Quake 4: First impressions

By Shamus Posted Wednesday Aug 30, 2006

Filed under: Game Reviews 7 comments

Cliché 1: Lots of videogames and Paul Verhoven love to imagine a future where 102lb girls fresh out of high school can slug it out in the trenches as infantry units while wearing lighter and more revealing versions of what the men are wearing.

Cliché 2: Lots of videogames and most Hollywood screenwriters dislike or misunderstand military etiquette. Main characters almost never respect the chain of command. People who go in for the “Sir yes sir!” formality are usually throwaway extras or otherwise unsympathetic. Real heroes march to their own beat and don’t take orders from anyone. Real heroics happen when people disobey a direct order.

These two clichés are not terrible crimes against the plot. Butt-kicking females can be fun sometimes. A rogue soldier can be compelling. But writers have taken us down this road so many times they can’t seem to find their way back. The clichés are now tiresome. Just once in a while can’t we have a hero with discipline and respect for authority? Can’t we have a story where females fill an interesting and vital role without them trying to out-macho the men?

Quake 4 manages to sidestep both of these, and the result is that the story seems a lot more grown up and a lot less cheesy than you might expect from something with the name ‘Quake’ on it. While it isn’t a deep game and the story is not one filled with mystery and wonder, it does manage to tell its tale without resorting to sloppy or heavy-handed plot devices. Quake 4 is the story of a fairly large military operation – the invasion of an enemy homeworld. There are setbacks and surprises, but most of what captured my interest was the small details that gave the world some polish, with a nod towards realism.

Quake 4: Hannibal
The player is assigned to the USS Hannibal, a ship which is roughly the size of a football field. The landing sequence is pretty cool to watch, but don’t stand directly underneath it. Trust me.
Even though the game is set in space, in the far future, they still try to portray the military in a way that is familiar and makes sense. The infantry forces are all men, which might be sexist but makes perfect sense when you see what is asked of them. Some of the pilots are female, which also makes sense. If we were in a ground war for the survival of Earth I would expect everyone to take part, but I would not expect them to send in teenage girls to haul around guns the size of a man’s leg and go toe-to-toe with the seven-foot Strogg soldiers.

The military looks like a real military. Your character is part of a real squad of genuine characters, instead of being sent in alone or part of a team of interchangeable generic guys. They are an able group of guys, and provide real help instead of getting in the way as NPCs often do. Through radio chatter the game hints about other things being accomplished by other capable marines, and how those actions are part of a larger operation. All of this gives it a nice touch of authenticity. The player plays a vital part in the operation, but they do not play the only part and they still need the help of their squadmates. Being a normal, average grunt isn’t a lot of fun, but single-handedly defeating the enemy forces doesn’t make sense. This game strikes a nice balance between those two extremes.

Quake 4: Command briefing
Rhino Squad salutes the officers as they enter the room. How the writers were able to smuggle the closely guarded secret of “saluting” out of the military is still a mystery.
At a few points in the game you get the chance to go back to your base ship, the Hannibal. Onboard, the game does a good job of making it look plausible. People wear uniforms. Their haircuts are regulation. They are clean-cut. They stand watch. Repair mundane objects. Gossip about other operations. Enlisted men rise and salute when the general enters the room. In short, they act like soldiers.

The only breach of military etiquette that I’ve spotted so far is that my character is a corporal, but other enlisted men keep calling me ‘sir’. (This confused me at first. Every time one of them said ‘sir’ I would turn around and look for the officer he was addressing.) Still, this means the game is practically a documentary compared to most Hollywood military movies.

Quake 4: Lt. Voss and Pvt. Sledge
Lt. Voss (left) checks out the room our team just secured, while Pvt. ‘Sledge’ (right) guards the corridor behind us. Because I’m a man of action, I volunteer to gather up all of the ammunition and healthpacks and randomly push all of the unmarked buttons.
This authenticity extends into combat. They cover each other, stagger their movement, regroup before moving forward, and use objects as cover in a way that makes sense. They don’t jump into your line of fire and will hold their fire if you blunder into theirs. Lots of games have experimented with team AI like this in the past few years. This is the best implementation I’ve witnessed so far. They move and act like a team, and this makes having teammates a pleasure instead of a punishment.

I’m sure these details mean nothing to some people. In the hands of different writers, the soldiers could be a bunch of long-haired bad boys with tons of cool, seething with attitude, covered in tattoos, who all have humorous phallic nicknames for each other and no discernable command structure. Thankfully, they went a different route and gave us something fresh. I appreciate that.

 


 

Mourning the Bad Guy

By Shamus Posted Wednesday Aug 30, 2006

Filed under: Anime 25 comments

Steven originally pointed me towards this exhaustive list of %anime tropes. This is a lot of fun to read through. It’s rather telling how many of these I recognize despite my limited anime experience.

Here is a trope – if not an outright cliché – that has been getting on my nerves lately: Shows that mourn the death of the villian. Between Fullmetal Alchemist and Full Metal Panic I’ve just about exceeded the maximum safe dosage of this one.

The hero will end up in a fight with some sick sadistic bastard who’s killed heaps of innocent people. When cornered, the protagonist will still try to beat him without killing him. Why? Unless you plan on imprisoning him, there is no justification for leaving him alive.

Full Metal Panic did this in the episode where Sosuke has to fight a robot ten times bigger than his own. They stomp through the city while the bad buy blasts innocents and knocks over buildings for fun. When he finally goes down everyone seems worried about what a sad waste of life it was to kill him, and they never give a second thought to the hundreds or thousands of dead civilians below. Sosuke didn’t have a problem offing the guy, but when it was over it seemed like we were supposed to feel bad that he was gone?

fma_killer.jpg
In Fullmetal Alchemist, Ed faced off against a metal suit, which was made by binding the soul of a serial killer to a metal suit of armor. He’s nearly unkillable. He’s homicidal. He’s sick and evil and dangerous. Despite this, Ed refuses to kill the bad guy, even when the bad guy realizes he’s beaten and asks to die. When the bad guy finally snuffs it, Ed is stricken.

