File under: Misc

By Shamus Posted Thursday Nov 15, 2007

Filed under: Random 18 comments

Here are various miscellany, which I have gathered together in an attempt to pass them off as a “post”…

  • Augury has a great series of posts on the weapons in the Unreal Tournament 3 Demo. I posted on this a while ago, but his series is a lot more in-depth. I actually learned a few details about the performance of the various weapons that I found surprising. (Example: I didn’t realize the BioRifle has the same damage output as the Enforcer in primary fire mode. I just assumed that it was a lot higher because… I dunno… the gun is bigger?) Very educational.
  • The lack of posts here on the site? Oh, you noticed? No, I’m not taking part in the Writer’s Strike. Yes, My usual goal is two posts a day. Typically, I like to have a quick post at 8 am (written early that morning) and an essay at noon. (Usually written during the previous weekend.) I’ve managed two posts so far this week, and that’s if you include the half-assed thing you’re reading right now. Part of this is due to the fact that I goofed off all weekend, which stopped me from writing essays. The other reason is that I’ve begun an exercise regimen in the mornings, which stopped me from writing the quick posts. Thus the drought.
  • I actually have a post for later today. I know, I know: What a hero. Really, you’re too kind.
 


 

Darths & Droids

By Shamus Posted Tuesday Nov 13, 2007

Filed under: Nerd Culture 48 comments

I’ve been eagerly reading David Morgan-Mar‘s movie screencap comic Darths & Droids. He’s conjuring up the funny at a steady pace, and has even coaxed a few laughs out of my sour, recently-decaffeinated Ogreface. He mentions in the comments at the end of this strip that he very deliberately chose a different thrust for Darths, a move which I think will really pay off in the long run.

In DMotR, the story was mostly the product of one character (the Dungeon Master) who forced everyone through his story despite their many attempts to break free. I don’t know that I ever explicitly said so, but most of the time I imagined that the novels were the story the DM had in mind, and the movies were the result of simple mistakes and player sabotage. It didn’t always work out that way in practice, but that’s how I liked to think of it.

In Darths & Droids, the guy (?) running the game is not a railroader, and so the story is constantly being adapted to take into account the unpredictable actions of the players. This is a lot more like a “regular” game. For example, the Darths & Droids GM had no plans for the players to visit the surface of Naboo. When Ben and Jim (his two players so far) decide to go down to the planet, he has to come up with a world on the fly, and ends up freestyling a lot of stuff.

This change in the nature of the meta-story was a wise move, and let Morgan-Mar avoid falling into a rut where he’d be stuck re-hashing a lot of my “railroading DM” material.

On Sunday he struck gold with his explanation of why the politics on Naboo were so… unconventional. Alas, if only those of us who sat through the movie had such a comforting rationale for the rampant lunacy to which we were being exposed. It would have been nice to imagine that The Phantom Menace was the product of an elementary school relation of George Lucas, and not the work of the man himself. Now those of us who grew up with Star Wars are forced to wonder if the guy has finally lost it, or if he ever really had it to begin with. Did Star Wars become stupid, or was it always this way and I was too young to notice?

Also, I’d like to point out that Morgan Marr would be a great name for a Star Wars character.

 


 

Free Games: Open Arena and Nexuiz

By Shamus Posted Friday Nov 9, 2007

Filed under: Game Reviews 24 comments

In last week’s post on Unreal Tournament vs. Quake ]I[ Arena, a couple of readers provided links to some games based on the Quake ]I[ Arena source code.

Id Software is in the habit of releasing the source code for their games under the GPL once the game has finished its run. It is one of many reasons I love and admire the company, even at times when I might be lukewarm to their games. They are a great bunch and have done a lot to enrich the medium as well as the fans. In 2005 they released the source to Quake 3 Arena, and since then I’m sure thousands have downloaded and experimented with the source. Of course, only a small percent of those projects ever see public release. Below are a couple that have made it far enough to make a worthy release and build a fanbase.

(I experimented with the source for the original Quake back in 2001, and what I remember most is that John Carmack is a very readable coder. When I had trouble understanding his code, it was because he was doing something clever or complex, not because the code itself was hard to follow. I can promise you this is not usually the case when dealing with source code. Making your code readable and easy to follow is extra work and requires dicipline, and I really appreciate the effort he puts into his work.)

