Good combat, pretty visuals, lots of fun, blah blah. Enough screwing around. Let’s tear off this band-aid and see how bad the infection is.
Like I said last week, I was willing to put up with the lousy translation, the bad balance, the inconvenient “simulation” elements, the offensively priced cash shop, and the lack of interesting long-term goals. I guess I was just really into electrocuting huge groups of dudes and was willing to put up with a lot of nonsense to keep doing that.
Until I reached level 50…
Level 50 is PvP

I’ve said before that’s completely moronic to make PvP the endgame for PvE content. People looking to fight other players don’t want to have to play all these hours of single-player content to get to the “real” game, and people looking for a good old monster-bashing power fantasy don’t want to be shoved into a world where they can be randomly insta-killed by some jackass ten levels over them. That’s a hell of a reward for the PvE player. “Thanks for putting in all the hard work to level up and reach the endgame. Your prize is that the game is now ruined for you.” These are two different groups of players with different needs, and it makes no sense to connect them like this.
Yes, I know this is common in MMO design and not limited to Black Desert Online, but this is what killed the game for me. I hit level 49 and the game told me the next step was forced PvP. That was it. I was done.
PvE and PvP really are two different games for two different audiences. Imagine if the football league had people play football all year until they reached the championship where the winner was decided via baseball. This is a complete gameplay non-sequitur and I can’t believe developers are still doing this.
Black Desert allows you to opt-out of PvP. However, players can still attack you, even if you’re flagged as not willing to participate in PvP. As the game itself explains:
Continue reading 〉〉 “Black Desert Online #4: The Final Straw”
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