Dragon Age: Twitter Review Pt. 1

By Shamus Posted Monday Nov 30, 2009

Filed under: Game Reviews 97 comments

I’ve been doing a little experiment with Dragon Age. I picked it up last week, and I’ve been posting ephemeral thoughts on the thing into my Twitter as I play. I’ve read back through the feed now and I find it striking how most of these things are annoyances or trivialities that probably wouldn’t make it into one of my long-form reviews. I thought I’d go back through the feed and re-post each of the entries here, along with some additional commentary.

Super-quick overview: Dragon Age is massive – it has a play time nearing 100 hours, or so I’m told. It lets you play the standard fantasy RPG races and classes. It follows the standard BioWare formula of putting you into a two-front war against some world-threatening supernatural Evil and a more mundane political evil. Along the way you meet a smattering of diverse personalities who join your cause. Level up, loot guys, dialog trees, sidequests, pretty graphics, etc.

Stuff in bold is what I typed into Twitter. Keep in mind these are moment-to-moment thoughts, not impressions on the game overall. Also note that I’m playing the PC version, which is reportedly very different from the console versions. Do take this into consideration before correcting me on some aspect of the game, because it’s possible we’re playing very different games.

So begins my review:

I now own Dragon Age.

I got the game Wednesday Nov 25th, the night before (American) Thanksgiving.

Oh, hello Captain Janeway. #DragonAge

Flemeth (the so-called Witch of the Wilds) is voiced by Kate Mulgrew.

Aaaand #dragonage crashes like a chump when I alt-TAB. This could be an ongoing problem.

I’m not sure if it was just a one-time fluke or what, but after this crash I started playing in windowed mode. It wrecks immersion a bit, but it also lets me jump to Twitter and leave updates more easily.

This is how I play MMO games, and Dragon Age feels like a single-player MMO, so this make sense.

I keep expecting Duncan to send me to Jerusalem to knife somebody. #dragonage

The character Duncan is voiced by Peter Renaday, who also voiced head assassin Al Mualim in Assassin’s Creed.

New quest: BUY MOAR CONTENT FROM EA GAMES. Real classy, guys. #dragonage

The designers stuck a quest giver into your camp (a location you’ll visit often throughout the game) and he has the floating “I have a quest for you” icon over his head. So you have to put up with that through the whole game if you don’t want to pay for the premium content. I’m having trouble just getting through the bulk of the game so far, so I’m not really feeling a big urge to place even more detours between me and the endgame.

It’s obviously a dick move on the part of EA in an attempt to make you feel like you’re missing part of the game. Instead of selling you a few bonus pages to their book, they rip a few out of the middle and then let you wonder what you’re missing. Very cynical. It doesn’t ruin the game or anything, but you can see where this is going down the road.

Oh, hello Tuvok. #dragonage

The leader of the Dalish people is played by Tim Russ, who also played Tuvok in Star Trek Voyager.

Playing a Mage. Trying to decide if I should try another class before I go too far. 100 hours is a long time. #dragonage

I eventually did start over. As an Elf. Mage. I’d screwed up this character by mis-spending skill points, and I’d missed out on two possible companions.

Dear NPC: Thanks for the outfit. I’m sure the Darkspawn will be no match for my ass hanging out. #dragonage

People usually prefer a difficulty CURVE to a difficulty SAWTOOTH. #dragonage

Ten fights of more or less effortless combat, and then one fight that results in a TPK Game Over. This game is very strange when it comes to difficulty. I’ll revisit this issue later.

Dear Main Character: Stop talking smack to the containers I tell you to open. Thx. #dragonage

This has been going on since at least the original Neverwinter Nights. In this game they no longer challenge doors and boxes to a duel, but they still say inappropriate things when directed to (say) open a door. Odd.

Mages running laps around the tanks: Comically silly but very effective! #dragonage

I hate, hate, hate the fact that your area-of-effect magic spells do friendly fire damage. The casting range is way inside of the aggro range of most foes, the blast radius is so big, and the casting time is so long, that there is no time you can use the really big hitters without nuking your team. By the time you’re close enough to cast, the bad guys have spotted you and are rushing. And they will close the distance and interrupt your spell before you can activate it. You can fireball distant archers, but they’re always spaced out so you never really get more than a couple.

And if you do manage to get off that perfect shot at the perfect moment with the right timing and actually get to hit a bunch of guys with your nuke, the bad guys are going to head straight for you and chop your mage into little pieces, because for all the hassle they are to use, the big blast spells don’t really do that much damage. They just piss a lot of people off.

So then you have six guys who want to murder you, and one or two melee companions to try and pull them away. It can’t work. Which leads to running laps around the tanks. (Which works.)

They added all this stuff to make combat “realistic” and to keep it “balanced” and instead they traded “stupid but fun” for “stupid and tedious”.

And yes, I know that it doesn’t do this if you play on easy. I think the difficulty slider should modulate the challenge of the game, not the fun.

AoE spells should either be way easier to use or do way more damage. (I’d prefer the former. I wouldn’t mind if the spells didn’t kill everyone in the room, as long as I got the fun of using them on a regular basis.) As it is, they usually just aren’t worth the hassle and risk.

