Blizzard Support

By Shamus Posted Thursday Jul 3, 2008

Filed under: Random 26 comments

As a counterpoint to the post earlier today:

My brother signed up for WoW this afternoon. He called in to upgrade from trial to full account, and was very happy with how things went. The woman on the phone was uncharacteristically eager and cheerful and even bantered with him a bit. He sounded as through the experience may even have been uplifting.

He got the same story: It’s much easier to simply run to the store than to upgrade a trial account. (That is, ignoring the trip to the store.) He didn’t mind, and in fact ran out and got the fancy edition that includes Burning Crusade and strategy guides and whatnot.

And now he’s home, and will spend the rest of the evening downloading patches.

Sigh.

 


 

World of Warcraft:
Roleplaying Servers

By Shamus Posted Thursday Jul 3, 2008

Filed under: Game Reviews 58 comments

Kirin Tor – the server I inhabit in WoW – is a “Roleplaying Server”. I’ve mentioned before that RP servers have a much better ratio of idiots to normal people. There are a lot of rules regarding how you’re supposed to behave on an RP server. While I like the result (less idiots) I don’t actually think you can get several thousand disorganized strangers together and call anything they do “roleplaying”.

Three naked female characters hanging out in (where else) Goldshire.  I should make one of those motivational posters out of this.  The caption would be: ROLEPLAYING: ur doin it rong.  Actually I could have it say ENGLISH instead of ROLEPLAYING and that would work too.
Three naked female characters hanging out in (where else) Goldshire. I should make one of those motivational posters out of this. The caption would be: ROLEPLAYING: ur doin it rong. Actually I could have it say ENGLISH instead of ROLEPLAYING and that would work too.

Everyone has a different idea of what roleplaying means or how it works. Everyone has their own taste for how much roleplaying they want. Is it okay if we just avoid talking about cars and the internet, or do we need to speak in arty language? What about game mechanics? Do we need to talk around things like what level we are? In a tabletop game you might have a character who is terrified of spiders, or a Dwarf who has a deep hatred of Elvenkind. Those are fine attribures in a game with friends, but in an online game that guy is just going to be a pain in the ass to play with.

Continue reading ⟩⟩ “World of Warcraft:
Roleplaying Servers”

 


 

World of Warcraft:
Dropping the Ball

By Shamus Posted Thursday Jul 3, 2008

Filed under: Rants 45 comments

My experience with Blizzard has been flawless so far, but that is not true of everyone. Blizzard: You guys screwed up here. You were insulting, vague, and unhelpful. You at least owed him an explanation, as all the guy did was try to buy your damn product.

I didn’t have any problem upgrading my trial account. But then, I upgraded from trial to full copy in just two days. I picked up Burning Crusade a week later. I was able to download both without needing to muck about at the store.

Having said that: When I download software from you guys I don’t expect to need to step through a half dozen patches once I do. Shouldn’t the version you give me be up to date in the first place? Barring that, can you at least automate it so that all the patches will download overnight? Every time an update finished I dumped me back to the launcher, and I had to log in again to get the next one. Asinine.

Once the game is running things are all unicorns and sunshine, but getting into the thing is more hassle than it needs to be. Odd that their failures happen when dealing with potential customers instead of existing ones. Usually it’s the other way around.

 


 

World of Warcraft:
Goldshire

By Shamus Posted Wednesday Jul 2, 2008

Filed under: Game Reviews 100 comments

Goldshire is the name of one of the newbie areas in the game. It’s the hub town for human characters between levels 5 and 12. (Give or take.) It’s a cute little farming village surrounded by woodlands. It’s also a natural crossroads. It’s just a two minute walk from both a major city (Stormwind) and the spawning area for new Human characters. I don’t think there are any other towns that offer this level of access.

For whatever reason, Goldshire has become a nexus of insanity and idiocy. Despite the fact that each server has its own self-contained copy of the world, every single iteration of Goldshire on all of the servers of WoW is a raging madhouse.

During busy hours you’ll find high-level characters dueling in the street. There are often several duels going at once, so the center of town is a swirling tempest of colorful particle effects, fire, and summoned beasts. Characters run naked (underwear) through the buildings and roleplay obscene or preposterous vignettes. The chat box is a rushing torrent of strange emotes and melodramatic shouting.

