Remember that the GM is not your adversary. Neither are the monsters or your fellow players. They are all but minions of your true foe: The rulebooks.
Here is the payoff for setting the game within a fictional RPG system. We can set up stuff like this. You can pull off the same joke using rules from standard D&D, but then readers will think you’re lampooning the system instead of the people who deliberately work to break the system. In DMotR, I poked fun at attacks of opportunity and the grapple rules. It led to amusing discussions, but it also led to epic debates over the meaning, purpose, and usefulness of the D&D 3.5 rules. Here I wanted to make sure we were talking about the fact that pretty much all systems will suffer from this sort of thing.
The problem isn’t that the rulebooks aren’t “hardened” against exploits. The problem is that you have someone at the table actively working to exploit the system.
Man, now this was a fun comic to make. Between that sweet, sweet drawing of xXKillStealr69Xx and coming up with all of the jokes for panel 1, this was a ton of fun to do. Also, I love how Josh just butts in with his character in the middle of Marcus choking Chuck. Probably the first time when we were working on the comic that I just had a blast making it. (Actually, that’s not true, the Gnome Paladin from “No Love For Shorties” sent me in to a giggling fit for days. I just love that little guy.)
There’s a lot less to talk about when things go well than when you have a big botched joke and controversy to look back at, but that’s ok with me.
See you guys on Friday!
It really helps that Shawn has a much greater knowledge of different tabletop systems. He was much better at mimicking the conventions and styles of the books.
How to Forum
Dear people of the internet: Please stop doing these horrible idiotic things when you talk to each other.
Skylines of the Future
Cities: Skylines is bound to have a sequel sooner or later. Where can this series go next, and what changes would I like to see?
This Scene Breaks a Character
Small changes to the animations can have a huge impact on how the audience interprets a scene.
A video Let's Play series I collaborated on from 2009 to 2017.
A look at the main Borderlands games. What works, what doesn't, and where the series can go from here.