Jade Empire: The Water Dragon

By Shamus Posted Wednesday Apr 11, 2007

Filed under: Game Reviews 16 comments

Jade Empire spoilers ahead…

At first I thought it strange that the Water Dragon was in charge of water, and shepherding the dead. That seems sort of odd. It’s like a guy being in charge of Marketing, and driving the forklift. These aren’t jobs you’d expect to overlap. Now I kind of see how the two concepts are related. Or at least similar.

The Water Dragon.  She’s in charge of water. And dead people. Her operations are not running properly due to the <em>very</em> hostile takeover and subsequent downsizing of her department.
The Water Dragon. She’s in charge of water. And dead people. Her operations are not running properly due to the very hostile takeover and subsequent downsizing of her department.
In Jade Empire, when people die their souls are (normally) drawn to Dirge, where they pass through the gate and into their rest. I think just their energy passes back into the world while the spirit itself goes to the afterlife. I don’t know if you would call this reincarnation or not. (Dawn Star does, at one point.) In any case, the game makes it clear that the Water Dragon cannot create anything, only guide the dead to keep the cycle going. This is called “turning the Great Wheel”. The Great Wheel is like a water wheel, and as spirits pass through it turns, and the cycle of life & death continues.

Spirit Monks are given the ability to “bind spirits”. This power is supposed to be used on wayward spirits. Once in a while someone dies and decides to hang around and cause trouble instead of going to the afterlife. Usually this means they died under very unhappy circumstances. Spirit Monks are supposed to use their power to grab these ghosts and help them get where they need to go.

Continue reading ⟩⟩ “Jade Empire: The Water Dragon”

 


 

DM of the Rings LXXXVI:
Clickfest

By Shamus Posted Wednesday Apr 11, 2007

Filed under: DM of the Rings 80 comments

Gimli plays Diablo.

By now you’re probably realizing that this week is just going to be the same joke, told three different ways. Don’t think of it as getting less jokes, think of it as me getting to play more Jade Empire last weekend!

Honestly if I ever get my hands on Final Fantasy XII, this webcomic is doomed. You’ll get ten silent panels with no punchline, strip after strip of out-of-context Monty Python quotes, and jokes which are nothing more than Viggo Mortensen making funny faces.

 


 

Have Fist, Will Subjugate

By Shamus Posted Wednesday Apr 11, 2007

Filed under: Game Design 40 comments

I asked, Corvus responded. His answer as to why he plays through the “evil” storyline of a game is really interesting. His post also got me thinking:

I could get into a game where the story was – by design – the story arc of an evil character. Like Corvus, I think it could be really enjoyable if done with a wink.

Take the classic tale of The Hero Must Round Up Objects X to complete Artifact Y so he can kill Villain Z. Except, in this game you get to be Z.

The hero is good-looking, blond haired, square-jawed paragon of sanctimonious virtue. He’s mighty, but also brimming with false modesty and driven by a need to feed his bottomless ego with the thankful cheers of the oppressed. The ladies love him. Take the intelligence of The Tick, mixed with the emotional depth of Prince Charming from Shrek 2, mixed with the condescending attitude of D&D Paladins, and there you have the template for our heroic antagonist. His followers are a collection of sycophantic sidekicks who stand in his shadow and direct incoming praise to their leader. He’s Fabio. He’s shallow. He’s arrogant. He’s a moralizer. He’s the guy we love to hate, and he’s just convinced he’s destined to win in the end.

Your plan, of course, is to take over the world. Just as good-themed games suffer a little when trying to allow you to do evil, I think this game would suffer if it tried to let you play a little good here and there. Instead of good vs. evil choices, you would make Law vs. Chaos choices. Yes, you’re evil, but what kind of evil? Certainly peasants mean nothing to you, but will you sacrifice loyal followers to get ahead? Do you kill your own men on a whim? Will you keep your word with those who do your bidding without question. When you tell someone, “Tell me what I want to know and I’ll let you live”, do you actually let them live once they cough up the info? Would you rather rule through control borne of loyalty (theirs, to you) or fear?

