Vista, Your new Governess

By Shamus Posted Thursday Jan 11, 2007

Filed under: Rants 14 comments

Jay Barnson has a post talking about how the security warnings in Windows Vista could hurt indie gaming. A couple of important points:

  1. Mandatory and inescapable “Limited User Accounts” (LUAs) make installing a piece of software from the Internet require jumping through many hoops, and clicking through several security warnings. This is likely to scare off (or at least annoy) many users who would otherwise become customers.
  2. The ontrusive security measures extend to the new, tightly integrated “Game Explorer,” which users will come to expect (by design) to find their games. If your game doesn’t register itself with the Game Explorer, it will be a second-class citizen, and may confuse users who won’t be able to find it where it is “supposed” to be.

Leaving aside the white-hot rage I feel at attempts to “help” me organize my computer and create conceptual layers between myself and my files:

The other way this could cut is that the system will undermine itself. If people must endure a “WARNING, DO NOT RUN THIS PROGRAM AS IT MAY INFECT YOUR COMPUTER USING VOODOO AND MIND-CONTROL WAVES” dialog every time they install some piece of software that is obviously safe, then they are going to very quickly learn that these dialogs are paranoid nonsense and disregard them. Soon they will just click OK » OK » OK » Install without even thinking. The dialogs will be the boy who cried wolf.

Right now everyone gets a dialog when installing stuff about how this file might harm their computer, and everyone just clicks OK anyhow. Thousands of people click right through and install all sorts of nasty stuff onto their machines. If the user doesn’t know what they are doing, then there is no combination of nanny dialogs that can keep the machine safe.

On the upside: Depending on how people react, it might not hurt indie games that much. On the downside: It still sucks.

 


 

Session 15, Part 2

By Shamus Posted Thursday Jan 11, 2007

Filed under: D&D Campaign 27 comments

The army storms the city of Crossway and slaughters the meager undead forces within. Aside from grave walkers, they find a few shambling zombies. This raises a few eyebrows. Such servants have been beneath the Lich King until now. Is his power failing?

Scouts cover the city and return an hour later with their report: This town was bombarded from the northwest. On that side of town they found evidence that another army had attacked the city. There are broken and burned siege machines that have been pushed off of the road just outside of town.

This explains the sudden widthdrawl five days earlier. The party gathers and discusses these signs. Here is how they interpret events: Mordan was battling them at the bridge when he was unexpectedly attacked from the north by forces unknown. He was obliged to recall his forces to the city to defend it. By the time these forces arrived the city was already in ruins. But the unliving have no real need for towns except as a place to find future victims. Undaunted by the destruction of their base, they pushed the Northern attackers back towards Fort Bolland.

Mar Tesaro
click for full view. (134k)

Continue reading ⟩⟩ “Session 15, Part 2”

 


 

DM of the Rings XLIX:
The Name Game

By Shamus Posted Wednesday Jan 10, 2007

Filed under: DM of the Rings 152 comments

Rohan. Remembering Merry and Pippin.

Nobody wants to play a campaign with Emperor Fred or High Chancellor Gary, and so the usual approach is to give everyone high fantasy names like King Geon’ai, Sir Lua’an-Eradin, or Lady Alaain Mera-Dovrel. You know, strange and fantasy-ish. Of course, this means the names will all be unpronouncable, difficult to spell, and easily confused. For fun, have your players describe the plot of your campaign after it’s over. I promise it will sound something like this:

The dragon guy with that black sword was oppressing the people that lived on those hills. Then that one king with the really long beard got that one chick with the crazy hair, and she went to that one lake. Then she got corrupted by that curse thing that made her attack that group of guys we found dead. You know, the ones that had that +1 sword and the bag of holding? Once we broke her curse she told us about the dragon guy and gave us that thing. And the map. Then we found the dragon dude and kicked his ass.

It’s like living in a word without proper nouns. I’ve always wanted to make a campaign like this:

The Dark Lord Walter, wielder of the Black Sword of choppery, was opressing the peoples of Pittsburgh. Then King George Washington enlisted the help of the Warrior Princess Rapunzel. Sadly, in the Land of Yellowstone she fell under a spell and slew the Steelers, Knights of Pittsburgh. At last the heroes freed the princess, traveled through the kingdom of Barstow, and confronted Walter in the land of Spokane.

Sure, it sounds stupid, but you have to admit: your players will be able to remember, pronounce, and even spell all of the important people and places.

 


 

DM of the Rings XLVIII:
Dwarven Diplomacy

By Shamus Posted Monday Jan 8, 2007

Filed under: DM of the Rings 176 comments

Rohan. Remembering Merry and Pippin.

I see a lot of kids with those “I Roll Twenties” t-shirts. I don’t know what game they are playing, or where they get their dice. I need one that says, “Help. The dice are trying to kill me.”

