Prey 2017 Part 13: Face Time

By Shamus Posted Thursday Oct 7, 2021

Filed under: Retrospectives 81 comments

Last time, Morgan had just launched herself into space and then snuck back on board Talos-1 through the cargo bay. Here we meet a cluster of well-armed survivors who have been gathering supplies and holding the Typhon back. This small group is really all that’s left of the command structure of the station. There are a few isolated survivors elsewhere,Like Danielle Sho, Alex, and the various people possessed by Telepaths. but the cargo bay is the only place where people are still relatively safe and organized.

These survivors aren’t stuck on the other side of a window. We don’t have a locked door between us. We meet face-to-face with these NPCs. And I hate it.

The Uncanniest Valley

According to the subtitles and voice, Tamiko is talking. She's to my right, on the other side of the room. However, the directional audio seems to be coming from Darcy, who is standing to my immediate left. And yet Kevin in front of me is the one moving his mouth. (And also standing in an awkward pose and staring at nothing in particular. And even when he talks for real, his face seems to be about 20 years older than his voice.)
According to the subtitles and voice, Tamiko is talking. She's to my right, on the other side of the room. However, the directional audio seems to be coming from Darcy, who is standing to my immediate left. And yet Kevin in front of me is the one moving his mouth. (And also standing in an awkward pose and staring at nothing in particular. And even when he talks for real, his face seems to be about 20 years older than his voice.)

Designers of story-driven AAA games have a problem. Stories require characters. Characters generally require some degree of back-and-forth dialog. Dialog requires the ability to listen and understand. And in a practical sense, computers are terrible at that last bit.

Maybe the designer has a scene where Jimmy Sidekick tells us about the time Dr. Crazo destroyed his hometown with an army of murder-bots. When the story is over, then the player is probably having some sort of emotional reaction.Assuming the scene was written well. There are a lot of ways someone might respond to something like this. There are countless different ways you might take a conversation in response to someone revealing their trauma…
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Why Is Game Writing So Terrible?

By Shamus Posted Tuesday Oct 5, 2021

Filed under: Column 177 comments

Leslee Beldotti sent a question to our podcast this week. As I thought about the topic, I realized it was too big and I’d never be able to do it justice on the show. We’ve touched on this topic many times in the past, but we’ve never gone in-depth. So here it is…

Dear Diecastians,

Greetings from Berlin!

For the past few months I have been playing Outriders, from Polish developer, People Can Fly.

I realize that as a 54 year old woman, I am probably so far outside this game’s intended demographic that I could be in the next galaxy, but this game is emblematic of worrying trend I have been seeing in AAA gaming: THE WRITING IS ATROCIOUS!

Everything about this game’s writing — the story, the characters, and the dialogue — is juvenile, emotionally immature, and downright mean-spirited.

What is going on?!?! Why does it seem that game studios no longer prioritize quality story writing and dialogue in their games?

Am I just getting old?

Your devoted fan,

Leslee Beldotti

So let’s interrogate this. The first thing we need to acknowledge is that…

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Diecast #357: The Magnum

By Shamus Posted Monday Oct 4, 2021

Filed under: Diecast 162 comments

Once again, thanks to Paul for his patience and longsuffering in the face of my ceaseless filibuster. I imagine it’s not easy to play second-fiddle to my inflated sense of self-importance, but Paul manages to pull it off. For those of you wondering just how lopsided the conversation is, I’ve posted a screenshot of the podcast at the end of the show notes.

Also, check out the reverse mailbag question below. I’d love to hear your answer, even if you don’t listen to the podcast.



Hosts: Paul, Shamus. Episode edited by Issac.
Diecast357


Link (YouTube)

Show notes: Continue reading ⟩⟩ “Diecast #357: The Magnum”

 


 

Prey 2017 Part 12: Meet the Technopath

By Shamus Posted Wednesday Sep 29, 2021

Filed under: Retrospectives 85 comments

Like I said in the last entry, Alex locked Morgan in Deep Storage for her own good. But as I’ve made clear in the past couple of entries, Alex’s help is often a huge liability. The situation here in Deep Storage is classic Alex: He’s trying to keep us safe, but he’s accidentally locked us in a relatively limited space with the dreaded…

Technopath

Sadly, the technopath does not use techno music as a weapon.
Sadly, the technopath does not use techno music as a weapon.

This guy is a bastard. The technopath can control machines, manipulate computers, and disable weapons. He’s not the highest on the alien org chart, and I don’t think the designers intended him to be the biggest threat, but this guy killed me more than the rest of the creeps combined.

Note also how this is yet another point in the story where our silent protagonist works against the story being told. Alex supposedly locked us in here to “keep us safe”, but he’s locked us in a small-ish space with a high-level threat. Morgan ought to be able to call Alex and tell him that he’s being a butthead.I’m really curious what Alex would do if Morgan was able to explain the situation. Would he unlock the door and let you loose again, or would he just send you a bunch of supplies and tell you to take care of the problem yourself?

This game has turrets. You can find them, repair them, and reinforce them. They even carry their own (unlimited) ammunition. At the same time, they’re fragile and get broken or knocked over easily. They actually remind me a lot of the Combine turrets in Half-Life 2

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Diecast #356: Fiverr Surgery

By Shamus Posted Monday Sep 27, 2021

Filed under: Diecast 103 comments

For those of you curious how the surgery went, check the show notes below. I’ve done a short write-up for those of you who don’t listen to the show. In any case, I really am on the mend now, and it looks like the medical community has run out of surprises for me.



Hosts: Paul, Shamus. Episode edited by Issac.
Diecast356


Link (YouTube)

Show notes: Continue reading ⟩⟩ “Diecast #356: Fiverr Surgery”

 


 

Prey 2017 Part 11: Chief Executive Villain

By Shamus Posted Wednesday Sep 22, 2021

Filed under: Retrospectives 147 comments

After several hours of distractions and detours, Morgan finally reaches Deep Storage. She’s here to get her arming key, so she can set the station to self-destruct.

As she enters, Alex calls her up. He’s locked the door behind her, sealing her in. 

This is actually an attempt at protecting Morgan. On one hand, Alex really doesn’t want his sister to blow up the space station and destroy all of their work. This place is new to memory-wiped Morgan, but this place is home to Alex. The two of them have spent the last few years studying the Typhon and unlocking fantastic new technologies. From Alex’s point of view, his sister has gone a little crazy due to her personality drift and is acting irrationally. 

But while he doesn’t want her to destroy the station, he also doesn’t want to see her get hurt. He’s actually helped you out at a couple of points during the adventure. As much as he wants to see your quest fail, it’s even more important to him that you survive.

I love Alex. He’s one of my favorite villains.
Continue reading ⟩⟩ “Prey 2017 Part 11: Chief Executive Villain”

 


 

Diecast #355: Procgen Render Farm

By Shamus Posted Monday Sep 13, 2021

Filed under: Diecast 88 comments

As a reminder: I’m going in for surgery this week. I don’t expect any problems, but I might not be around as much as usual. Please try to not burn the place down while I’m gone.



Hosts: Paul, Shamus. Episode edited by Issac.
Diecast355


Link (YouTube)

Continue reading ⟩⟩ “Diecast #355: Procgen Render Farm”