Last February the System Shock remake / reboot project shut down. If you don’t remember, the Nightdive team did a kickstarter campaign to do a remake of the 1994 classic System Shock. They had a slick demo made in Unity that was a faithful re-creation of the original using modern rendering techniques and design sensibilities. In terms of technology and presentation, they were using 3D assets with the relative complexity of (say) STRAFE with rendering complexity in the ballpark of Doom 3.
That’s a pretty good balance in terms of getting the most bang for your buck. Models are detailed enough that you can tell what things are and they can evoke the original assets, but they’re also coarse enough that small team can feasibly develop the game. The rendering was hitting the sweet spot on the tech curve where you get cool shadow and lighting effects without needing to chase photorealism. I loved it.
Then a few months into development the team threw away the demo and started the entire project over, aiming for a total re-imagining of the property as a AAA shooter. It looked less like System Shock by way of Doom 3, and more like one of the modern Deus Ex games. It looked very expensive, but it didn’t look anything like System Shock. Then the project shut down because (surprise) they ran out of money.
At the time I predicted that the project was dead. I am very happy to have been proven wrong. I stand by my criticism that they shouldn’t have thrown away their first design to chase AAA glory, but I’m happy I was wrong about the project being over. The team has returned to their original designAlthough they’re sticking with the Unreal Engine and not going back to the Unity build. Is that smart? I have no idea. and are once again trying to recapture the flavor of the 1994 original.
They seem to be doing pretty well. Check out this door:
Continue reading 〉〉 “Nightdive is Still Alive”
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