You knew this was coming, didn’t you? You’re smart like that. Yes, we’re doing Fallout: New Vegas. Also, don’t miss this rare guest appearance by Randy Johnson. (The Spoiler Warning host, not the baseball player.)
Youtube has given us more room. We can now upload videos greater than fifteen minutes in length. Given the extreme length of Fallout 3, and the likely length of New Vegas, we’ve decided to bump up our episodes to twenty minutes. This just means we’ll be putting out an hour and twenty minutes of show a week, instead of just an hour.
This is actually a huge bonus for us. One of the biggest headaches of Mass Effect 2 was when our episodes would run just a little bit long. It would eat an enormous amount of Josh’s time, editing and trimming to get the episode under the limit. You can’t just cut a whole minute from one spot and leave a hole in the episode. You can’t just fast-forward without breaking the continuous flowing conversation. If you just chop the episode early, then that extra minute of footage winds up in the next episode, thus perpetuating the problem. (We record episodes four at a time.) So Josh would have to reclaim that minute by painstakingly trimming away a few seconds at a time.
Now that the limit is lifted, this isn’t a problem. If we spill over to 21 minutes, it’s no big deal.
And yes, we began playing without turning on the subtitles or turning off Steam notifications. This is only our fifth season. I’m sure we’ll get good at this eventually.
id Software Coding Style
When the source code for Doom 3 was released, we got a look at some of the style conventions used by the developers. Here I analyze this style and explain what it all means.
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My picks for what was important, awesome, or worth talking about in 2012.
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Let's ruin everyone's fun by listing all the ways in which zombies can't work, couldn't happen, and don't make sense.
A Telltale Autopsy
What lessons can we learn from the abrupt demise of this once-impressive games studio?