The Witcher 3: Kaer Morhen Part Two and Bald Mountain

By Bob Case Posted Thursday Aug 2, 2018

Filed under: Video Games 66 comments

Last post I covered most of the Kaer Morhen sequence, and called it “Part One” even though “Part Two” is really its own sequence. (Hence this entry’s awkward title.) This is where the game makes an important transition from being one about Geralt to being one about Geralt and Ciri.

Geralt remains the player character 90% of the time, as he did in the first part of the game, but the narrative (of the main questline at least) makes a passenger of him much of the time – it’s Ciri, as often as not, who’s making the decisions and moving the plot forward. While this is happening, the game does something very clever. I’m going to be coy and not tell you what it is yet, though I expect many of you have already guessed.

But I’ll give you a clue and say the first part of the clever thing involves a snowball fight between Geralt and Ciri. The Elven Sage, Avallac’h, is one of the few people who understands how Ciri’s powers work, and, in a bit of a disorienting time skip, we learn she’s been training with him long enough to become frustrated at her own lack of progress. She vents to Geralt, and hidden behind an innocent-looking dialogue option is the option of having a snowball fight with her.

(Ciri, incidentally, is a terrible snowball fighter. She takes way too long to put a snowball together, doesn’t know how to lead a dodging opponent, stands in one place for too long, and doesn’t make any decent attempt at evasive maneuvers, despite her teleportation ability! I personally was disappointed with her on Geralt’s behalf.)

It’s the first of several choices Geralt can make on how to interact with Ciri, which will become important later. It’s also a good tonal antidote to the darkness of Vesemir’s death. CDPR has demonstrated several times that it has a better grasp of tone than most developers. In lesser hands the entire Witcher franchise might have ended up mired in an endless swamp of grimdarkness. Instead, it makes good use of variety and contrast.

Yen can't fool me. I know an incoming group of quests when I see one.
Yen can't fool me. I know an incoming group of quests when I see one.

Some dialogue during this section sets up the next few quests: recruiting members of the Lodge of Sorceresses and finding ways to undermine the Wild Hunt. But first the game takes an unexpected left turn – a long, mostly on-rails run of encounters that I personally found rushed and disorienting. First, Ciri wakes Geralt up and tells him that she knows where Imlerith is. Imlerith is the member of the Wild Hunt who killed Vesemir, and a character I was barely familiar with at all up until this time during my first playthrough.

Continue reading ⟩⟩ “The Witcher 3: Kaer Morhen Part Two and Bald Mountain”

 


 

No Man’s Sky NEXT

By Shamus Posted Tuesday Jul 31, 2018

Filed under: Column 120 comments

This week on the Diecast we talked about No Man’s Sky NEXT, the massive patch / overhaul that rolled out a week ago. I was peeved that people were claiming that the patch “fixes the game”, when none of the core problems had been addressed. As I said on the show, “It’s the same damn game!”

But I put a few more hours into it and I don’t think that’s quite fair. It’s not the same game. It’s a very different game… with most of the same problems.

If you’re new to the site, you may want to go back and revisit what I said about No Man’s Sky a year ago when I did a four-part analysis on the state of the game as it existed in the summer of 2017. In particular, The Disappointment Engine post illustrates how so many of the mechanics work to frustrate the player.

Before we can look at where the game is now, let’s jump back and look at where it was at launch two years ago.

Continue reading ⟩⟩ “No Man’s Sky NEXT”

 


 

Diecast #220: Escapist, No Man’s Sky NEXT, Titans

By Shamus Posted Monday Jul 30, 2018

Filed under: Diecast 47 comments

We got to the end of the show this week and I found myself thinking, “Wait. Is that it? This feels… short. But we hit all the topics on my list. I guess we’re done.”

Facepalm. The MAILBAG!

I forgot to look in the mailbag for questions. We’ll come back and get those next week. Please bear with me, I’ve only been doing this show for 220 weeks and I’m still learning the ropes.



Hosts: Paul, Shamus. Episode edited by Issac.

Show notes: Continue reading ⟩⟩ “Diecast #220: Escapist, No Man’s Sky NEXT, Titans”

 


 

The Escapist Returns

By Shamus Posted Sunday Jul 29, 2018

Filed under: Notices 127 comments

I’m sure you remember that I used to write for The Escapist. Then the site sort of fell apart and most of the creators were let go. It ran like that for a couple of years before it died completely and they got rid of everyone aside from Yahtzee. The site has since been in this zombie state and I think a lot of us have been assuming the domain would go dark the next time it was up for renewal.

But this week Russ Pitts – who was Editor-in-Chief back when I was recruited to write for the site back in July of 2008 – announced that The Escapist had been acquired by new owners and he was now EiC again.

People are wondering if I knew about this and if I might work for them. Yes and maybe. We’ve each expressed that we’d like to work together again, but nobody has made any concrete plans.

On the Escapist side, I’m not sure how I’ll fit into their plans. Games media is obviously a lot more video-based now than it was a decade ago, and I imagine that’s where a lot of focus needs to be. On my side, I can’t take on any work that threatens my schedule here at Twenty Sided. Over 400 people support me on Patreon, and I have to make sure I meet the expectations of those people before I go running off to take on more work.

