Lumines: Art?

By Shamus Posted Tuesday Jun 5, 2007

Filed under: Game Reviews 9 comments

lumines.jpg
I played Lumines on a friend’s PSP before and found the game to be elegant and deeply satisfying. Looking back to the debate I on videogames as art, Lumines contains none of the elements I listed. It has no story, no characters, no places to explore, no dialog, no acting. Like Tetris, it is a simple game of moving things around to make things happen. Yet I would still classify it as art. Not just because of the music, but the experience itself appeals in some pure way that makes me point and say, “This is art.” No, that’s no true, I don’t point. I can’t. Fingers busy.

 


 

DM of the Rings CVIII:
His First Decree

By Shamus Posted Monday Jun 4, 2007

Filed under: DM of the Rings 120 comments

Aragorn learns to roleplay.

 


 

Narbacular Drop

By Shamus Posted Monday Jun 4, 2007

Filed under: Game Reviews 20 comments

The portal in action: Both of those characters are the player.  Go in one portal, seamlessly exit the other.  This is a pretty simple setup, but when you start mucking about with portals on the floors, ceilings, or at strange angles, it suddenly becomes very confusing. In a good way.
The portal in action: Both of those characters are the player. Go in one portal, seamlessly exit the other. This is a pretty simple setup, but when you start mucking about with portals on the floors, ceilings, or at strange angles, it suddenly becomes very confusing. In a good way.
However did I miss this one? Last year I talked about Portals, expressing excitement at such a great idea and then lamenting how the thing would only be available via Steam. I don’t do Steam, so I was going to miss out. I didn’t really want the game itself, I just wanted to experiment with the portals.

While reading up on the game I found out that a couple of the designers had already made a portal game – using pretty much exactly the same mechanics – as a project for their portfolios. The game is Narbacular Drop, and it is freely available. This let me play around with the portals idea without having to get another Steam-based game.

It really was a lot of fun to mess around with the portals. It’s a small download, and a great way to kill an hour or so.

 


 

Peter’s Custom Anti-Spam

By Shamus Posted Saturday Jun 2, 2007

Filed under: Links 27 comments

As a follow up to my post back in mid-April: This CAPTCHA thing is incredible. For fellow WordPress users, the plugin I’m using is Peter's Custom Anti-Spam Image Plugin for WordPress. As I said at the time, I used to get many hundreds of spam a day. Traffic here has jumped up since then, and I wouldn’t be at all surprised to find I’m getting a couple of thousand a day by this point. But all of them bounce off the CAPTCHA, and I never even see them. I only see a spam make it through about once every other week, and I’m betting the ones that do make it though are entered manually.

One more thing to note is that I’m not even sure those few spam are really spam. What I see is that every once in a while I’ll get a comment from someone that is something like, “That’s great!” or “I have always thought so too.” Their name is something harmless, but their URL links back to a page of ads. Are these people really spammers? It’s arguable. Since their name isn’t something like “get a free Wii!” it means they aren’t trying to game the Googlebot. In any case, I tend to can these comments since “me too”-ing doesn’t serve any real purpose, so other readers aren’t missing anything.

In any case, these are really impressive results for a CAPTCHA with only one short phrase that never changes. It really is amazing how well it works. This more or less proves that nearly all spam comes from automated scripts that don’t even attempt to cope with CAPTCHA. I’m more convinced than ever that the CAPTCHAs of warped, mixed case pink-on-purple letters with blue polkadots that are so difficult for humans are pretty much a waste of everyone’s time. An easy-to-read three-letter word is more than enough to defeat automated scripts.

 


 
 

Prey: Followup

By Shamus Posted Friday Jun 1, 2007

Filed under: Game Reviews 15 comments

As a follow up to various questions and comments on my initial Prey post:

The game really does use the Doom lighting system.  This is a good thing.  It’s like playing Doom<sup>3</sup>, except I can see stuff.
The game really does use the Doom lighting system. This is a good thing. It’s like playing Doom3, except I can see stuff.
Phlux pointed out in the comments that Prey does indeed use the Doom 3 engine (modified) which explains why the lighting looks so similar. I remember hearing about the “Prey Engine” years ago while the game was in development, and I just assumed they were still using it. The Prey entry at Wikipedia explains that they jumped engines a couple of times. It turns out the game had an interesting history. I’m glad it was delayed – their initial design sounded horrible. (The main character was supposed to be named “Talon Brave”. Cringe.) The final game was really worth the wait.

Flexstyle asks, “How gory is it?” I’d have to say: Pretty freakin’ gory. What’s interesting is that for the most part the gore isn’t perpetrated by the player. Continue reading ⟩⟩ “Prey: Followup”

 


 

DM of the Rings CVII:
And the Clueless Again Shall Be King

By Shamus Posted Friday Jun 1, 2007

Filed under: DM of the Rings 99 comments

Aragorn learns to roleplay.
Continue reading ⟩⟩ “DM of the Rings CVII:
And the Clueless Again Shall Be King”