Morgan (presumably) wants to blow up the Talos-1 space station. To do that, she needs Alex’s arming key. To get it, she needs to fly around outside the station and get mauled by six different breeds of alien tentacle monsters while she tries to scan bits of their neuron-like coral that now envelop the station.
The thing is, this scanning is part of a plan to obliterate the Typhon and leave the station intact. With the scan data, we can tune our contrivance generators to the right frequency and atomize the Typhon. Then, once the station is no longer in any danger whatsoever, Alex will hand you his arming key, which you will no longer have any use for.
You will actually get to choose which way you want to go at the end, to nuke or nullwave the station. I’ll come back to this choice when we get there.
The more immediate problem is that Player 3 has just entered the game.
Continue reading 〉〉 “Prey 2017 Part 16: Cartoon Bad Guy”
T w e n t y S i d e d