There’s one thing about the announcement that I think needs to be put into context. At one point Pitts says:

Continue reading ⟩⟩ “The Escapist Returns”

 


 

Grand Theft Auto: San Andreas

By Shamus Posted Friday Jul 27, 2018

Filed under: Retrospectives 67 comments

I think this one is easily the highlight of the Grand Theft Auto franchise. While writing this series, I played just enough of the other games to get the screenshots I needed, but San Andreas pulled me in and got me to hang around long after I had captured the required images.

The world is immense, the gameplay is packed with interesting things to do, the story is slightly less dissonant than is typical for Rockstar, and the humor is better than it’s ever been. (Before or since.) Same goes for the soundtrack. There’s even a light dusting of sim / RPG gameplay where it allows you to build up the protagonist’s skills and physique. You can be skinny, pig out and get fat, or hit the gym and bulk up. All of this is driven organically by your in-game behavior, which means all that time fooling around in the open-world stuff is actually making some long-term progress.

It’s not a perfect game, but there’s a lot to love.

Continue reading ⟩⟩ “Grand Theft Auto: San Andreas”

 


 

Welcome to the New Site

By Shamus Posted Wednesday Jul 25, 2018

Filed under: Rants 86 comments

If you’re reading this, you’re seeing the site on my brand-new webhost. We knew this had to happen sooner or later. Six months ago I migrated to 1 & 1 Hosting, and their service was so spectacularly bad that I concluded I would need to move before my one-year term was up. The only thing that differentiated their service from sabotage was the fact that they billed me for it. And then two months later my site went down again.

I know you’re probably sick of hearing me whine about hosting problems. For those of you backing my Patreon, I know this isn’t the kind of content you’re hoping to see. I promise I’m trying to return this place to normalcy as quickly as possible.

Usually I pay for services a month at a time, and when I do I always feel a little guilty because I know I could save a lot of money if I went with yearly billing. It would figure that the ONE time I decide to roll the dice and pay for a year in advance, it would blow up in my face. Still, I can’t let sunk costs keep me at 1 & 1 any longer.

For the curious, here is the straw that broke the camel’s back: Continue reading ⟩⟩ “Welcome to the New Site”

 


 

This Dumb Industry: Red Shell

By Shamus Posted Tuesday Jul 24, 2018

Filed under: Column 132 comments

This is a crazy story right out of a (admittedly dull) cyberpunk novel. Someone discovered that a bunch of PC games were using third-party “spyware” called Red Shell. There’s no way to know what information Red Shell was sharing, but it it had evidently been running inside of a lot of games for some time without being noticed.

People made a fuss on Reddit, the story gained some traction, and many developers began patching Red Shell out of their games. Some of them did so without comment, while others downplayed the move. The patch notes either failed to mention Red Shell at all, or they simply said “Removed Red Shell” without elaborating on what Red Shell was or what it was doing.

A few companies made official statements. A ridiculous number of them claimed that while Red Shell was included in the install, it had never been active and don’t worry about it we’re getting rid of it anyway you can trust us we’re dedicated to security etc etc etc.

This story has been simmering for a month or so. It was quickly picked up by Polygon, Wired, and PC Gamer, but it didn’t seem to make many waves at the time. I didn’t hear about it until 2 days ago.

As of this writing, the story is still developing. New games are being discovered to include Red Shell, and previously discovered games are patching it out and doing PR damage control. A few games got ahead of the curve and patched it out before being noticed.

Continue reading ⟩⟩ “This Dumb Industry: Red Shell”

 


 
From The Archives:

Dead or Alive 5 Last Round

I'm not surprised a fighting game has an absurd story. I just can't figure out why they bothered with the story at all.

 

Black Desert Online

This Korean title would be the greatest MMO ever made if not for the horrendous monetization system. And the embarrassing translation. And the terrible progression. And the developer's general apathy towards its western audience.

 

Steam Summer Blues

This mess of dross, confusion, and terrible UI design is the storefront the big publishers couldn't beat? Amazing.

 

The Death of Half-Life

Valve still hasn't admitted it, but the Half-Life franchise is dead. So what made these games so popular anyway?

 

Zenimax vs. Facebook

This series explores the troubled history of VR and the strange lawsuit between Zenimax publishing and Facebook.

 

Rage 2

The game was a dud, and I'm convinced a big part of that is due to the way the game leaned into its story. Its terrible, cringe-inducing story.

 

Video Compression Gone Wrong

How does image compression work, and why does it create those ugly spots all over some videos and not others?

 

Project Button Masher

I teach myself music composition by imitating the style of various videogame soundtracks. How did it turn out? Listen for yourself.

 

Good to be the King?

Which would you rather be: A king in the middle ages, or a lower-income laborer in the 21st century?

 

The Opportunity Crunch

No, brutal, soul-sucking, marriage-destroying crunch mode in game development isn't a privilege or an opportunity. It's idiocy.