The Bro Shooter

By Shamus Posted Tuesday Jul 31, 2012

Filed under: Game Reviews 131 comments

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I am not a fan of the “bro-shooter” genre. I mean, obviously. I’m sure I’ve belabored this idea in the past. Rather than just raging against each game as it comes out, I generally ignore them, unless I hear that a title is trying something different or unexpected.

I’m using the broad version of the genre, one that includes games like Call of Duty, Gears of War, Killzone, Kane & Lynch, Homefront, and Far Cry 2. Some are cover-based, some aren’t. Some are real-world, some aren’t. Some are third-person, some are first-person. The term “bro shooter” isn’t a hard-and-fast category, but a sort of generic pejorative we throw at a game once it accumulates too many symptoms of the genre. We can argue about edge cases like Mass Effect or haggle over why Half-Life doesn’t wind up in this category, but let’s just set that aside for right now and agree that some games meet these criteria and that I don’t enjoy them.

Continue reading ⟩⟩ “The Bro Shooter”

 


 

Errant Signal: An Aimless Diatribe On Fun

By Shamus Posted Friday Jul 27, 2012

Filed under: Game Design 73 comments


Link (YouTube)

I really love these Errant Signal videos. They’re a lot of fun.

 


 

Half Life 2 Special EP21:Time, Dr. Freeman?

By Shamus Posted Thursday Jul 26, 2012

Filed under: Spoiler Warning 135 comments


Link (YouTube)

And so we come to the end of Half-Life 2. I know I joke about this show being a podcast with a quasi-related video feed. That might be particularly true here. This series has been fun. We’ll probably just roll on into the episodes as time allows, although the plan now is to cover Mass Effect 3.

Annotated:

Continue reading ⟩⟩ “Half Life 2 Special EP21:Time, Dr. Freeman?”

 


 

Half Life 2 Special EP20:
The Kinaesthetic Pastiche Buffet

By Shamus Posted Wednesday Jul 25, 2012

Filed under: Spoiler Warning 144 comments


Link (YouTube)

Enjoy this latest installment of Spoiler Warning, now with 50% more snobby art-game theory! (I kid. Sort of. I love me some snobby art-game theory.)

I make reference to Gordon Frohman near the end of the episode. If that reference went right by you, then check out Concerned, a Half-Life 2 fan comic. I consider it akin to my own comic. It was a finite series by design, based on screenshots, where a lot of the humor was derived from subverting a story already understood by the audience. Both series start out a little wobbly, but get to be really funny once they have the concept nailed down. Both are a good way to blow a couple of hours. They also ran at about the same time.

Tomorrow we hit the thrilling conclusion to this series. Are you excited? I’m excited.

 


 

Star Wars the Old Republic:
The Game is at the Bottom

By Shamus Posted Monday Jul 23, 2012

Filed under: Game Reviews 169 comments

Remember back when Star Wars the Old Republic was still new, and there was a bit of a debate about whether it was The New Awesome, or a poor execution of a fundamentally flawed design? Often there were comparisons drawn between SWTOR and Guild Wars 2, which was interesting since the latter game wasn’t (and still isn’t) yet released. Now that I’ve played both games, I think I get why.

On Twitter, I took SWTOR to task for not having a mouselook-toggle. If you want to look around, you have to hold either mouse button while you move the mouse. There is no setting or option that will let you click to switch between “looking around” mode and “clicking on stuff” mode. Some people thought I was being petty for complaining about this, but it’s an important aspect of the game and it goes way beyond “my hand gets tired holding the button down all the time”. By making the interface default to a mouse-pointer mode, the game is telling you that the normal interaction is to click buttons and menus. This isn’t just about how the game plays, but about what kind of game you’re playing in the first place. Or to put it more accurately, it tells you how the designers intended for you to interact with the game.

Continue reading ⟩⟩ “Star Wars the Old Republic:The Game is at the Bottom”

 


 

Spoiler Warning Hangout: Guild Wars 2 Edition – Ended!

By Shamus Posted Sunday Jul 22, 2012

Filed under: Notices 20 comments

In case you missed it, Guild Wars 2’s final beta weekend started Friday. So we figured, why not let you all in on the magic as Josh drives everyone else who actually shows up completely insane by talking about Guild Wars while playing Guild Wars? Everyone wins!

See it here:

http://www.livestream.com/chocolatehammer

Edit: And we’re done! Thanks everyone for coming out!

 


 

Spoiler Warning Hangout: Guild Wars 2 Edition

By Josh Posted Saturday Jul 21, 2012

Filed under: Notices 37 comments

In case you missed it, Guild Wars 2’s final beta weekend started yesterday. And according to all my friends, all I ever talk about when I’m not on camera recording Spoiler Warning is Guild Wars. So I figured, why not let you all in on the magic as I drive everyone else who actually shows up completely insane by talking about Guild Wars while playing Guild Wars? Everyone wins!

We’ll be streaming the beta tomorrow (Sunday) from the usual ‘liberated’ Rutskarn Channel at 4 PM Pacific. That’s 7 PM on the East Coast of the United States, midnight in London, and 1 AM in the Netherlands and Sweden, and probably a bunch of other countries I’ve failed to mention. I’ll be there, Randy will be there, Shamus will… probably be there, depending on how masochistic he’s feeling. We’ll probably be able to rope Chris into showing up, he never seems to realize what’s happening until it’s too late.

Shamus will probably demand we play some PvE content, but rest assured, Randy and I will no doubt quickly hijack things and go try to kill each other in PvP. Or something equally absurd.

See you there! Or, not, if you’re a reasonable, well-adjusted human being. But when has that ever gotten anyone anywhere?

 


 
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Project Button Masher

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Programming Language for Games

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Silver Sable Sucks

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Good to be the King?

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id Software Coding Style

When the source code for Doom 3 was released, we got a look at some of the style conventions used by the developers. Here I analyze this style and explain what it all means.

 

Joker's Last Laugh

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Dear Hollywood: Do a Mash Reboot

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Civilization VI

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D&D Campaign

WAY back in 2005, I wrote about a D&D campaign I was running. The campaign is still there, in the bottom-most strata of the archives.