XFire Debate Aftermath, Part 3

By Shamus Posted Friday Feb 15, 2008

Filed under: Video Games 7 comments

Jay and Corvus are onto the next round of questions in the XFire debate… thing.

The questions they tackle:

  • Do you create a game for yourself or for your audience?
  • Does becoming more “mainstream” to hit a wider audience defeat the purpose of being indie?
  • Where do you get your ideas / inspiration?

Go there and read the answers for yourself.

In other indie news, I just might get to learn the answers to some of these questions first-hand. I’m currently talking with a small studio who have something going that has captured my interest. I can’t talk about it (NDA) in any detail, and nothing is final, but it’s something exciting to look forward to.

 


 

Avast!

By Shamus Posted Friday Feb 15, 2008

Filed under: Video Games 80 comments

Jay Barnson linked to a startling article by the Director of Marketing at Reflexive Games, stating that of the people playing their game (Ricochet Infinity) 92% of them were pirated copies. Do read the full article to put that number into perspective.

The Jolly Roger!
I’ve railed against anti-piracy measures before, and I’ve made it clear that no matter how alluring the game is I’m willing to go without rather than pirate it or tolerate onerous DRM. I don’t pretend to know a lot about how piracy works because I don’t engage in it myself. Still, I never would have dreamed the piracy numbers were anywhere near that bad. The article is sketchy on some details, and I’m curious what DRM they had in place originally and how it worked.

Let me try to put some spin on that 92% figure:

* This was well into the lifespan of the game, and it sounds like they were just looking at a snapshot of how many pirated copies were being played at the moment. It could be that a great number of people paid for the game when it was new, but that it has since fallen off the charts and out of notice on various casual game portals. Everyone that wanted the game and was willing to pay for it had done so. They bought it, they played it, and moved on. Therefore the only players still around are pirates who downloaded the game recently. I gather that it takes a while for a torrent to spread around. So as time goes legit sales fall and pirated copies proliferate. It could be that shortly after release that the ratio of pirates to legit users was reversed. More importantly, the all-time ratio might not be nearly as grim.

* It’s possible that a portion of that 92% were people that actually owned a legit copy but circumvented the DRM because it was annoying, or it interfered with their use of the product. (Like having it installed on their PC and laptop, for example.) Again, the original article is just too vague.

* The study didn’t (couldn’t) include people who didn’t take the game “on-line”, whatever that means. This is a breakout game for crying out loud. Okay, it’s a very elegant and sexy looking tenth-generation descendant of breakout, but still: I dunno what the “online” portion is about. If it’s some sort of PvP then I could imagine the more casual moms & dads (who paid for the game) would stick to the single-player stuff (and thus not show up in the study) while the kid in his parent’s basement (who didn’t pay for the game) would favor the part of the game that lets him call other people “fag”, since that’s obviously the big draw with online gaming.

But even if I was right about all of the above, I doubt it would bring that piracy figure into the single digits, which is where I would have guessed it was.

Are the numbers this bad everywhere, or just in casual games? Brad Wardell, founder and president of Stardock, has maintained that piracy is about convenience more than money. I’d imagine that finding a torrent to download and install a 6GB file for something like STALKER would have to be pretty danged inconvenient. A 6GB download would take longer than just driving to the store, anyway. By contrast, I think Ricochet Infinity is one of those games where you download the “demo” for 40MB and then just enter a serial number of some sort to unlock the whole thing. In the case of that sort of game, piracy is far more convenient. (Not that I’m saying this is a valid excuse, I’m just saying that maybe (hopefully) piracy isn’t quite as bad for other sorts of games. Just being “big” might be a sort of inadvertent anti-piracy measure.)

 


 

Perhaps *Not* the Root of All Evil?

By Shamus Posted Wednesday Feb 13, 2008

Filed under: Links 23 comments

As a follow-up to Monday’s story where Call of Duty 4 was blamed for a Marine’s disappearance, we have a nice story with a different point of view:

Video games provide relief, therapy for soldiers in Iraq.

See also: This roundup of Fox News stories related to videogames over at Jay Barnson’s place.

 


 

When Uprights Ruled the Earth

By Shamus Posted Tuesday Feb 12, 2008

Filed under: Video Games 26 comments

The 70’s and 80’s made up the Paleozoic Era of Videogames. It began with the simplicity of creatures like pong and breakout, and eventually gave way to a myriad of massive arcade beasts. Ravenous for quarters, these games ruled the earth until the mass extinction event that was the arrival of home console gaming. Oh sure, there are still a few of those old dinosaurs around today, but the gaming world is now dominated by consoles and (to a lesser extent) personal computers. Many modern arcades are little more than quarter-fed museums.

In case you don’t remember the game, here is a really terrible re-creation of Centipede.

This makes for fascinating reading. It’s a series of documents from Atari in 1983, covering the development and deployment of Centipede. (PDF) In it, Atari employees discuss the merits of replacing the trackball with a joystick, how well the game performed against other Atari games, and various strategies that were emerging from players on how to play. I was also really surprised to see a section talking about how to attract more (Japanese) females to their machines. Even back then, they were looking for a way to reach the elusive “female gamer”.

