Setting a PC up for Work

By Shamus Posted Thursday Mar 28, 2019

Filed under: Projects 85 comments

This week’s lack of a Spider-Man post is brought to you by my now-dead solid state drive. After 6 years of heavy use, it finally gave up the ghost.  Considering that it spent most of those 6 years with 220+ of its 250GB in use, I’d say the device performed admirably and died gracefully. In the end, I could still read from it, even though I couldn’t write to it. This prevented Windows from booting up, but it let me rescue my dataActually, I didn’t need much from the drive. I backed up my old /Users folder, but I haven’t needed to retrieve anything out of there yet..

I originally blamed this mess on Windows Update, since the machine died just a couple of minutes after installing an update. But I think the patch was just the straw that broke the camel’s back. The machine was probably destined to die at some point that day. It was just a question of which program would attempt the final write that exhausted the drive.

I’ve since replaced the drive with a 500GB SSD and re-installed Windows. The machine is mostly back to normal now, but I’m still missing a few bits and pieces of software and working to get caught up on some of the other bits of writing I have to do.

I will say this new Windows 10 install feels very snappy. Either SSDs slow down as they reach the end of their useful lifespan, or Windows 10 still suffers from the long-running problem where a particular install will accumulate boot-time cruft that eventually erodes the system performance.

Continue reading ⟩⟩ “Setting a PC up for Work”

 


 

Experienced Points: Why Too Much Success Is Bad for Crowdfunding

By Shamus Posted Wednesday Mar 27, 2019

Filed under: Column 108 comments

My column this week is a bit on the Phoenix Point controversy and why it’s destructive to the crowdfunding scene. I talked about it on the podcast this week, but this column is a text version of that rant for those of you who aren’t into the whole multimedia thing.

The problem is that developers are using crowd money to make demos so they can shop their project around and secure more traditional funding. I don’t have a solution for this. Maybe there isn’t one. Maybe this is an inherent flaw in the crowdfunding scene. Backers wind up being investors with no ability to hold the studio accountable, and that makes them vulnerable.

Lots of game projects die / get canceled before they reach release. Most of them vanish without us ever knowing they existed. Unless the project was based on established IP or the team featured a famous industry name, we don’t usually care. If the investors lose their money, nobody really sheds a tear for them because:

Continue reading ⟩⟩ “Experienced Points: Why Too Much Success Is Bad for Crowdfunding”

 


 

Andromeda Part 23: A Pretty Good Slog

By Shamus Posted Tuesday Mar 26, 2019

Filed under: Mass Effect 64 comments

Our heroes reach Meridian, which they discover is a kinda Dyson sphere type thing, except roughly the size of a moonIt’s got a sparkly lens flare or whatever at the center instead of a full-sized star.. Ryder and her crew race after the Archon to reach Meridian. He’s going to Meridian to… activate it? But I thought the space station was the control center for the network? Whatever. We’re basically repeating the previous chapter where we have to stop the bad guy from gaining control of the alien superweapon, except now he actually has the means to operate the superweapon. Also he’s got Scott as a hostage, which ups the stakes if you care about him. Also, Meridian is a lush habitable world and would make a good home for the Initiative.

Meridian

Scott and the captain are just sitting in these chairs, but the animations make it look like they're restrained. It's odd.
Scott and the captain are just sitting in these chairs, but the animations make it look like they're restrained. It's odd.

The Archon has hijacked the Human ark and is piloting it to Meridian. He’s got Scott and the captain on the bridge as prisoners and he’s monologuing at them, because that’s literally the only thing this idiot ever does. He talks so much and says so little it’s infuriating. He yammers at Ryder. He jabbers to these two. He leaves long-winded datapad messages lying around. The whole thing would be unintentional comedy if his dialog wasn’t so tedious.

Ryder is chasing the Archon in the tempest. And for no reason whatsoever, Ryder decides to leave her spaceship, jump in the Nomad, and race after him on the ground.

Continue reading ⟩⟩ “Andromeda Part 23: A Pretty Good Slog”

 


 

Diecast #249: Mysterious Email, Satisfactory, Outcast

By Shamus Posted Monday Mar 25, 2019

Filed under: Diecast 112 comments

In this episode, my email works when it shouldn’t, Satisfactory works better than it should, and my computer stops working right on time.



Hosts: Paul, Shamus. Episode edited by Issac.

Show notes: Continue reading ⟩⟩ “Diecast #249: Mysterious Email, Satisfactory, Outcast”

 


 

#10 Three’s Company

By Shamus Posted Sunday Mar 24, 2019

Filed under: DM of the Rings 63 comments

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#9 Pwnage Personified

By Shamus Posted Friday Mar 22, 2019

Filed under: DM of the Rings 70 comments

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Warframe is Strange Fun

By Shamus Posted Wednesday Mar 20, 2019

Filed under: Column 76 comments

My column this week serves two purposes. First, I wanted to acknowledge the bad timing of my article two weeks ago when I praised Anthem just before a flood of news stories revealed that things were worse than they seemed on the surface. Secondly, I wanted to shine a light on Warframe because it really is strange how little attention the game gets.

Every week is a new discovery of something cool that Warframe does, followed by a new annoyance that makes me ragequit. I keep getting disgusted, storming off, but then coming back because I miss the gameplay. Nothing else feels this fluid. I don’t mean “it feels good for a grindathon looter-shooter”, I mean the game feels good to play, period. While you do spend a lot of time working towards long-term goals, I hesitate to call it a “grind”. I associate grind with static gameplay against repetitive enemies in the same environments, and Warframe is the opposite of that. It’s so good I keep forgetting just how annoying it is, and so I have to come back every day so I can be reminded of why I quit yesterday.

I don’t know if that’s a criticism or an endorsement, but that’s where I’m at with this game right now.

Continue reading ⟩⟩ “Warframe is Strange Fun”