Like a town in a Stephen King novel, the place <em>looks</em> peaceful but is <em>filled with crazy people</em>!
Like a town in a Stephen King novel, the place looks peaceful but is filled with crazy people!

In order to explain further I’m going to have to resort to anecdotes:

Continue reading ⟩⟩ “World of Warcraft:
Goldshire”

 


 

WoW Fanfiction

By Shamus Posted Tuesday Jul 1, 2008

Filed under: Nerd Culture 50 comments

This weekend, instead of writing my usual obsessive analysis of gameplay mechanics I wrote… fanfiction. World of Warcraft fanfiction. Some people write fanfic about their characters in WoW. I’ve decided to write some fanfic about the player behind a character I saw in WoW during one of my first excursions into the game. Which means this mess is some sort of reverse… meta fanfic… or something. Look, I have no idea. Just read it.

I was on Garithos – a PvP server – when I saw this person, and the following story came to mind:

Continue reading ⟩⟩ “WoW Fanfiction”

 


 

World of Warcraft:
Addictive Gameplay

By Shamus Posted Monday Jun 30, 2008

Filed under: Game Reviews 105 comments

So now I’ve sunk some real time into WoW. I’ve rolled up a character from almost every race. I’ve played a few of the classes past level 10. I’ve seen most of the early-game content (Alliance-side) and I’ve taken part in both solo and group play. Given the size of this thing, I am still a newbie, but I think I have enough of a handle on the game to start talking about the mechanics and gameplay without flailing about in ignorance.

But even a couple of hours into my first session I could see what imbues the game with its addictive properties. It provides a tremendous number of highly polished activities and goals for the player to pursue.

Exploration

WoW is a rich source of expansive scenery. In the past I’ve praised Oblivion for it’s size, although that game feels like a couple of parking spaces next to the immense gameworld we have in here. The locations are large, beautiful, and varied. Some people fault the game for its chunky, cartoony style but I’d rather have strong art direction than photorealism any day.

What have I been up to in the game? I’ve been roaming through the golden fields of Westfall in late afternoon, hunting down the infamous Defias gang and bringing those sons of bitches to repeated justice. I’ve enjoyed soaring over the mountains at sunset on one of the in-game taxis flying gryphons, rushing through that narrow cleft in the snowy peak to enter the roaring underground city of Ironforge, last remaining stronghold of Dwarven kind. I’ve been prowling along the beaches of Darkshore at night, hunting the scuttling crabs while dodging clusters of Murlocs as they feasted on the carcass of some beached leviathan. I’ve been lost among the towering ancient trees of Teldrassil. I’ve seen the crazy purple crystals and those freaky moths they have around the ruined Exodar. I’ve been diving for treasure, climbing mountains, digging through dungeons, and winding my way through darkened woods.

I’ve been places, is what I’m saying. I’ve seen more spectacle than a dozen other games might offer, and I’ve seen less than a third of the World of Warcraft.

Continue reading ⟩⟩ “World of Warcraft:
Addictive Gameplay”

 


 

Diablo III Announced

By Shamus Posted Sunday Jun 29, 2008

Filed under: Movies 48 comments

I really expected the next Diablo game to be an MMO, but it looks like they’re just making another Diablo game. Over on the official site they have a nice long gameplay demonstration as well as a cinematic trailer. Both are high quality, but their site is very animation-heavy and managed to crash Firefox for me yesterday. (EDIT: And again today.) It looks good, but I think a little less razzle-dazzle between the user and the information they want would be a good thing. I’m sure that fact that millions of people were all trying to access the page at once didn’t help.

A badly YouTube’d version of the gameplay video is here:

And part 2 is here.

No release date. Only a couple of the character classes have been revealed. No system specs. No word if it’s going to appear on anything besides the PC. But the hype machine has been started and they’ve given the engine a few tentative revs to see how the community responds. I’m sure by release day they will be redlineing the thing until the howling cacophony is deafening.

I will say that the Shaman class is very likely a replacement for the Necromancer, and looks ridiculous.