D&D Sports

By Shamus Posted Tuesday Dec 6, 2005

Filed under: Nerd Culture 28 comments

Imagine the modern world, but populated by the classic Dungeons & Dragons races: Humans, Dwarves, Elves, etc.

Now: Imagine professional sports. What races would excel at various sports? Which ones would they enjoy?

Of course, hockey would be a Dwarven sport. They already enjoy wearing lots of armor. Their large mass, durability, low center of gravity, and tolerance for low temperatures make them ideal for this game.

Rugby would be all orcs, and they would probably play to the death.

Euro-football (Soccer) is fierce, but the players are lithe and speedy. This is an Elven sport. Perhaps there would be some humans in the league, as goalies.

American football would be primarily a human sport. I can imagine some of the linemen being Orcs, but runningbacks, quarterbacks, tight ends and other positions could only be filled by humans. Dwarves are too short. And elves? They would shatter a few seconds after the snap. Okay, maybe your punter could be Elven. Now that I’ve described this, it sounds really cool.

Tennis? Elves.

Golf. Now this is a tricky one. Halflings seem like the ones most disposed to this sort of sport. It’s just their sort of thing. They would be unbeatable putters. However, their limited stature and strength will hamper their ability to drive the ball. On a par 3 you’d never beat them, but on a par 5 you could out-drive them. Hmmmm. It would be interesting. Well, more interesting than regular golf, anyway.

Baseball: This might be the most diverse of all sports in our imaginary world. I could see just about any race (aside from Dwarves) finding a position that suits them. Although, if they get rid of designated hitters, then Halflings would be screwed.

Boxing: There would be a seperate boxing title for each race. If Don King had his way, there would also be a seperate belt for every alignment and weight. So, someone would have the Orcish Heavyweight Lawful Neutral Belt and someone else would have the Elven Welterweight Chaotic Good. And good luck trying to unify those belts.

When it comes to horseracing, Halflings would make unbelieveable jockeys.

What about Gnomes? Gnomes wouldn’t play sports. Gnomes are geeks. Gnomes would work at NASA. Lawful evil ones might work at Microsoft. Chaotic good ones would work on Linux variants and obscure open-source projects on Sourceforge.

 


 

Session 8, Part 6

By Heather Posted Tuesday Dec 6, 2005

Filed under: D&D Campaign 4 comments

19th of Last Summer (Morning)

In the morning, Skeeve wakes up and heads over to the observatory at the top of the Mage’s Guild. The black cloud still clings to the northern horizon. It is a bit larger today, and can be seen by the humans without the aid of the telescope. The town is buzzing with news of this. Commoners look nervously into the sky.

Back at the inn, the others are surprised to see Eomer is back. He was nowhere to be found yesterday, and they spend some time telling him about the black cloud and the fight with the general the night before. Eomer reveals that he spent all of the previous day looking for Norvus.

A group of officials arrives at the inn to meet with the party. The officials inform them that they have been summoned to meet with the Queen! They do not need to go right away. Instead, they are to present themselves at the front gate of the Citadel when ready and they will be granted entry. Once there, they will be instructed further.

Continue reading ⟩⟩ “Session 8, Part 6”

 


 

GalCiv II

By Shamus Posted Monday Dec 5, 2005

Filed under: Game Reviews 1 comments

Check this out. It’s the webpage for the upcoming Galactic Civilizations II.

The game is in beta, and by pre-ordering you can become a beta tester. Normally being a beta tester means signing a NDA (Nondisclosure Agreement) promising not to talk about the game. I can see the reasons behind this: A beta release will usually be full of bugs and not properly balanced yet. The last thing you want is for some yo-yo to start complaining far and wide about the bugs they find. “The game crashes!” “It doesn’t support my graphics card!” “I lost my savegame!” Since many games get a bulk of their sales in the first few weeks, and since pre-release buzz has a large effect on those initial sales, the last thing you want is for problems in the beta to turn into lost sales later.

But Stardock is taking a different approach. Money quote: (Emphasis mine)


Beta testers receive the special Collector’s Edition of the game (all users who pre-order, regardless of where are entitled to it) plus they have an immense amount of influence over the course of game development based on their feedback.

There’s no NDAs, if we’re not doing a good job making a fun game, you can scream it to the world! ;)

That is a very bold move. Hats off to those guys. This is a risky move, but it buys a lot of trust in my book.

The game looks good. Now, I have nothing to do with beta cooties. I get enough of that in my real job. But once this thing is polished and ready to go, I’m going to be all over it. The original is a real gem, and I have high hopes for this one.