As the evil guy, your quests would be stuff like:

  1. Lure away one of the Hero’s cohorts and get them to betray him.
  2. Commit a terrible crime and blame it on the Hero, thus forcing him to waste time clearing his name.
  3. Follow in his wake as he goes questing about. Find the people he’s helped (who are gushing with praise for the guy) and make them reveal what they know about his plans to stop you.
  4. Get the rest of X objects before he does.
  5. Build up an army of unquestioning followers.
  6. Throw said followers at him in waves. Use them to to annoy, harass, delay, and frustrate that smiling, infuriating pretty boy.
  7. Once your men have softened him up, move in and defeat him yourself.
  8. Once he’s out of the way, you get to rule these filthy peasants like the heartless despot you are. You (and only you) live happily ever after.

Just imagine the conversations. The game practically writes itself. Comedy is sometimes tricky, but this is one of those ideas (like DMotR) where you just can’t go wrong. (Assuming you’re going for funny.)

If done right, I’d play that game in a heartbeat.

 


 

Jade Empire: The Two Paths

By Shamus Posted Tuesday Apr 10, 2007

Filed under: Game Reviews 60 comments

I’m going through the game again as an evil character. I’ve praised the game for strong writing, although I have to note here that the situations surrounding the “evil” path are the game’s weak spot. Sometimes characters bend or break to make room for an evil protagonist. I don’t fault the writers here so much as the approach used in the game.

The main character can follow one of two philosophies: The way of the Open Hand or the way of the Closed Fist. As you can probably imagine, Open Hand involves being nice and kind and generous to others. Closed Fist isn’t nearly as well defined, and its meaning seems to shift throughout the game. Sometimes following the way of the Closed Fist means following a sort of Darwinian philosophy where only the strong have a right to survive. It supports the idea that helping people makes them dependent and thus makes them weaker in the long run. A follower of this line of thinking would try to help people to help themselves, and would refuse to do things out of charity. This could be an interesting way to play the game, since it doesn’t necessarily mean being evil. However, the game doesn’t always stick with this concept. Sometimes Closed Fist just means being an evil jerk, being sadistic, or harming innocents and friends for trivial amounts of money.

The main problem for the “evil jerk” type options is that they don’t fit with what your character is doing within the context of the story. If I was really some cruel killbot that cared nothing for the troubles of other people and enjoyed hurting others, then I wouldn’t team up with all these nice people to go rescue my master. The game is trying to allow you to play a character that doesn’t fit within the gameworld.

Here is an example situation:

Continue reading ⟩⟩ “Jade Empire: The Two Paths”

 


 

Farewell Wii

By Shamus Posted Tuesday Apr 10, 2007

Filed under: Personal 36 comments

I’ve been looking forward to getting a Wii since Christmas. I think it’s easily the right console for our family. It’s cheap, it’s fun, it’s backwards compatible, and it has a solid collection of titles. We’ve owned a Gamecube and the kids love it, so getting a Wii makes sense.

Except…

Readers may remember the trouble from last year where my daughter was in the hospital after having a seizure. It has turned out to be an ongoing condition for her. She just can’t play console games or watch television for any length of time without getting dizzy and nauseous. She does much better on the computer, which I can only attribute to the higher refresh rate. It flickers less.

So we can’t let her play Gamecube for any meaningful length of time. Her younger brother and sister can’t play while she is around, for fear of making her sick. This is a rotten setup for everyone, and so the Gamecube has been more or less gathering dust since January. Heather and I realized getting a Wii would be a waste of money.

