#48 Melodrama, Part 1
Spider-Man crawls out of the hospital bed despite severe injuries. That would be a great moment, but we hit that exact same note after the prison escape. The writer bottomed out too early, and now the hero doesn’t have any farther to fall. Well, aside from the fact that he has to go confront his best friend / nemesis, Doctor Octopus. I guess that’s pretty bad.
Silver Sable calls him to explain that his actions have given her a change of heart and she’s leaving the city. If she actually had a change of heart she should offer to stay and start helping for once to offset all the trouble her men have caused. She can’t even get her men to leave the city. She’s going to leave this giant mess behind, with her goon squads still plundering the ravaged city. This was her last opportunity to do something relevant to the plot, and she passed it up.
Good riddance, although I resent the screen time wasted on this bore.
Continue reading 〉〉 “Spider-Man Part 24: Doctor Octopus!”
In the past I’ve gone into the site database and generated some charts showing how much writing I did in the preceding year and what form it took. This is the third such post, which means I guess it’s a tradition now.
I was planning on doing this way back in January, but then it slipped my mind for 8 months. Oops.
Well, we’re overdue. I have a few announcements about upcoming content changes, and these charts will help illustrate the rationale behind these changes.
We kicked off 2018 with that hosting nightmare, which put a dent in the content flow for a couple of weeks. Once things returned to normal, I published the final few weeks of my Borderlands retrospective. We also brought back the Diecast after a 10-month hiatus. Wolfenstein ran until April. Then I spent a month bitching about Black Desert Online for some reason. I spent June talking about E3 2018. After that I launched my Grand Theft Auto retrospective, which was followed by Mass Effect Andromeda. Andromeda actually overlapped with the start of Spider-Man, which is due to wrap up in 2 weeks. I also published a total of 35 columns. For the last half of the year, I was posting two retrospectives and a column every week.
I returned to writing Experienced Points columns in August. My goal was to create material for the Escapist without reducing my output here on the blog. How did that work out? The charts below have the answers.
Continue reading 〉〉 “How Many Words 2018”
Show notes: Continue reading 〉〉 “Diecast #268: 7 Billion Humans, Moonlighter, Fract”
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Here are four games that could have been much better with just a little more work.
Dear people of the internet: Please stop doing these horrible idiotic things when you talk to each other.
This is it. This is the dumbest cutscene ever created for a AAA game. It's so bad it's simultaneously hilarious and painful. This is "The Room" of video game cutscenes.
I called 2019 "The Year of corporate Dystopia". Here is a list of the games I thought were interesting or worth talking about that year.
Let's ruin everyone's fun by listing all the ways in which zombies can't work, couldn't happen, and don't make sense.
I write a program to simulate different strategies in Starcraft 2, to see how they compare.
What's wrong with a game being "too videogameish"?
This mess of dross, confusion, and terrible UI design is the storefront the big publishers couldn't beat? Amazing.
Obviously they are. Right? Actually, is this another one of those sneaky hard-to-define things?