Fable 2 Part 1: A Bird Crapped on Your Head

By Shamus Posted Wednesday Feb 4, 2009

Filed under: Retrospectives 63 comments

“Railroading” is a dirty word in a tabletop RPG. Players come to the game with the expectation that they will have some input into the shape of the world besides rolling the dice to stab things. Computer games are delivered and mediated by an uncreative computer, and so we have to accept a certain degree of railroading. A good railroader will make the process natural: The player will be forced to do that which most people would choose to do of their own volition. As long as their actions make sense and fit with their goals, the lack of freedom is usually grudgingly tolerated. (Although we are always clamoring for more freedom whenever we can get it.)

A bad railroader will use their power over the player character to force the PC to do things they would never choose to do on their own. Their (mostly illusory) autonomy is negated so that their character can be conscripted in service of the plot. The player will be forced to ally themselves with people they want to kill, surrender when they would rather fight, show mercy when they would rather have vengeance, blunder into obvious traps, and listen to villainous diatribes rather than simply taking action. This is Fable 2. The game touts “choices with consequences”, but the choices you are allowed to make in-game are never germane to the plot. They’re usually artificially binary good / evil decisions that have no impact on the main story. You won’t be allowed to make any choices that deviate from your predetermined role as a clueless mute doormat.

As before, this will roll right over the plot without regard to spoiler warnings. Proceed at your own risk.

Continue reading ⟩⟩ “Fable 2 Part 1: A Bird Crapped on Your Head”

 


 

Fable 2: Thematic Failures

By Shamus Posted Tuesday Feb 3, 2009

Filed under: Retrospectives 76 comments

I mentioned in my original post on Fable 2 that the plot is insultingly simplistic, ham-fisted, and perfunctory. It’s my only gripe with what is otherwise a stellar game. I do not count the hours I spent with Fable 2 as time squandered, but I do resent the main story and its self-indulgent idiocies. The main plot of a game is a pretty big thing to screw up, and the failure here is all-encompassing. The plot fails thematically, it fails logically, it fails dramatically, and – most importantly – it fails to be entertaining. It’s a dreadful chore to endure the key moments in the story of Fable 2, and I was always relieved when I was released from the iron grip of the narrative and allowed to go back to having fun.

The art style falls near the World of Warcraft end of the spectrum, with lots of exaggerated, chunky buildings.
The art style falls near the World of Warcraft end of the spectrum, with lots of exaggerated, chunky buildings.
Interestingly, the poor writing is well-quarantined. The optional side quests are sometimes clever, sometimes hilarious, sometimes dumb but amusing. Their occasionally satirical tone was a welcome respite from the ravages of the mandatory parts of the game. In particular, I loved doing the quests with Max & Sam Spade, the two bumbling brothers who repeatedly and recklessly mess about with the dark arts and end up releasing assorted demons and curses into the world for you to clean up. They’re a blatant Sam & Max reference, their banter was amusing, and their missions were fun.

Note that there is no way to talk about this without using spoilers. The main plot has few surprises, and the ones it does have are nasty, mood-breaking fouls on the part of the writer. I’m basically spoiling something which is already ruined. I personally would have enjoyed the game more if I knew ahead of time how unfair the thing was going to be, but I do not promise this will be true for everyone. I am going to talk about end-game events here, so use your own judgment.

Spoilers begin now…

Continue reading ⟩⟩ “Fable 2: Thematic Failures”

 


 

Stolen Pixels #61: Unfit

By Shamus Posted Tuesday Feb 3, 2009

Filed under: Column 9 comments

The only problem with Wii Fit is that it hates organic beings. Other than that, it’s great software.

 


 

Deus Ex 3

By Shamus Posted Monday Feb 2, 2009

Filed under: Video Games 31 comments

There is gossip going around, talking about the details of the allegedly upcoming Deus Ex 3. I try not to invest too much into this sort of thing, since this stuff could be misleading or untrue. It’s also entirely possible that the project will change direction or be canceled before we see the end product.

But one thing I do suspect is true is that they are repeating the Invisible War mistake of trying to pick up where previous plots left off. Each of the previous two games brought things to a final close without leaving much room for more story. This series keeps painting itself into a corner.

This series should absolutely dispense with the idea of an ongoing plot. This is a game about conspiracy theories, after all. There are only so many times you can pull the “behind that conspiracy is another, even larger one!” And the first game hit that point pretty early on. The fun of the game is in revealing these hidden truths, but those truths become simple baggage requiring lengthy exposition in subsequent titles.