Hardest quest in the game: Locate a single person who isn’t a COMPLETE prick. #dragonage

I wrote this one after I ran into a string of NPC’s who were jerks to me for no good reason. The final straw was a guy running the docks leading to the Mage’s circle, who is a complete ass to you. The dialog tree drags his little patronizing act out for ages before it gets down to letting you persuade or intimidate your way past him. I was playing a neutral any-means-necessary character, and I was about six dialog lines past the point where I’d said, “Okay, I would have stabbed this idiot and dumped him in the lake by now if the game would let me.”

These characters usually frustrate me most when I’m trying to play evil. I’ll do a few quests where I drown some puppies for a handful of copper pieces, kick some beggars, and feed some children to the dragon for no good reason, but then I meet someone who gives my Evil Overlord some sass, and I can’t actually do anything to them.

This type of encounter is a staple of BioWare games. I’ll bet this never would have made it into a normal review, because this sort of small detail is usually forgotten a couple of minutes later. This game has hours and hours of dialog, and you usually remember the big discussion with main characters more than the brief exchanges with rude little piss-ants along the way.

 


 

Left 16 Dead

By Shamus Posted Saturday Nov 28, 2009

Filed under: Movies 27 comments

Now, I really hope that everyone involved knew that this was a terrible idea from the outset. 16 people playing a 4 player game.


Link (YouTube)

Still funny, though.

 


 

Experienced Points: Evony & Irony

By Shamus Posted Friday Nov 27, 2009

Filed under: Column 78 comments

Evony.

How many of you did NOT know what Evony was before you clicked through to the article? I’m very curious to see.

Bonus question: Have any of you played it?

Addendum: Yes, I know I should get the death penalty for the article title.

 


 

Stolen Pixels #146: The Reason for the Season

By Shamus Posted Friday Nov 27, 2009

Filed under: Column 37 comments

So I just got done saying how I didn’t have any plans to use Travis again, and then he suddenly appears.

Travis is talking about the cataclysmic release-day of reckoning we get every year as game companies all try to put everything out right before the holidays. I wrote about this over the summer, and now six months later we are at last harvesting the poisonous fruit of that rotten tree. Last year wasn’t too bad, because there just wasn’t that much that interested me. This year is a lot tougher. I’m actually itching to play about half the stuff in Travis’ list.

I’ve just picked up Dragon Age, and yesterday I found myself reviewing it via my Twitter. I don’t expect that to become the norm, but Dragon Age is so massive that I found myself wanting to say things and I didn’t want to wait the three weeks it would take for me to finish the game and write the review series.

As for the subject of the comic, I really do think it’s a very unhealthy trend.

 


 

Happy Thanksgiving

By Shamus Posted Thursday Nov 26, 2009

Filed under: Personal 43 comments

A day with the extended family and other folks I don’t get to see nearly often enough. I always have the urge to post pictures after events like this, mostly out of an earnest desire to share the joy. But it wouldn’t be right to just throw everyone’s faces up here and I don’t think I could imbue mere .jpgs with the proper weight and meaning.

However, someone snapped a picture of me during to proceedings. I can post that, for what it’s worth.

shamus_thanksgiving2009.jpg

Happy Thanksgiving. Christmas is the big holiday for kids, but as I age I find myself liking T-day more and more. The meaning is more potent and the company more precious. I just don’t see these people nearly as often as I’d like, and I cherish whatever moments I can claim.

Hope you’re having a great day.

EDIT: For those noting the difference between this picture and my Mugshot at the Escapist: Behold the difference between a staged shot and a candid one. And three years.

The glasses? I only wear those when I’m looking at something more than three meters away. Pretty much only when I go, you know, outside. So, pretty rare, actually.

 


 

Life of Warcraft

By Shamus Posted Wednesday Nov 25, 2009

Filed under: Video Games 40 comments

Yesterday John Funk asked what the world would be like without WoW. I think the following is an amusing (if impertinent) answer to that:

Assume 15 million subscribers.

Assume they play an average of 100 hours. (Which is probably low.)

That’s 1,500,000,000 (1.5 billion) hours of Warcraft.

Which is 62,500,000 days.

Which is 171,233 years.

Which is 2,195 lifetimes, using the current life expectancy of 78.

Over two thousand lifetimes of gameplay.

Of course, this is based on the assumption that players will clock an average of 100 hours. Sure, there are people with weeks and even months of in-game time clocked, but there will also be some with just a couple of hours.

Without any way of breaking it down, the “100 hours” is nothing more than an extremely conservative guess. I’ve Google’d about and I couldn’t find any solid numbers. (Which isn’t surprising, since it’s not the sort of thing Blizzard is likely to proclaim / admit.)

Exercise: How could we go about coming up with a better “hours played” estimate? Is it possible to look at the player dB, get a count of total characters / levels, and do the math from there?

 


 

Stolen Pixels #145: Re: Your Box Art

By Shamus Posted Tuesday Nov 24, 2009

Filed under: Column 44 comments

The new comic is up. It’s about the proposed box art for Mass Effect 2. Note that it borders on false advertising. I mean, look at it! It shows commander Shepard looking angry, when anyone who has played the game knows that he has the emotional range of Ben Stein at his own wake.

Below is some director’s commentary on why I’m not quite happy with this one.

Continue reading ⟩⟩ “Stolen Pixels #145: Re: Your Box Art”