 


 

Fate

By Shamus Posted Saturday Jan 6, 2007

Filed under: Game Reviews 24 comments

Fate, Character, Pet
My wizzard Yuna and her pet cat Kimari. Arent they just the cutest?
The term “clone” gets thrown around a lot when talking about videogames. If a game is first-person and has guns and monsters, then people will refer to it as a “Doom clone”. Turn-based strategy? Must be a “Civilizations clone”.

Fate is one game where I think the “clone” moniker is deserved. Fate is more or less a straight-up Diablo clone. It duplicates the mechanics and play style of Diablo II right down to having the same windows with the same information that are opened with the same hotkeys. It would be fair to say that Fate is like Diablo, only more so. If Blizzard were to release Diablo III tomorrow, I doubt it would be as similar to Diablo 2 as Fate is, gameplay-wise.

Note that in this case being a clone is not a bad thing. Diablo II hit the shelves about seven years ago. It was an exceptionally popular game with a lot of longevity, and Blizzard doesn’t seem inclined to make another. (Most of the team that made Diablo is now at another company making Hellgate: London) A couple of games since then have taken a clumsy stab at capturing the Diablo gameplay, but up until now nobody has had the audacity to just duplicate all the stuff people liked.

It’s a tried-and-true formula. This sort of thing gets called a “roleplaying game”, but of course there is no actual playing of roles involved. The core of the game is combat and loot-gathering. You are never presented with much in the way of story, characters, or puzzles. In Diablo the plot was window dressing. (Great window dressing, to be sure, but window dressing all the same.) You could skip every cutscene in the game and you would never be confused about what you needed to do next. Fate takes this experience and concentrates it. It replaces the “go kill Diablo, Lord of Terror” with “Go kill the randomly-generated uber foe at the bottom of the dungeon.” It replaces the shallow NPCs of Diablo with simple, dialog-free characters that act as quest vending machines. It shrugs off all pretense of storytelling and lets you focus on the business of killing monsters and taking their stuff. The game is almost willful in its lack of imagination, right down to the name “Fate”, which has been used by several games already.

The game starts in the town called “Grove”, a charming little village which is beset by evil, only not so much that you’d notice. The only sign that anything is amiss is that the entire economy of the village is centered around trading with adventurers, who are encouraged to go into the dungeon from the moment they set foot in town. The entrance to the dungeon is a gigantic set of doors on the eastern side of town, which leads to a Nethack-ish world of continually descending dungeon levels and increasing difficulty.

The only way in which the game really breaks free from its Diablo envy is in the area of art. It avoids the grim, bloody style of these sorts of games and instead creates a whimsical little world of chibi characters that is suitable for kids. I’m not a huge fan of this “cutesy” style, but it is endearing. I do wish their hands and feet weren’t so huge. I think it would look a lot better without the “I’m wearing boxing gloves and my dad’s boots” look. Still, the game is safe for kids and will most likely appeal to women in a way that Diablo never did. (Assuming my wife’s enthusiasam is indicitive of the typical female response. It’s not like I took a survey or anything.)

If you want the obsessive list of how the two games overlap, then read on…

Continue reading ⟩⟩ “Fate”

 


 

Liquid Nitrogen vs. Swimming Pool

By Shamus Posted Friday Jan 5, 2007

Filed under: Nerd Culture 19 comments

Here is a YouTube video where a guy brings a big bowl of liquid nitrogen to a swimming pool and throws it in, thus forming a cool mist and maybe a very temporary layer of thin ice on the surface. Then a girl jumps in. Can you spot the dangerous part of this stunt?

No, it’s not the girl jumping in, which is what everyone around the pool was worried about. In that much (probably warm) water, the temp would have been back to safe levels after just a few seconds. Sure, the water was cold, but (crazy) people jump into freezing water all the time. The REAL daredevil in this thing is the guy who brought in the open bowl of nitrogen. It will freeze your skin on contact, and he’s carrying it around in a salad-bowl sized container which is filled to the brim. He’s wearing sandals, a t-shirt, his arms are bare and he has nothing really protective on anywhere. If he’d tripped it could have disfigured him, although his glasses would have saved him from eye damage.

Who has the capacity to obtain liquid nitrogen but can’t be bothered to get a practical container? Nobody would behave this way with corrosive acid, even though both can be equally dangerous to unprotected skin.

UPDATE: My questions about the sandals are answered below, where I also learn that this movie was filmed at Penguicon.

 


 

DM of the Rings XLVII:
-2 to Maturity, +2 to Funny

By Shamus Posted Friday Jan 5, 2007

Filed under: DM of the Rings 62 comments

The handsome men of Rohan. Legolas called gay.

The rulebooks never say that players earn XP for finding ways to imply the other guys at the table might be gay, but you would never know this from observing their behavior.