In the past I’ve made a few posts (here, here, and here) about funny or amusing moments in Thief 3. It might sound like this game is silly, but that’s only because I’m highlighting the weak spots. In truth, Thief 3 is the most frightening game I’ve ever played. I’m not kidding. This game can be truly alarming and terrifying in one or two spots.
One of the reasons for this is the nature of the game itself: You are supposed to hide from stuff. There is something primal about hiding in the shadows and trying not to move as a foe passes by. They are going to get close enough that you could reach out and touch them, and you know that discovery means death. There are foes that you cannot beat in combat. There are foes you are not intended to fight. There are undead in the game that act a lot more like the movie undead and less like the Doom-style target dummy zombies. They are tough and hungry and tend to keep getting up. Your only hope is to hide from the suckers.
This is very different from games like Resident Evil or Doom where you have to fight things. With a little meta-game thinking, most players realize that anything a game throws at you is something that you can defeat one way or another. You have one form of interaction: You shoot it. Guns make you feel safer, even if they aren’t very effective.
But there is one point in the game that really pushes the experience over the top. Suddenly, the game changes gears and throws you for a complete loop. The result is amazing.
Part of the reason this section of the game works so well is because this isn’t a horror game. It isn’t trying to scare you all the time, so when it happens you aren’t desensitized. It’s unexpected.
Spoilers follow. If you think you might play someday, don’t ruin it for yourself.
Continue reading 〉〉 “Thief 3: Fearsome”
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