Pretty soon in my GMinar series I’ll be talking about one-shot systems, which are so indispensable to the RPG community and its survival that it’s shocking how few tabletop gamers bother with them. For those with only a passing familiarity with roleplaying, let me sum up the medium’s history in a nutshell: old-school, traditional roleplaying games were made by and for 0ld-school, traditional nerds and are mirrors of the sorts of things that get old-school traditional nerds’ gears turning. Most are built to simulate a particular setting to a satisfying, comprehensive, and tactically complex level of fidelity. These rules tend to intersect with each other all the way down; if you start making a character for one of these games while grandma’s defrosting the turkey, you might just be ready to play by dinnertime, and that character’s only going to be making use of a small portion of the rules you’ll eventually require. Plenty of people did and do make characters in these systems that are only intended to be used once, but considering the amount of work–and the amount of useless information you have to establish about a very short-lived character–it always feels lavish and inefficient.
But these days, players have a lot of options. Among the least simulationist, complex games fall what I call one-shot systems. The hallmark of a one-shot system is that it’s designed for solitary, self-contained stories that begin and end in one comfortable sitting. Ideally these games can be explained to players, set up, and run in the same amount of time it takes to explain the basics of a more complicated RPG. Such games are great for parties, for getting people into roleplaying games, and for trying new things without committing to something potentially tedious.
I’ve devised one such one-shot game called Drunkens and Flagons. The game is flashy, casual, and relatively simple; my rules explanation is about 800 words long and pretty comprehensive. Since I’m mostly going to be talking about more complicated, long-term games in my GMinar series, I thought this might serve as a useful point of comparison.
Without further ado:
Continue reading 〉〉 “Drunkens and Flagons”
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