Diablo III

By Shamus Posted Monday Aug 1, 2011

Filed under: Video Games 388 comments

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So the news this morning is that Diablo III will have no modding whatsoever, it will be online-only, and it will have an integrated auction house where people can buy and sell in-game items for real cash money. I never played around with mods in the previous Diablo games, and I never dabbled in trading items with strangers, so I will leave it to others to comment on those features. Let’s talk about this “online-only” thing…

The rationale:

One of the things that we felt was really important was that if you did play offline, if we allowed for that experience, you'd start a character, you'd get him all the way to level 20 or level 30 or level 40 or what have you, and then at that point you might decide to want to venture onto Battle.net. But you'd have to start a character from scratch, because there'd be no way for us to guarantee no cheats were involved, if we let you play on the client and then take that character online.

Explanation: In Diablo II, you could make a character online or offline. Your offline, single-player games were mediated by your own PC, and thus susceptible to cheating. You could make yourself max level, give yourself the best possible items, or whatever else you wanted to do. Since the online game was all about balance and item finding, you couldn’t ever let those possibly-cheated offline characters into the online world, or they would flood the in-game economy with bogus items, overpowered characters, and infinite gold. Just imagine what would happen to the World of Warcraft auction house if people could cheat, and that should give you a good idea of why single-player and multi-player characters needed to have a wall between them.

Their reasoning for the feature makes me more angry that the feature itself. (Or rather, the lack of feature. Whatever we want to call his hole where offline single-player mode should be.) This boils down to, “Sometimes some people make bad choices so we have taken away the ability for anyone to make any choice.” So, because some people wish they could take their single-player character online, nobody is ever allowed to play offline ever again? Apparently you are too stupid to make choices about how you want to play the game. As a bonus: The server will be mediating the game, so single-player Diablo III gamers will be able to experience the fun and excitement of lag death and disconnects.

And at this point in the conversation, everyone begins looking for ulterior motives: Oh, they don’t really care about the online / offline problem, they just want to kill second-hand sales. Or perhaps: This is just DRM disguised as a feature. Those are likely, although we can’t know their motives for sure. But no matter what their intent is, the policy / feature announcement is still offensive. It’s either a lie, an insult, or both.

I’ve lost interest in the game. They did this with Starcraft 2, and it was depressing. (The game was gifted to me. I didn’t buy it. I deliberately didn’t review it here because that’s the closest I can come to giving Blizzard the silent treatment.) It was ridiculous having to log in when I wanted to play the single-player game. Even worse that it didn’t save my password, so I had to type it in every time.

Is this the future of PC gaming? I really thought Ubisoft’s always-on DRM would crash and burn. It was so manifestly horrible that it annoyed and frustrated the people who usually ignore the principles behind DRM. But Ubisoft is still making PC games, and still pushing the always-online DRM. They’re even celebrating this base aggression against their customers as a success.

Over the past few years, I hopefully waited for PC gamers to draw the line, somewhere. Okay, they accepted Steam. Then they accepted something like Steam, except stupid and horrible and broken. They accepted Steam, plus third-party activation. They accepted install limits. They accepted having bits of the game locked away behind day-one DLC. Now they’re accepting a setup with all of the restrictions of Steam, none of the convenience, and the additional requirement that they remain always online.

Will the public ever draw a line? I doubt it. They’ve already given everything away on principles. No ownership, no control, no resale rights, no right to return if the game fails to run, no right to install and uninstall at will. From here, further abuse will simply be a matter of degree. Things might get less convenient, but it’s pretty hard for the community to rally around incrementally more restrictive systems. Oh, an install limit of five was okay, but four? NOW YOU HAVE GONE TOO FAR, SIR! Individuals might get mad, flee the PC, or switch to piracy, but these protests will never be large enough to really register with the publisher. People got mad at Spore back in the day, but the Spore-style DRM has persisted with little additional fuss, and most people remember Spore as “This game that was disappointingly dull” and not, “The game with the offensive DRM.”

This story about Diablo III isn’t really anything unqiely horrible. It’s just another sad, stupid waste, another punishment heaped on the people who pay for games in a misguided attempt to do… something. I just wanted to nod and say, “Yes. I see it.”