 


 

Session 8, Part 5

By Heather Posted Monday Dec 5, 2005

Filed under: D&D Campaign 6 comments

18th of Last Summer (Night)

The address given by general Tarvin is well on the south side of Fol Thron. It is after dark as the party navigates the increasingly narrow and filthy streets, making their way to the appointed meeting place. They pass a number a barracks that house the portions of the Queen’s army that are currently in town and asleep. At length they come to a series of walled-in areas. Some seem to be drilling grounds (judging by the deep ruts of perfectly aligned footprints) while others are storage areas. There are very few lights in this part of town, and the darkness hampers there search for the right place.

Continue reading ⟩⟩ “Session 8, Part 5”

 


 

Encumbrance

By Shamus Posted Monday Dec 5, 2005

Filed under: Tabletop Games 81 comments

While on my trip a few weeks ago I spent more than my share of time lugging my heavy-ass baggage from one end of the airport to the other. This experince got me to thinking about how much insane stuff D&D characters drag through the wilderness.

Now, I like to travel light: I don’t check baggage unless I really need to. For my five-day trip I managed to get everything into a single reasonably-sized carry-on bag. It was just the bare minimum of items for five days: I wore a few clothing items twice to save space, and only carried a couple of books and a laptop for entertainment. Nevertheless, the strap of this bag bit into my shoulder as I walked, and the weight threatened to pull me off balance. A full-out run was nearly impossible, and a light jog caused the weight to bounce all over the place, slam me in the leg, and generally make the simple task of walking a bit more tricky than it normally is. It wasn’t just the weight that was a problem: the volume made the stuff difficult to manage as well.

Note that I was not wearing any metal armor. I wasn’t carrying enough food for five days in the wild. I didn’t have a sword, rope, grapple hook, spare dagger, or any other items D&D characters seem to keep handy. Try lugging five days of food and a few metal weapons a half-mile or so and you’ll quickly see that the D&D rules for carrying capacity are pure comedy.

The system is even more messed up than it seems. A quick glance at the item weights in the player handbook will reveal gems like the following: A longsword weighs 4lbs. Even using lightweight modern metal alloys, I think you’d have a very, very hard time getting an adult-sized longsword that weighs only 4lbs. Even if you did somehow have a sword that light, it would feel like a toy in your hand.

I know why the rules are like this. It isn’t any fun managing objects at realisitc weights anymore than it was fun to get winded carrying mundane stuff through the airport. We never see Gandalf staggering under a heavy load of food. Aragon was never overcome by all the herbs, food, and winter clothing on his back and fell over backwards like a flipped turtle. In fact, the only character from the books who was ever burdened was Samwise, and he was less than four feet tall.

Next time you play D&D or some computer-driven RPG, take a peek at your inventory and try to imagine all that stuff in one big pile. Try to imagine the size and weight of that pile on your back.

Now imagine having all that on your back while you swordfight.

UPDATE (March 16 2007): A lot of people who have some experience with this sort of thing have pointed out that 4lbs really is about right for a sword. That’s hard to imagine, because I have a 5lb hand weight here and it really does feel like a toy. It’s hard to picture how that much weight, spread out over the length of a sword, can have any heft to it. Still, I’m not going to argue with people who know what they are talking about. In fact, someone made the case that 4lbs is actually a little heavy, and that one replica sword they have is only 3.3lbs. Amazing.

 


 

Session 8, Part 4

By Heather Posted Sunday Dec 4, 2005

Filed under: D&D Campaign 4 comments

18th of Last Summer (Late Afternoon)

The party has spent most of the day dealing with various city officials, trying to get someone to hear their case and alert the queen to the danger in the north. Thordek seeks out the Embassy and meets with the Dwarven diplomat. Perhaps his kin have some sway here.
Continue reading ⟩⟩ “Session 8, Part 4”

 


 

Session 8, Part 3

By Heather Posted Saturday Dec 3, 2005

Filed under: D&D Campaign 5 comments

18th of Last Summer (Morning)

While Skeeve is at the Mage’s Guild, Enoch visits the Archives to show them the completed book.

Councilman Relnar looks over the completed work. Clearly disappointed he states, “Well, a deal is a deal. Here is the promised reward.” He hands Enoch 5,000g. This is quite a sum for such a job.

Enoch offers him the book. Relnar looks down like Enoch is offering him the cookbook of a cannibalistic shaman, “I don’t have any use for it. You may keep it.”
Continue reading ⟩⟩ “Session 8, Part 3”