Computer Power Usage

By Shamus Posted Sunday Oct 28, 2018

Filed under: Random 111 comments

In a recent post I mentioned that I leave my PC on all the time. In response to that, Dreadjaws said:

I confess to be entirely ignorant about this subject. Some people swear to me that there’s no benefit in shutting down the PC every day, while others say there is. At work the machines are turned on 24/7, but at home I tend to shut my PC down when going to bed. While, being fair, the primary reason I do this is that the PC is in my bedroom and the bright lights and occasional fan noise annoy me when I try to go to sleep, I would really like to know what’s the deal.

Doesn’t it cost more to keep the PC on all the time? Or is the act of booting it somehow more costly? What are the real benefits for each?

I’ve been wondering this for years.

Continue reading ⟩⟩ “Computer Power Usage”

 


 

The Witcher 3: Hearts of Stone, Part One

By Bob Case Posted Friday Oct 26, 2018

Filed under: Video Games 39 comments

Back when CDPR first announced that there would be a pair of expansions – and even used the word “expansion” instead of “DLC” – I predicted to myself that one or both of them would be better than the base game. I personally feel that prediction has been borne out, though it’s an issue about which reasonable people can disagree. The prediction was based on my experience with RPGs, and specifically with RPG content made by a studio that already has a game or more’s worth of experience with its tools under its belt.

I have precisely zero experience with game development, but I have a wealth of experience with baseless speculation about game development. That wealth of experience has helped me notice a common pattern with RPGs: the sequel/expansion – provided it’s made with the same tools – will be better.

For those who aren’t conversant in the vocabulary of baseless game development speculation as I am, I’m using the word “tools” here to describe all of the various software used to make the game. To cite one example, Valve had something called the “Hammer” editor, which I used in the mid-late-2000s to make terrible attempts at Half-Life 2 levels. Most of the most commonly used game engines – say, Unity or Unreal – have comparable editors, along with ways to manage dialogue, combat, and everything else.

Olgierd von Everec. You can't tell at this resolution, but he has a heart of stone.
Olgierd von Everec. You can't tell at this resolution, but he has a heart of stone.

They’re the things at the end (or near the end) of the game development pipeline, and it stands to reason that as developers get more practice with them, they become more skilled with them. It can be something as simple and becoming fluent in all the hotkeys and shortcuts, to something as advanced as learning clever workarounds to get them to do things they’re not quite designed to do. To top it all off, I expect developers get just plain faster with them, and able to create and iterate more content in the same amount of time.

Continue reading ⟩⟩ “The Witcher 3: Hearts of Stone, Part One”

 


 

Grand Theft Auto V: All in The Family

By Shamus Posted Thursday Oct 25, 2018

Filed under: Retrospectives 57 comments

Last week I talked about Michael’s relationship with his kids and how they don’t really work in a dramatic sense. This week let’s wrap up the family drama by talking about Michael’s relationship with his wife.

Amanda picks fights with Michael at every opportunity. If the two of them share a scene, it will only take a couple of lines of dialog before she begins digging at him and trying to start a fight. That’s fine. These two have traded a lot of lies and insults over the years and they’ve both been unfaithful. They’re both trapped in this marriage by the “witness protection” arrangement they have, and neither one of them seems to have much in the way of friends. I understand these people are unhappy.

What Does Amanda Want?

I hate these people. They don't deserve my help.
I hate these people. They don't deserve my help.

Rather than find herself a nice quiet boyfriend elsewhere, Amanda seems intent on banging guys around the house where her restless retired gangster husband is likely to find out about it. In this story she screws both her tennis coach and her yoga instructor.

This is a good setup for a quirky family drama. Unfortunately, it’s all setup and no payoff. Is Amanda having these affairs at the house because she wants Michael’s attention, or is she just dumb and careless? Is she trying to get Michael to care, or does she want him to leave her alone? At various points in the story you can find scenes that could support either of these contradictory readings. In a storytelling sense, the writer needs to answer the fundamental question: What does this character really want?

The story doesn’t say and it’s hard for the audience to care because she’s so grating. Again, the arguments are usually framed such that Shrill and Hysterical Amanda picks a fight with Totally Reasonable and Trying His Best Michael. Maybe the writer is afraid of giving our protagonist palpable flawsI mean, beyond the flaws of being career criminals and killers., but by doing things this way they undercut one of the major plot threads in the game. Just like they never explored Michael’s over-protective nature towards Tracy, they never explored the root of the conflict between Michael and Amanda. This story is all sizzle and no bacon.

Continue reading ⟩⟩ “Grand Theft Auto V: All in The Family”

 


 

Experienced Points: The New Challenger to Steam

By Shamus Posted Wednesday Oct 24, 2018

Filed under: Column 98 comments

As you’ve probably gleaned from the title, my column this week talks about the new challenger to Steam. Spoiler: It’s Discord. I don’t have much to add on the topic of Digital Platforms, but below are a bunch of tangential thoughts that weren’t big enough to make it into a column of their own.