The thing about releasing the games this way is that they do not give away the art assets, only the source. This means you have everything you need to build your own version of the Quake executable, but you have no maps, textures, sound effects, music, movies, player models, weapons, or interface graphics. That stuff is all copyrighted. If you want to make your own version of the game, you need to come up with all of that stuff yourself. This is a tall order, and I admire any group of enthusists that can come together and create a game like this.

I’m sure there are other projects out there, but Open Arena and Nexuiz are the ones that were brought to my attention and therefore the games that I played.

Open Arena

Reader Saborlas provided a link to Open Arena. It looks to be a fairly faithful reproduction of the original Q3A gameplay. The game mechanics remain largely unchanged, right down to the things the announcer says and the feedback sound when you tag a foe with weapons fire. Even the interface is the same, except with new art. Playing this game feels just like Quake to me, although someone with more time invested with the original might find differences I couldn’t detect.

It supports play against bots, although the AI seemed a little strange. The bots tended to stick to a very predictable circut, and would often run along in close proximity to other foes without fighting. Since the game is using the perfectly serviceble AI from Q3A, I’m assuming this must be a problem with the design of the level.

In any case, it is by no means complete. There are only a handful of maps, but what is there is solid and interesting.

Nexuiz

Dihydrogen linked to Nexuiz, which is older (the project has been going for a couple of years now) and seems to have a different thrust. They aren’t making an exact copy of Q3A, but instead are trying to create something along the same lines but with different gameplay. The weapons, sounds, and interface are all very different.

I wasn’t able to give the game an honest evaluation. The mouse settings wouldn’t let me turn the sensitivity up high enough for the game to feel right. Even with it maxed out, turning my character still felt like piloting a barge. I’m not sure what went wrong there.

Both games have their quirks. These are both works-in-progress, but they are interesting and worth a look.

 


 

Paper Transformer

By Shamus Posted Friday Nov 9, 2007

Filed under: Movies 21 comments



Unbelievable! Paper Toy Transformer … – video powered by Metacafe

I found it here.

 


 

Fab at Home

By Shamus Posted Thursday Nov 8, 2007

Filed under: Random 39 comments

Remember the 3d sugar printer I wrote about a few months ago? No? Fine. No big deal. But this is even better: Fab at Home, Open-Source 3D Printer, Lets Users Make Anything! As long as you understand that “anything” in this case means “any solid freestanding object of homogenous materials” then this is pretty cool. It has the same goal: Take any arbitrary 3d mesh you design on your computer and realize it as a physical object. Continue reading ⟩⟩ “Fab at Home”

 


 

Reposted

By Shamus Posted Thursday Nov 8, 2007

Filed under: Random 25 comments

I follow all the links to my site that Technorati picks up. For example, the last several links have come from Back Home, Science Fiction Brewed Fresh Daily, How Many Miles to Babylon?, Rusty Badger, and Haibane.info. (Although I’d actually seen a couple of these already by the time Technorati picked it up. There is often an odd delay between the time someone posts something and when it shows up on TR. Sometimes days, and they often are not listed chronologically.)

I heard about “reposter” blogs years ago, but I’d never seen one in action before. Then last Thusday I was cruising through the incoming links and found one. It was a blog that had simply taken one of my posts and reproduced it, content, title, and all. Even had my name on it. I’m not going to link it, but for the curious, blog.avyakta.net/?p=124 is the address.

This is a very strange thing to see. It’s not particularly upsetting, but it is hard to understand why someone would do this, or what they hope to get out of it.

I can tell this was done by an automated script. The other site replicated the links to the previous / next in the series, which no longer make sense when transplanted to the other site. A human most likely wouldn’t do that. Another curious thing is the fact that the post in question wasn’t all that interesting. It’s not linked elsewhere. It’s not talking about a topic likely to draw a lot of hits. It’s just some totally random post from my archives. (This one, actually.)

What is the point of this? The site doesn’t even have ads on it, so this person isn’t trying to build up a bunch of traffic for ad revenue. It’s just random strangeness.

 


 

Unreal Tournament 3: Weapons

By Shamus Posted Wednesday Nov 7, 2007

Filed under: Game Reviews 43 comments

The week of UT3 blather continues. You should know that I have abandoned any concept of self-restraint. I see that almost nobody is reading these posts, which is fine. They’re huge rambling things full of speculation and ruminations on a niche game that isn’t even out yet. I am under no illusions about the usefulness of these articles. I write this stuff because I must, not because I expect you to read them. Continue reading ⟩⟩ “Unreal Tournament 3: Weapons”