 


 

Sherwood Showdown: And the winners are…

By Shamus Posted Friday Jul 29, 2011

Filed under: Tabletop Games 16 comments

Roberta Taylor, designer of Sherwood Showdown, has selected two more people to get free copies of the game. If you remember, this is the game illustrated by my wife.

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A few days ago Taylor held a giveaway, where a free copy of the game would be given to the person with the best suggestion for a card to be added to the game. Another copy would be given to the person who was best at being randomly chosen. Congrats to Jarenth and rofltehcat for their efforts. Visit the announcement page to read about the winning entry.

Also worth reading is this discussion on how the game can be adapted for 3 or 4 players.

And now I would like to remind you, with all the subtlety of a head-butt from Little John, that the game can be obtained through non-contest means. To wit: You can friggin’ buy it.

 


 

Spoiler Warning S5E45: Fission Mailed

By Shamus Posted Friday Jul 29, 2011

Filed under: Spoiler Warning 108 comments

So Josh wanted to do Honest Hearts. We overruled him in favor of getting on with the game. We’re all getting a little tired of New Vegas and we’re wary of having a repeat of the whole BioShock incident.

Deep down, I’m pretty sure Josh just wants to play Honest Hearts because he wants the incinerator shiskebab, which is (arguably?) the most OP weapon in the game. (I don’t know, I’ve never crunched the numbers.) Josh spent the week punishing us for this. His gameplay tortured us until Rutskarn went crazy and read an extended section on lizard penises from Wikipedia, which drove me crazy…


Link (YouTube)

Yes. I goaded him into suddenly doing Honest Hearts, even though we had specifically agreed that we wouldn’t be doing that. After we had already endured his punishment, I rewarded him for his misbehavior by giving him what he wanted.

I have no explanation for my actions. Others have suggested I was suffering from Stockholm Syndrome.

And then, after we recorded this episode, several people said that we should definitely do some other DLC which is not Honest Hearts. Which means we have managed to find a solution in which absolutely everyone is unhappy.

Anyway. Am I the only one who thinks the Honest Hearts radio transmission sounds like the Old Spice guy?

 


 

Spoiler Warning S5E44: Fear and Loathing in New Vegas

By Shamus Posted Thursday Jul 28, 2011

Filed under: Spoiler Warning 149 comments

I said that everyone goes crazy this week at one point. Josh is sort of crazy all week, due to a disagreement before the show. We vetoed doing Honest Hearts in favor of getting on with the game, and so he spent the week torturing us.

But today… today is Rutskarn’s day to shine. Near the end of the episode, Rutskarn gives a performance specifically designed to make you feel uncomfortable, ashamed, and confused. You don’t have to watch today’s episode, but if you chicken out you won’t understand anything that happens tomorrow, where all of the fear and loathing comes to a head. Time to cowboy up. You weren’t using your pride anyway.


Link (YouTube)

 


 

Femshep

By Shamus Posted Wednesday Jul 27, 2011

Filed under: Video Games 390 comments

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BioWare recently put up a selection of possible faces for female Commander Shepard and let the community vote on which one would be the new “official” Femshep. I haven’t seen anything detailing how this is going to work. Is this a new default preset for the in-game face modeler? Or is this a fixed model to mirror the un-editable face of default male Shepard? Or or they just asking which face they should be using on the promotional materials? Beats me.

The community voted, and chose Shepard #5. Sigh. I’m sure the vote boiled down to “which of these images does the predominantly-male userbase think is the hottest?” I’d like to see the breakdown in votes. How many people voted for “1992 Winona Ryder” Shepard #1? How many went for Janet Jackson Shepard #4? And how many preferred “Uma Thurman in Pulp Fiction” Shepard #6?

Like a lot of things BioWare does, this was a really crafty effort to give players the illusion of choice. The faces are basically the same, so all we’re really choosing is the skin pigmentation and haircut. The face model was set in stone before the vote began, but this process lets them make it seem like we chose her. They gave us options for “African” and “Asian” skin coloring, but the base face shape is obviously a Caucasian woman with no variations to hint at these other possible racial backgrounds. It’s not surprising that the community chose the skin color to match the already-established face shape they were given.

BioWare gets to have their the blond-haired, blue-eyed Femshep, and if anyone complains they can just point out that Shepard #5 was “the people’s choice”.