Continue reading ⟩⟩ “Experienced Points: The New Challenger to Steam”

 


 

Andromeda Part 2: The Andromeda Initiative

By Shamus Posted Tuesday Oct 23, 2018

Filed under: Mass Effect 181 comments

I was hard on Mass Effect 3 because it was supposedly the conclusion to the story that began in Mass Effect 1. My main problem with the series was that the later team did not understand or respect the world built by the first game. This is different from (say) the jump from Alien to Aliens. Yes, the two movies were vastly different in terms of tone, style, and pacing, but they were two different movies and either one of them could stand on its own. I can accept the idea that two different authors could make very different stories in the same setting. What I couldn’t accept was that the storyteller was changing genres in the middle of a single adventure. The trilogy was all supposedly one story, and so I judged it as such.

In the case of Andromeda, I’m more inclined to allow that the new writer wants to take the series in a new direction. I miss my details-first sci-fi, but I realize it’s not fair to hold an entire franchise to the tone of the original. If the new writer wants to make a new story about lifting the space-curse on the space-forest, then fine. I don’t find the Andromeda story to be particularly interesting, but I’m willing to judge the game on the merits of what it’s trying to do and I’m not going to lambaste it for failing to live up to the idealized dream game I keep hoping for.

Before we Start…

I'll be playing as the female option (Sara Ryder) this time around. I'll also be using biotic powers because I'm incapable of doing anything else.
I'll be playing as the female option (Sara Ryder) this time around. I'll also be using biotic powers because I'm incapable of doing anything else.

From playing the game I can tell there must have been multiple writers working on Andromeda, and some of them are much, much better than others. As with the last two Mass Effect games, the worst writing is found at the core of the story and the best writing is found in the squadmate side-missions.

During this series I’ll often break from analysis to explain how I would have done things differently. You can decide for yourself if these sections are indictments, suggestions, or fan wank.

Continue reading ⟩⟩ “Andromeda Part 2: The Andromeda Initiative”

 


 

Diecast #229: The Social Network, Oxygen Not Included, Bad Endings

By Shamus Posted Monday Oct 22, 2018

Filed under: Diecast 66 comments

As always: If you’ve got a question for the show, our email is in the header image. Thanks to everyone who sent in questions this week.



Hosts: Paul, Shamus. Episode edited by Issac.

Show notes: Continue reading ⟩⟩ “Diecast #229: The Social Network, Oxygen Not Included, Bad Endings”

 


 

Windows Update Deletes Files

By Shamus Posted Sunday Oct 21, 2018

Filed under: Rants 83 comments

I stumbled on this story at random, but apparently it’s been a thing since the start of the month. The rumor is that Windows update 1809 can delete all your user data. Or at least, all your data under c:\Users\Username.

This article suggests that data loss happens to one hundredth of one percent of users. That figure comes from Microsoft and we all know how much publicly-traded corporations love owning up to destructive mistakes, so maybe that data needs a pinch of salt. You might remember that about two years ago I was one of the “very small number of users” who had their machine crippled by the anniversary update.

According to Microsoft:

[mass file deletion] occurred if Known Folder Redirection (KFR) had been previously enabled, but files remain in the original “old” folder location vs being moved to the new, redirected location. KFR is the process of redirecting the known folders of Windows including Desktop, Documents, Pictures, Screenshots, Videos, Camera Roll, etc. from the default folder location, c:\users\username\, to a new folder location. In previous feedback from the Windows 10 April 2018 Update, users with KFR reported an extra, empty copy of Known Folders on their device. Based on feedback from users, we introduced code in the October 2018 Update to remove these empty, duplicate known folders. That change, combined with another change to the update construction sequence, resulted in the deletion of the original “old” folder locations and their content, leaving only the new “active” folder intact.

On one hand, that’s a pretty unusual thing to do so I can believe that it doesn’t impact many people. On the other hand, this is a shocking thing for Microsoft to do. Why on earth would you EVER do a mass-delete on a user’s machine? Are you trying to save them hard drive space? How could such a move benefit Microsoft? Assuming this is something the OS needs to address, wouldn’t it be safer and more sensible to give the user a little notification, “Hey buddy. You’ve got xxGB of data in c:\Users\Username that you’re not using.”

Didn’t the mere suggestion of doing a mass-delete of “unused” user files make the entire development team panic? Shit, I get nervous anytime I write code to delete a folder. It’s just so easy to create regret when doing those sorts of things, and so hard to un-do them.

Continue reading ⟩⟩ “Windows Update Deletes Files”