Instead we traded in the Gamecube, a wireless controller, the original controller, a mini controller, the bongo controller, three memory cards, and ten games. In exchange we got a (used) Nintendo DS and a (used) copy of Animal Crossing. It seemed really crazy to hand over all of that accumulated hardware and get such a small thing in return. I was sorry to see the ‘cube go. My girls practically learned to read on that thing, and there were a few cherished titles I’ll really miss. I know we could have got a better deal selling the stuff over eBay, but neither of us has the time for that. Still, the deal is done and my little girl has a DS of her own. She can play it and the screen is small enough that it doesn’t give her any trouble.

We already owned one DS, and we were thrilled to see how easy it was to get them working together. It was effortless, without needing any extra cables, adapters, or other stuff. Now the kids can play together. Everyone is excited. Thanks Nintendo.

In the end I took what little was in the Wii fund (less than halfway to the price of a Wii) and picked up a refurbished Playstation 2 and a copy of GTA: Liberty City Stories. (The PS 2 will go in my office and will be off-limits to the kids.)

Now I have the PS2 all set up. Works great. I forgot to get a memory card.

 


 

The Most Compelling Review

By Shamus Posted Monday Apr 9, 2007

Filed under: Rants 49 comments

I’m mulling over the idea of picking up STALKER- Shadow of Chernobyl. It’s a recent title with no demo, so it’s a risky proposition. While scanning the page at Gamestop looking for system Specs, I came upon this edifice of incoherent languacide:

iv nva playd this but it sounds so pointless 2 get this. their r only 2 reasons u would have this game. those r if u dont have a 360 which is known 4 shooter games lyk gears of war, graw 2, battlefield 2, splinter cell double agent and soon 2 b unreal tournament 3, and last but not least halo 1,2,3 which i have all but halo 3 but aalready reserved. Also if u have wii they have no good shooter games. ps3 is just an underpriced shitty blu ray player n games have no good exclusives. if u dont play ne consoles download gunz or soldier front off www.ijji.com if you want 2 get so pc games which r the best pc games n r free

I tried to put this into Babelfish to see what it really says, but they don’t offer Idiot -> English translations. So, I had to decipher it myself. Here is the review in English, as closely as I can render it:

I have not played this game, but I find the justifications for its purchase to be uncompelling. For readers who do not own an XBox 360, I’d like to inform you that the platform is noted for its many contributions to the shooter genre. The Halo franchise in particular is noteworthy, and I’m proud to announce that I have already paid for Halo 3 and am eagerly waiting for them to finish the game. Also, The Wii is a substandard platform for fans of the shooter genre. The Playstation 3 is underpriced. It is merely a Blu-Ray player of substandard quality. The Playstation 3 has no exclusive titles, which is a serious omission for a major platform. If you don’t list any consoles as your platform of choice, then might I suggest acquiring Gunz or Soldier from a particular game portal. PC games are superior to other forms of games, and they are free of charge.

This proves something I’ve suspected for years, which is that there are four types of people in the world:

  1. I liked Halo
  2. I did not like Halo
  3. I did not play Halo
  4. HALO is best gam 4 evar and ur retarded i u dont leik it.

This STALKER review is perfect. I am putting it here as a taunt to all of the Halo fans who have left me rude responses and sent insulting emails due to my scathing comments on Halo from last year. (The really rude ones have been deleted, since I have higher standards than Game Stop when it comes to allowing subliterate ankle-biters to pollute my site with crass asininity.)

This review sort of sums up the very essence of the debate with Halo zealots that I’ve witnessed over the years, and perfectly distills the very nature of the exchange. So from now on when I’m trying to explain the whole thing, I’ll tell people, “I dislike Halo because it was a game with repetitive scenery and a threadbare story, while other people disagree and say this.” Which will be a link to this post, wherein a Halo fan reviews STALKER by not playing it, preordering Halo 3, and then talking about unrelated games.

Yes, I’m being childish and stupid, but the same can be said of Halo, which sold eleventy bajillion copies. So I’m in good company.

 


 

DM of the Rings LXXXV:
Press Triangle

By Shamus Posted Monday Apr 9, 2007

Filed under: DM of the Rings 115 comments

Legolass, extreme elf.