I really like Marcus’ attitude. I know the comic is ostensibly “this is how to play D&D wrong”, but I think little bits of wisdom sneak in there from time to time.
(Having said that, he did not lose with style.)
This is more or less how I play, on the rare times when I’m a player and not a GM. After a couple of minutes of people deciding what to do with the mysterious door, I tend to just kick it in. This is probably one of the reasons I end up playing meat shield types a lot. Also, I’d last about 2 minutes in the Tomb of Horrors. ;)
Why Batman Can't Kill
His problem isn't that he's dumb, the problem is that he bends the world he inhabits.
WAY back in 2005, I wrote about a D&D campaign I was running. The campaign is still there, in the bottom-most strata of the archives.
Grand Theft Railroad
Grand Theft Auto is a lousy, cheating jerk of a game.
Quakecon Keynote 2013 Annotated
An interesting but technically dense talk about gaming technology. I translate it for the non-coders.
Bethesda felt the need to jam a morality system into Fallout 3, and they blew it. Good and evil make no sense and the moral compass points sideways.