Will over at Criminally Weird has a post about going back to Morrowwind after playing Oblivion. I noticed the exact same thing: Oblivion didn’t wow me. I did not fall in love with it. But it did ruin my relationship with Morrowwind.
When playing Oblivion, I longed for the greater depth of plot and characters that Morrowwind offered, but going back I miss the many interface and gameplay improvements. Maybe I’m just hard to please.
Ah well. I’m sure the next game will have both. I just have to wait. Until the next one. In four or five years.
A programming project where I set out to make a gigantic and complex world from simple data.
The Opportunity Crunch
No, brutal, soul-sucking, marriage-destroying crunch mode in game development isn't a privilege or an opportunity. It's idiocy.
The Plot-Driven Door
You know how videogames sometimes do that thing where it's preposterously hard to go through a simple door? This one is really bad.
Batman: Arkham Origins
A breakdown of how this game faltered when the franchise was given to a different studio.
There are two major schools of thought about how you should write software. Here's what they are and why people argue about it.