RE: DM of the Rings

By Shamus Posted Saturday Dec 9, 2006

Filed under: Personal 15 comments

I made some comments expressing my envy of Rich Burlew, and Wonderduck responded with this comment:

He doesn't have a choice, that's how he is. He's one of those people that thinks that anything he creates is crap-on-a-stick and he's embarrassed to inflict it on people… Fred Gallagher of Megatokyo is another one of ‘em.
[…]

Okay, I have seen Fred do this and it does indeed annoy me. In fact, his self-loathing is one of the things that drove me away from MegaTokyo desipte my love for the artwork. I didn’t even realize I was doing this same sort of thing until Wonderduck pointed it out.

Part of the problem is that I really don’t laugh at my own jokes. (You can’t. By the time you re-word and re-arrange a joke a couple of dozen times the humor is gone. By the time I’m done with a joke I’m sick of it. I doubt most people laugh at their own material.) This leads to a lot of self-doubt and second-guessing. If I made one that was spectacularly un-funny, how would I know?

Okay, so here is my promise: No more of this navel-gazing crap. I’m grateful for my readers. It doesn’t matter if there are a thousand of you or just my mom, I’m glad you like the strip. So from now on I promise not to do any more of this Cloud Strife “Everyone believes in me but I still suck” self-loathing and angst.

Cool? Cool.

Also:

The Ferret has posted a generous and thoughtful review of DM of the Rings. I just want to tip my hat in return for the link and the praise.

The only thing I want to add is that The Ferret says that the strip is made from screencaps found on the web. Just to be clear, I own all three movies and rip the images myself. The over-compression and JPG damage is the result of my tightwad attempts to save precious bandwidth, not a result of being careless with the images. I have unspoiled higher-resolution originals that I plan to release someday.

And finally:

I’m going through the comments in old posts and making a FAQ for the strip. If you have any questions relating to DM of the Rings, ask away.

Thanks.

 


 

Snow Day

By Shamus Posted Saturday Dec 9, 2006

Filed under: Pictures 8 comments

I love the feeling when I open my eyes in the morning and the light in the room is totally different. It’s brighter than it should be, and the light coming in the window is uniform instead of directional. When I see this I know that it snowed overnight, and that the snow has stuck.

Rachel, Esther, Snow

 


 

WordPress Bug?

By Shamus Posted Friday Dec 8, 2006

Filed under: Random 9 comments

Here is a strange one for you. Open up WordPress, and make a new post. Into this post put the words:

“Delete”

Then the word:

“from”

Hit save.

Watch WordPress puke all over itself.

This is a very strange bug. Both words must appear in that order with no other letters between them, but you can have line-breaks between them and it still happens. What on earth is going on here?

The problem surfaced when I tried to edit this old post. I saw a typo I wanted to correct, so I edited the post and hit save, which led to the Bizzare error:

Precondition Failed
The precondition on the request for the URL /twentysidedtale/wp-admin/post.php evaluated to false.

Halfway down the page I quote Lileks, and that quote contains the deadly words. It took me a long, long time to figure out what the problem was. Obviously I wrote that post in an earlier version of WordPress that doesn’t have this bug, and now that I’ve upgraded I can’t edit the post without removing those words. I spent a long time removing secitions of the post until I had isolated the offending words.

One guess is that the phrase “de1ete from” is getting misunderstood or misused as part of a command to mySQL. Still, that really shouldn’t happen.

FURTHER NOTE: I’m using WP 2.0.2 and I have the fancy-pants editor turned off.

 


 

DM of the Rings XXXIX:
Don’t Hate the Player

By Shamus Posted Friday Dec 8, 2006

Filed under: DM of the Rings 76 comments

Boromir, Lots of Orcs, Hitpoints, Player Death

So after a couple of weeks of speculation about what will happen to Boromir, you can… speculate some more!

On Monday I’ll have the other “half” of his death. It was just too big to cram into one strip.

As I write this I find I can only do one of two things at any given time:

  1. Tell the story
  2. Tell a joke

I really envy the skill of Rich Burlew, author of Order of the Stick. His strips are able to advance the story and deliver the funny at the same time. I’m still getting a feel for how to make a comic, and the longer I do it the more I see how hard it is to move the plot forward while telling a joke. The best strips so far are the ones where the characters just have a bit of preposterous dialog and the plot doesn’t go anywhere. The lamest ones are where I just move everyone to the next batch of jokes.

Still, these are fun to make. I’m not sick of them yet.

 


 

“Girl” Games

By Shamus Posted Thursday Dec 7, 2006

Filed under: Game Design 37 comments

Jay Barnson has a great interview with Georgina Bensley, author of Cute Knight.

