Any advice?

By Shamus Posted Friday Nov 25, 2005

Filed under: D&D Campaign 45 comments

I thought I’d offer a chance for you readers to chime in with advice or strategy for the players. If you had a character in this campaign, what would you be doing right now? What would your goals be and what would you have done differently so far? This is your chance to shout advice to the characters on the screen in such a way that they will actually HEAR it. Just leave a comment below if you have any clever ideas.

I know this blog doesn’t have very high traffic. It’s certainly nothing compared to my other various projects, but I’d love to see if the story has captured anyone’s attention outside of our group.

 


 

Session 7, Part 3

By Heather Posted Thursday Nov 24, 2005

Filed under: D&D Campaign 4 comments

15th of Last Summer, 1501dy (Morning)

Skeeve wakes in the morning, sweaty and full of dread. He dreamed that some black-cloaked being was standing watching, beckoning him to relinquish the orb. In his dream Skeeve stood still, frozen with fear until finally he handed over the orb. He wakes and finds the orb is still at his side. Skeeve quietly tells Enoch about the dream, but no one else.

Continue reading ⟩⟩ “Session 7, Part 3”

 


 

Session 7, Part 2

By Heather Posted Wednesday Nov 23, 2005

Filed under: D&D Campaign 5 comments

13th of Last Summer, 1501dy

In the morning Endo wakes and goes outside to stand in the sun.

The party decides to spend another day in this town, with Skeeve studying the orb and Enoch studying the book. They hope the extra time spent in study will yield the answers they need on the road ahead. They also hope to change their sleep schedule so that they are no longer awake at night and asleep during the day.

Continue reading ⟩⟩ “Session 7, Part 2”

 


 

Some notes from the DM

By Shamus Posted Monday Nov 21, 2005

Filed under: D&D Campaign 9 comments

I’ve been reading back through some of the past sessions and I’ve noticed they seem a bit flat. This is not Heather’s fault. She does a fine job of recording events, but once she’s done I have to turn the notes she takes (in real-time) and turn them into a narritive. Obviously the more detail I add, the better the post will be. I can just post her notes, and be done in 10 minutes, or I can spend days converting the play-by-play into a proper story. As I’ve fallen behind schedule, the posts have become more the former and less of the latter as I’ve tried to catch up.

I would like to point out that I’ve written a book. I know how to write. If I found a chapter of my book wasn’t working, I’d trash it and start over. If it was large and detailed, I’d spent a lot of time on it until it was done.

But now I’m working on material that arrives at a fixed rate. Sure, I can spend a week and a half writing the most recent session, but by the time I’m done I’ll have yet another session in the pipe and I’ll be even further behind. It’s like working on parts on a conveyor that travel at a fixed speed: Spending more time on one unit eats directly into the time I can spend on the next one.

The trip I took two weeks ago only made things worse. I got caught up a bit by skimping on session 6, and it shows. The session is a bit lifeless, lacking in color. Of course, it was fun and interesting for the players, but reading my narritive makes it sound dry and dull. Sorry about that.

So, what we’re faced with now is the fact that I’m working a full two sessions behind schedule. At the moment, I’m transcribing session 7, we just had session 8 last night, and I’m working on preparing to run session 9 for next sunday.

My point is that transcribing a D&D campaign is turning into a bigger challenge than I thought. I suppose if I was some sort of uber-writer I could churn out quality material at a steady pace, every day. But as it stands, the sessions happen just a little faster than I can handle them.

I hope you can enjoy the story anyway. Thanks for reading.

 


 

Session 7, Part 1

By Heather Posted Monday Nov 21, 2005

Filed under: D&D Campaign 4 comments

12th of Last Summer, 1501dy (Late evening)
Recap:

They are in the Town of Tal Podere, and the party has just rescued their friend Endo. He’d been blinded and seemed confused. The party brought him back to town and brought him to Enoch’s room where he was healed. Now it is time to speak with him and find out what has been going on…

Also, Pat was late due to work. So his character (Eomer) isn’t going to do or say much for the first half of the session.

-Shamus

Continue reading ⟩⟩ “Session 7, Part 1”

 


 

Session 6, Part 2

By Heather Posted Sunday Nov 20, 2005

Filed under: D&D Campaign 10 comments

11th of Last Summer, 1501dy (Midnight)

They travel west, heading for the town of Tal Podere. As morning draws near, they pass a number of the Queen’s elite guards walking along the road in the opposite direction.

Continue reading ⟩⟩ “Session 6, Part 2”

 


 

Gnome Homes

By Shamus Posted Sunday Nov 20, 2005

Filed under: Nerd Culture 1 comments

Allow me to draw your attention to the Gnome Homes add on the right side. Murray of Silent Running has pointed out that if you want a Gnome Home by Christmas you’d best order now. Perfect for the Geek who has everything or for the Gnome who has nothing.

I think these things are quite clever. Check them out:


Even if you don’t really want such a thing (or perhaps you don’t have a suitable yard) you should check out the site and see the pictures. These things aren’t stamped out in some factory in China: Murray makes these himself. Very impressive.

Give it a look.