I really like Marcus’ attitude. I know the comic is ostensibly “this is how to play D&D wrong”, but I think little bits of wisdom sneak in there from time to time.
(Having said that, he did not lose with style.)
This is more or less how I play, on the rare times when I’m a player and not a GM. After a couple of minutes of people deciding what to do with the mysterious door, I tend to just kick it in. This is probably one of the reasons I end up playing meat shield types a lot. Also, I’d last about 2 minutes in the Tomb of Horrors. ;)
The Biggest Game Ever
How did this niche racing game make a gameworld so massive, and why is that a big deal?
Quakecon 2012 Annotated
An interesting but technically dense talk about gaming technology. I translate it for the non-coders.
The Game That Ruined Me
Be careful what you learn with your muscle-memory, because it will be very hard to un-learn it.
This Game is Too Videogame-y
What's wrong with a game being "too videogameish"?
The Gameplay is the Story
Some advice to game developers on how to stop ruining good stories with bad cutscenes.