Yesterday John Funk asked what the world would be like without WoW. I think the following is an amusing (if impertinent) answer to that:
Assume 15 million subscribers.
Assume they play an average of 100 hours. (Which is probably low.)
That’s 1,500,000,000 (1.5 billion) hours of Warcraft.
Which is 62,500,000 days.
Which is 171,233 years.
Which is 2,195 lifetimes, using the current life expectancy of 78.
Over two thousand lifetimes of gameplay.
Of course, this is based on the assumption that players will clock an average of 100 hours. Sure, there are people with weeks and even months of in-game time clocked, but there will also be some with just a couple of hours.
Without any way of breaking it down, the “100 hours” is nothing more than an extremely conservative guess. I’ve Google’d about and I couldn’t find any solid numbers. (Which isn’t surprising, since it’s not the sort of thing Blizzard is likely to proclaim / admit.)
Exercise: How could we go about coming up with a better “hours played” estimate? Is it possible to look at the player dB, get a count of total characters / levels, and do the math from there?
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