As I’ve mentioned before, I think Gnome Homes are a clever idea. Murray over at Silent Running has pointed out that it’s too late to get one for Christmas, but you can still, you know, get one.
Programming Language for Games
Game developer Jon Blow is making a programming language just for games. Why is he doing this, and what will it mean for game development?
Grand Theft Auto Retrospective
This series began as a cheap little 2D overhead game and grew into the most profitable entertainment product ever made. I have a love / hate relationship with the series.
Silent Hill Origins
Here is a long look at a game that tries to live up to a big legacy and fails hilariously.
Self-Balancing Gameplay
There's a wonderful way to balance difficulty in RPGs, and designers try to prevent it. For some reason.
How I Plan To Rule This Dumb Industry
Here is how I'd conquer the game-publishing business. (Hint: NOT by copying EA, 2K, Activision, Take-Two, or Ubisoft.)
T w e n t y S i d e d
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