To be fair, they’re not taking any choices away from the player or restricting the freedom they’ve given us in the past with regards to how our protagonist will look. And I’m glad to see Femshep appearing in the marketing, even if she doesn’t end up on the box. I just wanted to point out that I see what they did there, and that like most of the in-game conversation trees, we never had as much freedom it appeared at first glance.

Femshep is the least om my concerns with the game. Just about everything I’ve heard from marketing has been hammering home about how this is more “badass shooter” and less “exploration space opera”. This is less a mystery about a strange universe and more a story about a phenomonal ass-kicker and her quest to save the galaxy from its own willful stupidity. Less “Star Wars” and more “Starship Troopers”. This wouldn’t be such a bitter turn if every press release didn’t get a bunch of gushing from shooter fans (who already have a lot of titles) who can’t wait to shoot all the new guns at all the new aliens, and who don’t give a Krogen testicle about big-concept sci-fi.

The numbers are against us. As studios dump more money into graphics they have to aim their releases wider and wider to have a shot at breaking even. Since the “action shooter” fans vastly outnumber the character & lore buffs, this is simply a matter of attrition through demographics. I’ve been raging against the ridiculous race to make more, shinier pixels for years now, and this is why. This is exactly why.

 


 

Spoiler Warning S5E43: Copasheshy

By Shamus Posted Wednesday Jul 27, 2011

Filed under: Spoiler Warning 98 comments


Link (YouTube)

In case you rugrats missed it, Jack & Diane is a song reference. Despite it being a huge hit, I was only vaguely aware of the ditty at the time. I didn’t get into regular pop music all that much. Instead, I remember this station. (Seriously? There’s a Facebook memorial page for a radio station that went off the air two decades ago? Crazy.) While everyone else was listening to John Couger, Madonna, Blondie, and the Police, I was listening to Echo & the Bunnymen, New Order, Depeche Mode, and the Cure. I find it curious that current movies set in the 80’s all treat the latter as the music of the day. In my experience, the former was the actual sound of the 80’s. There were a dozen pop stations around Pittsburgh back then, and only one alternative station. A small station. Which was based in New Kensington, not Pittsburgh. And which went out of business. The soundtrack for Grosse Point Blank is revisionist history in my book.

You realize what this means, don’t you? It means I was a hipster before any of the other Spoiler Warning cast members were even born. Checkmate, babies!

What? Oh, right. New Vegas. Yeah. Fallout and stuff. Sorry.

I liked the part where Josh exploded a man just off the dining room while everyone was eating. And how nobody so much as turned their head to see who died.

 


 

Site Layout

By Shamus Posted Tuesday Jul 26, 2011

Filed under: Notices 143 comments

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As this site has aged, I’ve become increasingly reluctant to change things. When this was a new blog with 20 readers, I was free to change the theme, move stuff around, and generally go crazy. However, now with five years of archives, tens of thousands of readers, and a lot of complex functionality, it’s very, very hard to make changes without breaking something, for someone, somewhere.

Mobile users. RSS readers. New visitors. People using IE6. People surfing the web on their TV or console gaming system. Apple, Windows, and Linux users. Colorblind people. People who have disabled Javasript. People who block cookies. The site needs to be readable and usable for all of them.

I also have to keep a careful eye on CPU usage (which would be easier if I had some way of MONITORING CPU usage) on the server, because apparently this is a problem for my site. I have to use the “supercache” plugin, which means we can’t use the old theme switcher. (I used to have a system that let visitors select if they wanted white-text-on-black-background or vice versa.)

ANYWAY.

Despite all of this, I did mess with the site a bit this weekend as sort of an experiment. Wondering if some site features were ever used at all, I decided to remove them and see who noticed. Very, very few people did. But now that I’ve had my fun I thought I’d get some more general feedback:

I removed the category selector on the right. The categories are listed across the very top of the site, so that was slightly redundant. I think one person cared enough to complain about this. Do you miss it?

I removed my Twitter feed from on the right. (And just now restored it.) About a half dozen people cared enough to say something. (One of them was Josh.) I guess a lot of people who don’t use Twitter would still read my Twitter feed by coming to this site. (I’m sort of torn about Twitter. I like Google+ a lot better than either Facebook or Twitter, but it doesn’t always fill the same purpose or end up being used in the same way. But that’s a post for another time.)

Now: Is there anything on the site that needs to be more obvious / available? Do you ever find yourself looking for a feature or some information but unable to find it? I’m not promising any changes. I’m just gathering data at this point.