I actually picked up Cute Knight through Big Fish Games. The game itself isn’t normally my thing, but I’d read a bit about its various innovations and wanted to have a look. Besides, it was very cheap and I’m a sucker for indie developers.

In the interview they get around to talking about “games for girls” vs. “games which are not aimed directly at young boys”.

Rampant Coyote: A lot of the attitude in the business (particularly mainstream publishers) is that “girl-friendly” games means dress-up, shopping, and … pink. What do you think it means to make “girl-friendly” games? And should I be embarrassed about liking Cute Knight (who does have pink hair, I note…) myself?

Georgina: One reason that I prefer “girl-friendly” over just “girl games” is that I don’t think I know precisely what girls like either. I know what I like. I know some things that supposedly are more popular with female players than other things. But people like different things. Some girls play Quake. Not me, thanks. And I wouldn’t be any more interested in Quake if you dyed it pink and made it about roaming the mall attacking passersby with make-up kits. (What a dreadful idea!)

Girl-friendly, to me, means that a female player shouldn’t feel excluded by the game. There are lots of subtle ways that mainstream game developers can show that they don’t really expect girls to play. Default high-score lists filled with male names. Selection between male-only character options. Claiming to have equal options for male and female characters, but actually having twice as much content available for male PCs as female ones. Always showing female characters within the story as weak and helpless. Things like that. I don’t think anyone, male or female, should feel ashamed to play a game that’s girl *friendly*.

Unreal Tournament, Aryss and Tamika
I like how these ladies from Unreal Tournament have metal plating on their shins but have bare tummies. Lots of the female taunts in the game are double entendres about how big your gun is or about your performance in battle. To a certain extent this can be humorous and campy, but too much of this and the game feels stupid and juvenile. And look at those poses. Despite the ridiculous guns, these ladies are flaunting something besides their combat prowess.
I think she is spot-on here, although I want to add to her list of “girl-exclusion” a few things that really get on my nerves.

The worst is the sexing up of all of the females in the game. I always roll my eyes when I go to select or configure my character in the game and find that the males look normal and the women look like strippers. The man gets body armor and the woman gets a titanium bra. I can imagine how a game would look if this dynamic was reversed: It would look disturbingly homoerotic. I can picture a game where the female characters are in jeans and t-shirts, and the men all look like Fabio in tight pants with silk shirts open to the navel. I know if I saw that I would not be eager to play the game.

The other thing I find irritating are games where you can choose your gender, but you’ll run into female NPCs that treat you like a man anyway. Too often they will flirt with you (and lay it on preposterously thick, eww) no matter what gender you are. I don’t think the designers mean to imply lesbianisim, I just think that the female player character is tacked-on and nobody bothered to give her appropriate dialog options. Stuff like this creates the impression that the designers never really expect females to play their games.

I like girls. Girls are pretty. If I want to see a pretty girl I know where to look. (Right in front of my wife’s computer, usually.) And I think most guys know where they can get their hands on pictures of pretty girls when the fancy strikes them. If your game is good, I’ll play it without needing to be bribed with the promise of half-naked polygonal girls. Some of us are grownups who can go a whole hour without needing to see that sort of thing. Trust me. I’ve never heard anyone say, “That game was great but it didn’t have enough fanservice.”

I have nothing against games which openly embrace fanservice, but I do get irritated when developers do this sort of stuff and then cluelessly bemoan the fact that they can’t attract more female gamers. If the game looks like it was designed to please the average FARK boob hound, then you can hardly blame a female for not taking interest. So I agree with Georgina: If you want a game that women will buy, you don’t need to make the game about shopping, you just need to make sure the game treats women like people.

 


 

Linux is Not for the Timid

By Shamus Posted Thursday Dec 7, 2006

Filed under: Random 22 comments

Ubu Roi is talking about the way Windows XP crashes and Linux doesn’t. He poses a question:

I wonder if the learning curve is worth it, especially since I'd have to give up a lot of games and such. Does anyone have any knowledge of how the major A/V players are with Linux? Giving up the animé also is asking too much!

The “worth it” part is something every user must decide for themselves, although I think the key to making that decision is knowing what you’re getting into. What we’re talking about isn’t just a jump to a different interface. The leap from Windows to Linux is nothing like the leap from Windows to something like Mac OS. This isn’t about getting used to new uses for the right mouse button or a new way of having your hard drive arranged. Linux is a whole different beast.

My wife had the same problem a couple of years ago and installed Red Hat. It was much harder than I think either of us anticipated. This is not because Linux users sugar-coated the thing for us, but mostly due to the fact that we’d been spoiled by consumer operating systems and had no idea maintaining an OS could be so infuriating and complex. Note that installing it was no sweat. The process is streamlined enough now that you can pop in a copy of Linux and (assuming you’re using some recent, mainstream flavor) be up and running in about the same time it takes to get Windows onto a new PC. No problem.

