My column this week is a bit on the Phoenix Point controversy and why it’s destructive to the crowdfunding scene. I talked about it on the podcast this week, but this column is a text version of that rant for those of you who aren’t into the whole multimedia thing.
The problem is that developers are using crowd money to make demos so they can shop their project around and secure more traditional funding. I don’t have a solution for this. Maybe there isn’t one. Maybe this is an inherent flaw in the crowdfunding scene. Backers wind up being investors with no ability to hold the studio accountable, and that makes them vulnerable.
Lots of game projects die / get canceled before they reach release. Most of them vanish without us ever knowing they existed. Unless the project was based on established IP or the team featured a famous industry name, we don’t usually care. If the investors lose their money, nobody really sheds a tear for them because:
Continue reading 〉〉 “Experienced Points: Why Too Much Success Is Bad for Crowdfunding”
T w e n t y S i d e d

