Flash Element TD

By Shamus Posted Monday Jan 15, 2007

Filed under: Game Reviews 26 comments

So addictive.

FlashElementTD

The idea is that little creeps run through this hedge maze, and you must stop them before they can exit again. You build defenses like arrow towers and cannons to pummel the creeps as they run the maze. If too many make it through, the game is over.

It’s deviously simple and single-minded, but the fact that your biggest source of income is interest earned on money you still have makes the game very interesting. The money you save now will build on itself later, which encourages you to push your luck and avoid building as much as you might need.

I got the link from Jay. I finally managed to beat the game, with 17,810 points and $8,631 in the bank. Is that good? I dunno. The author keeps mucking about with the game and making balance changes, which means you can’t compare yesterday’s scores with today’s.

Obsessive over-analysis follows:
Continue reading ⟩⟩ “Flash Element TD”

 


 

DM of the Rings LI:
The Tenacity of Greed

By Shamus Posted Monday Jan 15, 2007

Filed under: DM of the Rings 56 comments

Rohan. Pile of burned orc bodies. Dented helmet worth negative five gold. Merry and Pippin’s loot.

The saying is, “No honor among thieves”, but I think it applies just as well to the other character classes. I would not be shocked at all to find a paladin and a cleric arguing over which one of them gets to pry the gold fillings from the teeth of their recently slain companion, and if they are obliged to resurect him afterwards.

Originally players did this because the rules only awarded experience points when they acquired treasure. The rules have since been revised, so now people are free to act this way out of naked greed.

 


 

Neverwinter Nights 2: Ending

By Shamus Posted Sunday Jan 14, 2007

Filed under: Game Reviews 116 comments

Usually when I go through a videogame I have several posts. I’ll have a “First Impressions” post, then something about the characters, maybe a bit about the technology. Once I beat the game I’ll comment on the ending, which is where I decide if I liked the game or not.

I have a whole series of posts like that for Neverwinter Nights 2, and now I don’t feel like posting any of it. I have several posts of fawning praise and gushy cheerleading about how wonderful the characters are and how interesting the story is. I have comments on the generous length of the game, the fun character generation process, the great visuals, some nitpicks on the overly heavy system specs, and lots and lots of approval for the dialog.

I was going to wait until I was done posting the D&D campaign and then start posting the series on NWN2, just to keep the place from getting too cluttered. Now I have the urge to skip all of that and shake my fist at the designers for a few paragraphs.

This game is based on D&D 3.5 edition rules. So, when I say “combat”, keep in mind that this is characters fighting while the game rolls dice in the background. (There is a little window which actually shows the dice rolls if you like to watch that sort of thing.)

The first two-thirds of the game were some of the best gaming I’ve had in years. Then as the second act finished and I entered the third and final act, the plot got ugly. A whole bunch of those beloved characters bit the dust. Characters were getting killed off by the six-pack. This is a huge and epic game. It has dozens of vibrant characters, and as I entered the last hours of the game I wondered if there would be any left.

At first, this had the intended effect: I wanted to track down the bad guy and stop him once and for all. But after a while the game stopped being fun, because all the people who made it fun were dead.

Continue reading ⟩⟩ “Neverwinter Nights 2: Ending”

 


 

D&D – Getting into the game

By Shamus Posted Sunday Jan 14, 2007

Filed under: Nerd Culture 26 comments

Reader Hal says this in the comments of this post:

Hm . . . your epic tale has intrigued me. It sounds like it might be fun to take a swing at a table top RPG. Well, except I don't know enough people who would ever consider it.

Any advice for someone wanting to get into it but doesn't know anyone who plays?

Good question. My brother suggests the comic book store, which is sound advice.

If you have some friends who might play but aren’t sure: I suggest picking up some dice and the Player’s Handbook. Nothing will win over a newcomer faster than letting them hold a set of dice and read about how to roll up a character. They will want to roll one up, “just for fun”. And so it begins.

But this is an unusual problem. I take it most new players join existing games. D&D has a sort of Amway-ish life, with DM’s recruiting new players who eventually become DM’s themselves and who go on to recruit more. Getting started by your lonesome is a trick.

Another thing to keep in mind when looking for a group is that you want people who will match your desired style of play. This is much easier when dealing with friends than when signing up with a bunch of strangers. Some people play chaotic games, or evil games. One person I know had a game where they roamed around and killed villagers and burned down towns when they got bored. Some games have in-game fights between players which sometimes end in death. Other games have characters with an active in-game sex life. I’ve read notes from other DM’s who ran games where every person at the table ran three to five characters of their own, so that each person was a sort of self-contained adventuring party. All of these are valid ways to play the game, but I wouldn’t have any fun in these sorts of games.

Some groups are pure hack-n-slash. They are the tabletop equivalent of Diablo. Some guy in town tells you about a nearby dungeon, and you go in and fight monsters and accumulate loot until you wear the corners off your d20. Other games have deep, dialog-driven roleplaying with complex stories and a huge cast of NPCs with differing personalities and goals.

The fun of a game depends a great deal on the relationship between the players and the DM. When the DM has a story and a game style that works for the players, this game is one of the most satisfying and interesting you will ever play. When they don’t match, you end up with all of the frustrations and silliness that I use to fuel DM of the Rings.

LATER: It just dawned on me that maybe using the comic book store as a place to find other players will seem like nonsense to some people. I think it depends on the place. Our comic book store (New Dimension Comics, Clearview Mall, Butler, Middle ‘o frackin nowhere) is half gaming store. Once in a while I even see players gathered there for a game.

 


 

D&D Campaign: Missed Adventures

By Shamus Posted Saturday Jan 13, 2007

Filed under: D&D Campaign 14 comments

My wrap-up post on the campaign got too big to be a single post, so I’m breaking it up into a series. First up: All the stuff that got left out.

Continue reading ⟩⟩ “D&D Campaign: Missed Adventures”

 


 

DM of the Rings L:
Not to be Looked in the Mouth

By Shamus Posted Friday Jan 12, 2007

Filed under: DM of the Rings 61 comments

Rohan. Gimli is a bad diplomat. Rules on mounted combat.

 


 

D&D Campaign: End of the Tale

By Shamus Posted Thursday Jan 11, 2007

Filed under: D&D Campaign 28 comments

I want to say that I’m very happy to see the D&D campaign record completed. Recording the campaign was the original purpose of this blog. If you look at the URL you’ll see this site was originally called Twenty-Sided Tale. Before DM of the Rings, before the stuff on videogames, before all the stuff about geek culture, the intent of this site from the start was to record the events of the campaign as it unfolded.

Mar Tesaro
Click for full view. (342k) Here you can see the path they followed from the start of the campaign. Arrows are colored according to session number.

That campaign was begun in September of 2005, and ran for fifteen weekly sessions. (With the occasional week off for holidays and such.) The whole thing lasted about five months. So, the game ended about a year ago. I haven’t rolled the dice since, which is kind of sad.

I’ll probably do one more post where I detail the various alternate solutions to some of the puzzles and challenges the players faced, and talk about some of the stuff they missed. If you have any other questions, please drop them in the comments below and I’ll cover them in the wrap-up post.

Thanks again for reading.