Prey 2017 Part 16: Cartoon Bad Guy

By Shamus Posted Thursday Oct 28, 2021

Filed under: Retrospectives 107 comments

Morgan (presumably) wants to blow up the Talos-1 space station. To do that, she needs Alex’s arming key. To get it, she needs to fly around outside the station and get mauled by six different breeds of alien tentacle monsters while she tries to scan bits of their neuron-like coral that now envelop the station.

The thing is, this scanning is part of a plan to obliterate the Typhon and leave the station intact. With the scan data, we can tune our contrivance generators to the right frequency and atomize the Typhon. Then, once the station is no longer in any danger whatsoever, Alex will hand you his arming key, which you will no longer have any use for.

You will actually get to choose which way you want to go at the end, to nuke or nullwave the station. I’ll come back to this choice when we get there.

The more immediate problem is that Player 3 has just entered the game.
Continue reading ⟩⟩ “Prey 2017 Part 16: Cartoon Bad Guy”

 


 

Diecast #359:
Mailbagging is Considered Unsportsmanlike Conduct

By Shamus Posted Monday Oct 25, 2021

Filed under: Diecast 112 comments



Hosts: Paul, Shamus. Episode edited by Issac.
Diecast359


Link (YouTube)

Show notes: Continue reading ⟩⟩ “Diecast #359:
Mailbagging is Considered Unsportsmanlike Conduct”

 


 

Prey 2017 Part 15: Building a Better Morgan

By Shamus Posted Thursday Oct 21, 2021

Filed under: Retrospectives 118 comments

It’s been a long road, but I think we’ve finally reached the part of the game where Morgan can finally begin having agency within the story. Up until now, Morgan has simply been opening doors so she could open the next so she could reach the next door. While this was going on, she was gradually learning the story of Talos-1. She knew all of this stuff at one point, but the neuromod stripping robbed her of the knowledge and context to make sense of things. Now that she’s opened up the station and Alex has promised to stop opposing her, she’s basically all caught up on current events and is now in a position where she can start making informed decisions about things beyond her immediate survival.

Actually, not quite. There’s one last piece to the puzzle.

Continue reading ⟩⟩ “Prey 2017 Part 15: Building a Better Morgan”

 


 

New World Disorder

By Shamus Posted Monday Oct 18, 2021

Filed under: Game Reviews 143 comments

So let’s say you fire up some 90s style shooter built around rocket jumping and circle-strafing. Something along the lines of Doom, Quake, or Serious Sam, with a heavy metal soundtrack and copious violence. You play through the first couple of levels and everything is more or less what you’d expect from this genre. But when you get to the end of the first area, the game asks you to pick a “clan” to join:

  • The Warrior Clan. Masters of firearms and rocket launchers, these fearless fighters have no equal in battle.
  • The Banker’s Clan. These financial planners are the masters of money and savings.

Maybe in an RPG these would work out to be equally viable routes through the game, but in the context of a classic shooter there’s no reason for the player to pick Banker. This game doesn’t have dialog trees, trade, or money. Being a banker might sound appealing to some players in another genre, but that’s probably not what this particular audience was looking for when they chose this game.

Even if you’re an outlier and you like the idea of playing as Banker, you already know what kind of game this is.  You know the mechanics do not have any systems for diplomacy or investing. You have no idea what the decision means or how it’ll impact the game going forward, but the safest, most sensible thing for you to do is pick Warrior. Whatever happens, you probably can’t go wrong if you pick the group that’s thematically and mechanically aligned with the gameplay.

This is the weird situation we find in New World, the new MMO from Amazon Game Studios.

Continue reading ⟩⟩ “New World Disorder”

 


 

Prey 2017 Part 14: The Ex-Girlfriend

By Shamus Posted Thursday Oct 14, 2021

Filed under: Retrospectives 121 comments

After Morgan deals with the mess in Cargo Bay, she moves on to Life Support. Here she bumps into ex-girlfriend Mikhaila Ilyushin.

Mikhaila is currently slumped on the floor, paralyzed in her extremities. She has a rare neurological condition called Paraplexis. She’s fine as long as she gets regular medication, but with the station in disarray she’s missed her dose and is thus helpless.

People with this condition are excluded from orbital duty, but Mikhaila faked some paperwork to get around that. She began dating Morgan at one point, and eventually Morgan found out.

Morgan broke off the relationship because she was about to enter the testing program where she would be memory-wiped over and over, and you can’t really maintain a relationship while that sort of nonsense is going on. At the same time, she never gave Mikhaila a reason for the break-up, so Mikhaila sort of assumed she was being dumped because of her condition. So the entire situation was mostly awkwardness all around.

We need Mikhaila’s help right now because Alex has locked down the entire station. She has a plan to shut down the entire reactor and start it up again to clear the lockdown. I don’t know if we should be using Windows 95 troubleshooting techniques on a nuclear reactor, but Mikhaila is the expert and she seems to think it’ll work.

Continue reading ⟩⟩ “Prey 2017 Part 14: The Ex-Girlfriend”

 


 

This Week I Played… (October 2021)

By Shamus Posted Tuesday Oct 12, 2021

Filed under: TWIP 252 comments

I’m recovered from surgery, freshly infused with iron, and feeling like myself again. The weather has been ridiculously nice lately and I’m getting some exercise.  If I continue to eat right and get the exercise I need, then maybe I can wring another two or three weeks out of this broken-down old body before I drop dead. All in all, things are going pretty good!

So here’s what I’ve been playing lately…

Continue reading ⟩⟩ “This Week I Played… (October 2021)”

 


 

Diecast #358: The Good, The Bad, The Writing

By Shamus Posted Monday Oct 11, 2021

Filed under: Diecast 104 comments

I find it interesting that we got two different mailbag questions, both asking roughly the same thing. Both people asked for examples of “best” writing. Nobody asked for examples of “worst”. It’s always nice to have a chance to work against the idea that I’m a negative guy who complains about everything.We can do that tomorrow, when I do the “This Week I Played” post.

I thought of more examples of good writing after the show, but I don’t want to keep amending the list forever. I’m sure if I missed anything crucial you’ll tell me about it in the comments.



Hosts: Paul, Shamus. Episode edited by Issac.
Diecast358


Link (YouTube)

Continue reading ⟩⟩ “Diecast #358: The Good, The Bad, The Writing”