RAGE: Not Enraging Enough

By Shamus Posted Monday Feb 20, 2012

Filed under: Game Reviews 183 comments

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It’s pretty common for games to use the “the bad guy shows up at the end of the tutorial to murder your family / village”, and I’m usually very critical of it. It’s a brute-force approach to the problem of making the player care about the villain. It’s a cheap and easy tool for writers who aren’t deft enough to wield the more subtle tools of world-building and characterization. I might not know how to make a victim NPC that you will care about or relate to, but I bet I can provoke some sort of response from you if I make the NPC victim YOUR MOTHER!

RAGE does not have this problem. RAGE has the opposite problem. RAGE never bothers to make us care about the bad guys at all. The bad guys in this case are called “The Authority” and they are opposed by “The Resistance”. Now, RAGE (You know what? I’m done typing the name of this game in all caps. Correct or not, it’s just too shouty.) takes place on a wasteland Earth after an asteroid apocalypse. The world is smashed and most people aren’t even literate. It’s completely valid to have simplistic names for your factions like this, provided they’re suitably interesting. But the agendas of these two sides are just as generic and shallow as their names.

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An Evening of Failure and Stupidity

By Shamus Posted Sunday Feb 19, 2012

Filed under: Rants 343 comments

Last Thursday I was griefed by many, many stupid people. I don’t want to spoil the ending too much, but the short version is that by morning I’d re-installed Windows. And one of the griefers was me.

The setup for this story: A few months ago, I got a virus. Not bad, nothing dangerous. When it was over I was pretty sure I had it all, but “pretty sure” wasn’t good enough. I needed to be able to trust this machine again, so I re-installed Windows. I put the new install on the D: drive and left the C: drive alone. This was also an experiment: How much stuff from C: will I miss or need in the long run? (The answer: Almost nothing. The only thing I ever bothered to recover from C: was my Minecraft saves. All of my programming, writing, and video projects are either saved on other drives or online.) And so our story begins…

It’s Thursday night. I’m looking at my C: drive and thinking that it’s probably about time to format that sucker and reclaim the wasted space. I mean, it’s been moths and I’ve never needed any of it. I boot off the D: drive now, so it should be safe to just nuke C: and use it for… I dunno. I don’t even have a plan for it. I’ve got a pretty good system where I keep the operating system on one drive, my work on another, and games on a third drive. I don’t have a plan for C:, but I might as well clean up that old mess, right?

I right-click on C: and hit “format”…

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Deus Ex Human Revolution EP22: It’s a Small, Small World

By Josh Posted Saturday Feb 18, 2012

Filed under: Spoiler Warning 75 comments


Link (YouTube)

And a late, extra long, fourth episode of the week for you guys. Enjoy.

 


 

Deus Ex Human Revolution EP21: Nice Hat

By Josh Posted Friday Feb 17, 2012

Filed under: Spoiler Warning 87 comments


Link (YouTube)

Rutskarn does make a pretty good point about all of the internet culture references in this game. They’re less ham-fisted than similar attempts in other games to give a nod to the supposed “internet demographic” were, but they still feel a little artificial, don’t they?

 


 

Reset Button: Megatextures

By Shamus Posted Thursday Feb 16, 2012

Filed under: Game Design 153 comments

Once in a blue moon I do one of these Reset Button analysis videos. Today is one of those blue moons.


Link (YouTube)

After posting this video, I’ve gotten a few comments on YouTube and Twitter. Here are my answers to common questions regarding the video:

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Deus Ex Human Revolution EP20:Lunacy!

By Shamus Posted Thursday Feb 16, 2012

Filed under: Spoiler Warning 118 comments


Link (YouTube)

Okay, so what game logic drives the decision regarding what weapon you can offer Windmill? I did this twice, and both times I could only offer him my silenced, capacity-upgraded, damage-upgraded pistol. Now we get here with Josh and we can only offer him the revolver? Gah! Will he only accept your #1 weapon? Or is it random? Or will he only accept sidearms? This was a very frustrating part for me, not just because of the restrictive choice, but because of the words (attitude, really) the game put in my mouth for saying no.

And as we said in the episode: The bad guys are very, very stupid here. Accepting that they have unlimited power and no accountability, this public murder spree is just a bone-headed way of going about things.

 


 

Josh Plays Shogun 2 Part 14: Stop Me If You’ve Heard This Before…

By Josh Posted Wednesday Feb 15, 2012

Filed under: Spoiler Warning 64 comments

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And so here we are – once more unto the breach, as it were – as yet another Scary Enemy Army shows up on our doorstep and moves to attack our territory in the seemingly ceaseless border conflict into which we’ve become so entangled.

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Oh, and this particular Hojo army is composed of seven veteran katana samurai. Fantastic!

To be fair, I’m really just stalling for time until I can get Nobunaga’s force together, but it would sure be nice if the AI would give me a break. Then again, I was the one who picked legendary difficulty for this campaign, for some reason…

In any case, while Kai province does have a garrison of roughly equal manpower (and composed of more experienced units), they don’t have a general around to keep them encouraged, and the advantages of castle fortifications probably isn’t enough to balance out the much higher stats of so many katana samurai. I suppose pitched battles do make for some interesting reading, but… I already have a whole other video series dedicated to demonstrating how remarkably I can fail at simple tasks like “dropping heavy items” and “being a mercenary.”

I want to win, damn it!

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