|The portal in action: Both of those characters are the player. Go in one portal, seamlessly exit the other. This is a pretty simple setup, but when you start mucking about with portals on the floors, ceilings, or at strange angles, it suddenly becomes very confusing. In a good way.|
While reading up on the game I found out that a couple of the designers had already made a portal game – using pretty much exactly the same mechanics – as a project for their portfolios. The game is Narbacular Drop, and it is freely available. This let me play around with the portals idea without having to get another Steam-based game.
It really was a lot of fun to mess around with the portals. It’s a small download, and a great way to kill an hour or so.
The Best of 2012
My picks for what was important, awesome, or worth talking about in 2012.
Shamus Plays LOTRO
As someone who loves Tolkein lore and despises silly MMO quests, this game left me deeply conflicted.
Charging More for a Worse Product
No, game prices don't "need" to go up. That's not how supply and demand works. Instead, the publishers need to be smarter about where they spend their money.
The game was a dud, and I'm convinced a big part of that is due to the way the game leaned into its story. Its terrible, cringe-inducing story.
Two minutes of fun at the expense of a badly-run theme park.