Hosts: Paul, Shamus. Episode edited by Issac.
Show notes: Continue reading 〉〉 “Diecast #258: Netflix, YouTube, Phantom Menace”
Show notes: Continue reading 〉〉 “Diecast #258: Netflix, YouTube, Phantom Menace”
After Spider-Man punches his way out of Martin Li’s stupid dream world, we return to the high-speed chase where Spider-Man is trying to stop the truck, Martin Li is trying to stop Spider-Man, and Sable agents are shooting missiles at everyone.
Spider-Man performs some heroic quicktime events, but he manages to lose the battle anyway. (In a cutscene, obviously. And yes, you must still successfully complete the quicktime events, even though your success will be immediately negated in a cutscene. Failure is prohibited until it’s mandatory.) The truck turns over and he’s knocked out. When he wakes up, Li has escaped with Devil’s Breath. I have no idea how he escaped the scene on foot with an army of Sable agents in pursuit. I guess those guys just suck.
And speaking of things that suck…
Continue reading 〉〉 “Spider-Man Part 16: Grand Central Terminal”
In the past I’ve lamented the terrible state of writing in some games, claiming that for the same money, the developer could have made the game drastically better. In my column this week, we have an even more extreme case where you could vastly improve the quality of Rage 2 by spending less money. Just cut half these cutscenes and you’d have a better game.
In the column, I mentioned that there is ~3.5 minutes of gameplay in the first 23 minutes of the game. That’s actually me being a little generous and counting the tutorial where it locks you in a simple cube room and makes you dash 3 times as “gameplay”.
There’s a lot more to criticize. So let’s do that:
Continue reading 〉〉 “Experienced Points: Shut Up and Let me Shoot Stuff”
Perhaps it would have been good to stop at a nice round number like 256, but we decided to keep making these for some reason. As always, the show email is in the header image.
Show notes: Continue reading 〉〉 “Diecast #257: Rage 2, Outer Wilds, Satisfactory”
This series analyzes the show, but sometimes references the books as well. If you read it, expect spoilers for both.
Here it is – the series finale.
Picking up where we left off, King’s Landing is a pile of smoking rubble, Dany has gone full wrong-side-of-the-coin Targaryen, and all the characters are walking around very slowly and looking troubled. Peter Dinklage’s brows were probably sore for days after filming his first scene.

The action moves deliberately through the city’s ruins, checking in on several characters along the way, and there’s a growing sense of horror at what’s happened. Dany gives a speech to her victorious troops, in either Dothraki or Valyrian.I couldn’t tell, how is it that both the Unsullied and the Dothraki seem to be able to understand her? Checking the credits afterwards, I expected to see that this episode was directed by Miguel Sapochnik, but it turns out to have been Benioff and Weiss themselves. I was a bit surprised, but shouldn’t have been – the direction here shows off some of their strengths, like a knack for painterly framing and creating an operatic sense of scale.
Continue reading 〉〉 “Game of Thrones Season Eight: “The Iron Throne””
A look at the main Borderlands games. What works, what doesn't, and where the series can go from here.
Fidget spinners are ruining education! We need to... oh, never mind the fad is over. This is not the first time we've had a dumb moral panic.
What is "Domino Worldbuilding" and how did it help to make Mass Effect one of the most interesting settings in modern RPGs?
Why are RPG economies so bad? Why are shopkeepers so mercenary, why are the prices so crazy, and why do you always end up a gazillionaire by the end of the game? Can't we just have a sensible balanced economy?
Computers keep getting more powerful. So why do the population caps for massively multiplayer games stay about the same?
A game I love. It has a solid main story and a couple of really obnoxious, cringy, incoherent side-plots in it. What happened here?
The story of me. If you're looking for a picture of what it was like growing up in the seventies, then this is for you.
Why make millions on your video game when you could be making HUNDREDS on frivolous copyright claims?
No, self-aware robots aren't going to turn on us, Skynet-style. Not unless we designed them to.
My picks for what was important, awesome, or worth talking about in 2013.