I can understand that a character may be a pacifist, but Ed is not a pacifist. I can understand someone who reflects back on a battle after the fact and has regrets about the taking of a human life, but that’s not what we see here. This is someone showing doubt about killing a foe who is beyond redemption and negotiation.

fma_greed.jpg
Ed uses deadly edged weapons and engages in fierce, life-or-death battles. Once he has marched into battle with his arm transmuted into a big metal spike, faced off against a deranged murderer, gotten stabbed a few times, and fought to the point of exhaustion, I think we’re past the stage where he should be squemish about it. If he can’t get his head around it by now, then maybe he needs to think about another line of work.

It’s bad enough when soldiers and mercinaries agonize over killing the most hopeless and sadistic murderers, but the real problem is that the writers seem to think we should shed a tear along with them. The slow, mournful music swells up and the camera pans back from the fallen. Farewell, evil bastard. Rest in peace.

This wouldn’t be so irritating if they gave a halfway glance back at any of the many victims of the bad guy.

 


 

Commie Brain

By Shamus Posted Wednesday Aug 30, 2006

Filed under: Links 11 comments

Hey! Who are you callin’ “left brain”?


You Are 80% Left Brained, 20% Right Brained


The left side of your brain controls verbal ability, attention to detail, and reasoning.
Left brained people are good at communication and persuading others.
If you’re left brained, you are likely good at math and logic.
Your left brain prefers dogs, reading, and quiet.

The right side of your brain is all about creativity and flexibility.
Daring and intuitive, right brained people see the world in their unique way.
If you’re right brained, you likely have a talent for creative writing and art.
Your right brain prefers day dreaming, philosophy, and sports.

Oh. That would be me. Compare and contrast these results with those of my wife.

It’s a wonder we get along so well. Maybe opposites attract? Maybe between the two of us we add up to a whole brain.

 


 

Oblivion: Screenshots

By Shamus Posted Tuesday Aug 29, 2006

Filed under: Game Reviews 7 comments

For my birthday, I got a new graphics card. I hate spending money on this kind of technology right now. It’s evolving so fast that by the time your graphics card arrives in the mail there is one for sale with twice the power for the same price. So, I got the cheapest card I could find that would still do what I want. Being careful to avoid my previous mistake, I got a GeForce 6200. The card is more or less junk now, so the price was quite low online.

As much as I hate this rapid evolution / obsolesence, the retail outfits must hate it ten times as much. You just can’t turn stuff over fast enough to keep up. I checked out Staples, and they had my GeForce 5500 – for which I paid $50 a year ago – on sale for $100. The speed at which hardware moves is just too fast and retailers can’t operate on that sort of timetable. A card might be introduced and subsequently supplanted within six months. Allowing for the time it takes them to get a product to the store and get it onto the shelves for sale, this means they need to put cards on clearance almost the moment they arrive. (This may be more of a problem in lo-tech western PA than elsewhere. Maybe in high-tech areas they have enough turnover for this to work.)

Wal-Mart and other places had this same problem throughout the 90’s with PC’s. I’d see two-year-old (obsolete) computers sitting there for about the same price they were two years ago, next to a new computer for just a few bucks more. They couldn’t mark the old computer down any more without killing their margin. In fact, I’ll bet the electricity used to keep the demo model running the eternal screensaver for all that time ate up most of their margins anyway.

Now that I think of it, this might still be going on. I wouldn’t know, because I buy all of my computers online these days.

Anyway, I took some before / after screenshots for comparison’s sake. The screenshots are kind of interesting as an illustration of what went wrong with Oblivion. Most of it has to do with the need for 2.0 pixel shaders, which are only available on newer cards.

First off, this is what the game looked like right out of the box:

The default settings
The default settings

Wow. Pretty compelling. It seems we’re right at the edge of the world.

Now, here is the exact same scene after a little messing with the settings:

Continue reading ⟩⟩ “Oblivion: Screenshots”

 


 

Batrock VGMM

By Shamus Posted Tuesday Aug 29, 2006

Filed under: Links 1 comments

Current estimates suggest there are about 2,000,000 blogs in the world. (I’m pretty sure Don McClane only runs a few hundred thousand of them.) This means that the blogospere is now 0.00005% larger thanks to the fact that Alex of %Anime Pilgrimage D/R has a new site: Batrock VGMM. It covers (so far) video games and movies. And that is something with which I am down.

 


 

Syndicate

By Shamus Posted Tuesday Aug 29, 2006

Filed under: Notices 1 comments

I’ve added links to the syndication feeds for this site. I don’t use them, so I have not even the slightest clue how many people make use of this sort of thing. Most blogs seem to have these things, so I figure it must be important to someone.

I’m also messing about with colors / fonts, still trying to find something that won’t bore me in ten minutes. I think I need to heed the old addage: Don’t pick at it, you’ll only make it worse.

 


 

Spin

By Shamus Posted Monday Aug 28, 2006

Filed under: Movies 3 comments

Via David I find this amazing movie. I don’t want to spoil it by trying to sum up. It’s witty, fun and clever. It think it’s about ten minutes.

spin.jpg

At the dawn of film, silent movie backed by music was the norm. The art died once they got the technology to record and sync the audio with the images. It’s interesting that the internet is reviving this form of movie.