I’d forgotten how innovative Atari* was at the time. The rotary controller of Tempest. The trackball in Centipede. The surreal landscape of Marble Madness. I’ve remembered Atari for their low-quality titles for the Atari console and general short-sightedness that (thankfully, in retrospect) gave rise to the Nintendo console, but in the early 80’s they were really looking for new ways to lure you away from your quarters make games fun and interesting. In 1983, they were still evolving.

Still, as good as Atari was in the early 80’s, it was Namco that ruled the day. Pac-Man was the Tyrannosaurus Rex of Arcade Games:

Hat tip: Jay Barnson.

* It might might be unfair to relate the Atari Console with the Atari arcade games. The history of the Atari brand is nearly impenetrable.)

 


 

Tolkien estate sues New Line Cinema

By Shamus Posted Tuesday Feb 12, 2008

Filed under: Links 44 comments

A British Pound.  Just like the kind that New Line never paid to the Tolkien estate.
The title says it all.

Actually, it doesn’t.

The Tolkien estate is notoriously conservative (in the business sense) with the rights to LOTR. After the disappointing mess that was the 1978 LOTR movie, it was decided that the books would “never” be made into a movie again. The books were a tremendous success, so why risk debasing them by allowing them to be converted into (probably terrible) movies? The books represent some of the greatest works of fantasy ever, why risk associating them with crap?

This is a pretty reasonable position, and it wasn’t easy to lure the Tolkien estate estate away from this line of thinking. Last time they agreed to make a movie they wound up with a half-finished project which strayed far from the books and was widely panned. This time around they simply never got paid.

At the end of the article we learn that Hollywood producer Saul Zaentz and Peter Jackson’s production company both had to drag New Line Cinema into court to get their rightful cut of the proceeds. It looks like the New Line Cinema policy is to not pay their bills and make people sue them for their rightful cut. That’s an unsustainable way of doing business. If you lose, you have to pay extra, plus the cost of fighting the losing lawsuit. If you win, nobody will want to do business with you in the future. As it stands, the Tolkien estate is suing not just for their money, but also to take away the rights to make “The Hobbit”, which New Line had managed to secure. If New Line loses, they lose not just a heap of money in punitive damages, but everything they could have made from The Hobbit.

I know it’s a common practice among movie companies to engage in a little creative accounting to make it look like projects never make money, but the more they gross, the harder it gets to do this. By the time your films gross 2 billion globally, it’s probably time to admit that you had some left over. I can understand trying to cheat the estate by under-paying them, but giving them nothing? There is no other way that can go but into court, with the odds strongly against New Line.

I would really love to know what New Line is thinking. It seems like they are being very short-sighted and self-destructive.

It also seems like we’re not going to be seeing The Hobbit anytime soon, if ever.

(Thanks to Davesnot for the link.)

UPDATE: Justin Alexander corrects some of the details in the comments below. The central fact remains, though: New Line didn’t just burn their bridges behind them. They burned the bridge they were standing on.

 


 

My Animated Ads in IE7

By Shamus Posted Monday Feb 11, 2008

Filed under: Random 44 comments

Here is an interesting problem:

In IE7, some of the ads here on my site don’t show up for me. Specifically, the animated ones show up as a blank white rectangle. They work just peachy in Firefox.

The odd thing is that the same ads work just fine on other sites. I use the same advertising service as the Webcomic Ctrl+Alt+Del, and over there I can see animated ads just fine in IE7.

So the problem only arises for:

  1. Animated ads
  2. On this site
  3. Using IE7.

All other ads work fine.

This makes no sense to me. For those of you using IE, can you look at the ads in the sidebar (I’m not trolling for free clicks, I just need you to look) and tell me if you see blank white boxes showing up? Or if you see ads playing which have animations?

If this is only a problem for me, then it’s no big deal. If the problem is more widespread then I need to figure out where things are going wrong. Either way, it’s one of those oddball mysteries that bugs me.

 


 

The Root of All Evil

By Shamus Posted Monday Feb 11, 2008

Filed under: Rants 54 comments

Let’s see:

  • A Marine goes off to war.
  • He is injured in an explosion. He spends 13 weeks in the hospital recovering.
  • In the explosion, he personally witnesses his best friend’s decapitation.
  • His injuries are extensive enough that he is granted medical retirement.
  • He returns home to the states, where he begins hallucinating and having flashbacks.
  • Sitting at home playing Call of Duty 4, he suddenly gets up, leaves the house, goes on a motorcycle ride and disappears. His motorcycle is found along the side of the road sometime later.

So what headline is the story under?

Missing Ex-Marine’s Family Says Video Game May Have Sparked Disappearance

Yeah. The videogame. I’m sure that was the problem.

LATER: I’d closed comments because I was just sure there would be that one guy who couldn’t resist using this post as a launching post for talking about The War. I’ve reconsidered, but please do observe the no politics policy.

LATER STILL: Link fixed. Duh.