The challenges arise when you go to use the thing. There are heaps of programs out there. A/V players. MIDI sequencers. Image editing software. Tetris clones. Disk defrag programs. Emulators. 3D modeling software. Web servers. Text adventures. Databases. Firewalls. Source Forge is a goldmine of software for free, some of it just as robust as stuff you see in the store. However, you can’t just run an installer and use the software.

Some authors don’t think it absurd at all to release their software as source-only, as if compiling a huge project with complex dependencies was something everyone can be expected to know how to do. More sensible authors release binaries, but because Linux flavors are multitude and divergent, it can often take quite a bit of tweaking to get the thing to run. There is no way around it: That nice GUI desktop may look and feel and perhaps even smell like Windows, but as soon as you need to add some software you’re going to need to pull back the curtain and interface with the thing in a console window. You’re going to need to assume root privs, and then muck about letting Linux know that this program is okay and should be allowed in. Sometimes this is easy. Sometimes it is hard. Sometimes it is flat-out impossible. Always it is ambiguous and documented with an experienced user in mind.

When the installation guide tells you: Make sure you gramble the ZPQs before you homuk with the framframs under /bin unless you have NDL enabled, in which case just invoke the dooligan. You had better be ready to work at figuring out what all of that means. You will need to have a lot of time to kill, because unraveling these instructions is going to take a while. My wife was only ever able to find two types of help, when she found any at all:

  1. Welcome to Linux! Here is how to open the console window.
  2. Here is how to recompile Portugese Linux to get it running on an old Sony walkman, using only a 10-digit keypad as input.

But let’s say you get it installed. You’ll install some software, only to find it requires OTHER software. You think foraging for Codecs for Windows Media Player is annoying? That is little league stuff now. The author of the software you’re trying to use may just assume you have, and build his program to depend on, other software which you do not have. The author may or may not tell you where to get it, and if he does it may be a dead link or upgraded to a new and incompatible version. But if you do manage to gather all the required parts, you will still find yourself messing with obscure little text files to adjust settings, specify directories, and give it little hints about how it should behave on your particular and wholly unique incarnation of Linux.

Her Linux experiment ended when she went to put Unreal Tournament on the machine. One of the versions I have came with both Windows and Linux binaries, and she wanted to play a little Deathmatch. All she needed to do was install the drivers for her graphics card. All she had to do for that was… recompile the kernel. Now, this is the fault of NVIDIA, not a shortcoming on the part of the developers of Linux, but this was still a reality that she had to deal with. In the end she decided that Linux was asking too much of her and went back to Windows.

This was three years ago, and I like to think that ATI and NVIDIA have gotten their act together when it comes to Linux drivers, but this sort of thing is still a reality that you might face, and you need to be aware of it.

Despite all of this, I don’t discourage anyone from giving it a try. If you have two machines then I highly recommend sticking Linux on one and seeing how it suits you. When it comes to stability and security, Linux is king. How much usability (particularly in the short term) are you willing to give up to get it?

SEE ALSO: Mark’s comments about the Paradox of choice in regards to choosing a distro.

 


 

DM of the Rings XXXVIII:
As Simple as Calculus

By Shamus Posted Wednesday Dec 6, 2006

Filed under: DM of the Rings 162 comments

Aragorn, Legolas, Gimli, Lots of Orcs, Grapple Rules, Attack of Opportunity
Aragorn, Legolas, Gimli, Lots of Orcs, Grapple Rules, Attack of Opportunity

And here I finally deliver the joke / point I wanted to make way back in strip #16. The rules as presented in the rulebook seem sensible enough: If someone enters a square adjacent to an enemy, that enemy gets a free swing at them, right then and there, regardless of who’s turn it is. I’m sure proponents of the system can give you a nice list of reasons for this, why it makes combat more realistic, or what exploit it is supposed to counter.

On the surface this makes sense, although there are so many exceptions and qualifiers and footnotes and special cases that three pages after you’ve read this simple premise you’re knee-deep in a dark coagulating pool of madness. Aside from the complications of suddenly inserting a turn out of established order, there are rules to check and bonues to apply and – most sadistic of all – more information to track. Now you have to track who’s taken an AOO this round and who hasn’t, and how many such attacks each combatant is allowed, and how to handle cases where two people get AOO at once, or what happens when one AOO knocks the target into an adjacent square and creates another AOO, or how to handle AOO between creatures of greatly differing sizes and how to deal with tentacled foes and how all of this intersects with rushing, sprinting, and grappling, or what to do if an AOO is possible but the potential attacker might not be aware of the target and does this apply to non-combatants and SWEET MERCY WHAT IS WRONG WITH YOU PEOPLE!??! WILL YOU LOOK AT ALL THIS PAPERWORK!