my opinion) gameplay that leaned too much into MMO habits and a rushed final act, not its writing. Not that its writing was perfect, but I think it mostly lived up to the Bioware standard. There’s one specific area I want to talk about: the Dragon Age writers have been particularly adept at designing and depicting fictional religions.
Continue reading 〉〉 “Hypothetical ME4: Religion”