A much better idea is for each game to start fresh, in the near future. This is where cyberpunk belongs. Once technology gets too far ahead the story stops being about dystopian futures and starts being about magic.

In my review of Invisible War, I said:

It would have been far better to keep the premise and throw out the story. Start over with a new mix of conspiracies. You could even keep the character of JC Denton, but drop him into a different reality this time around. Instead of working for UNATCO, maybe he starts off as a cop or a bodyguard or a secret service agent. Instead of a plague, society is dealing with some new designer drug. Or weapon. Cyborgs. You know, whatever. The foes would be different and their goals would be different, but the process of unraveling a series of escalating conspiracies would remain the same. The first time you uncover the Illuminati is fun. The second time through, you begin to wonder how these guys ever kept their organization a secret in the first place.

One of the features they list is “squad-based enemy AI”, which seems to be the FPS feature du jour. See also: “Havok Physics”. It’s not bad that they’re including it, it’s bad that they think this is what players are worried about. I had many gripes with Deus Ex: Invisible War, and none of them had anything to do with the behavior of enemy AI. It’s nice if the bad guys will be fun to fight, but there’s no sense in putting a fresh coat of paint on a leaky ship.

I do appreciate them lowering my expectations beforehand, although I doubt that was their intention. Because I am a fool, I still hold hope for this series. I’m sure to buy it. It’s not likely, but the chance to strike Deus Ex gold a second time is too tempting to pass up.

 


 

Gears of War DRM screwup makes PC version unplayable

By Shamus Posted Sunday Feb 1, 2009

Filed under: Video Games 29 comments

Looks like a software bug has locked people out of their copy of Gears of War for the PC. Says a rep in the forums:

We have been notified of the issue and are working with Microsoft to get it resolved. […]Sorry for any problems related to this. I’ll post more once we have a resolution.

Sure, it’s a terrible thing to lock legit customers out of a product they own, but, it’s all worth it because it stopped people from pirating the game, right guys?

Right?

EDIT: As pointed out below, this isn’t so much a “bug” as “idiotic design and failure to plan ahead.”

EDIT 2, Electric Boogaloo: Looks like the failure was on the part of the anti-cheat, not the DRM. I do not consider this an improvement, but it’s an important distinction.

 


 

Stolen Pixels #60: It Happened Again

By Shamus Posted Friday Jan 30, 2009

Filed under: Column 22 comments

Braid is the neurotic offspring of Super Mario and Prince of Persia. It’s a good game, although I wish it was longer.

 


 

Wii Fat

By Shamus Posted Thursday Jan 29, 2009

Filed under: Game Reviews 90 comments

If you’ve missed the whole Wii Fit thing, then allow me to murder your ignorance with a quick overview: It’s a collection of exercise-based games for the Wii. The games range from very tame (Yoga) to sweat-inducing (various sorts of aerobics) with a few balance-based games thrown in for good measure. The game uses the balance board, a sophisticated pressure-sensitive scale of sorts that can sense weights in individual areas on the surface. It can detect even the most minor fluctuations in the distribution of your body weight as you stand, an ability it uses frequently to make you feel like a clumsy dolt.

At the outset you create a profile, take a little test, set a goal of some sort, and then feel guilt later on when you don’t stick with it.

If you’d asked someone to describe me in high school, they would most likely have said “the guy with the big nose” or “the skinny guy”. Those were my defining attributes. I had no muscle and even less fat. If I took off my shirt and flexed, it would have provided a fairly detailed view of my skeletal structure and a huge laugh at my expense. I was 5″11 (180cm) and I weighed 160lbs. (72.5 kg)

Like most men, I continued growing over the next few years, accruing muscle mass without making any effort to exercise. My neck and arms got thicker. My shoulders broadened. My weight went up. I was working fast food, and the eight hours of constant exercise more than offset the massive calories I was absorbing. I stayed thin.

Then at 23 I got a desk job and began the long, slow spiral into unhealthy middle-aged tubbiness, and I’ve halfheartedly battled that over the last fifteen years. The picture on my about page was taken at the nice, low weight of 180lbs. I think I look fine there. I could drop a few pounds, but on the whole that’s a perfectly healthy physique. I have begun playing Wii Fit in an effort to get back down to that point.

wiifit_bmi.jpg
Wii fit does a sort of crude analysis at the start. You input your height, your age, and take a little balance test. It checks your weight (an easy job for the Wii Fit board) and then it lets you know how overweight you are, and what your ideal weight would be.

Wii fit suggested that 154lbs would be my ideal weight.

That is utter, complete madness. If I shed every molecule of fat from my body I would still weigh far more than that. 154 isn’t anything approaching an “ideal” weight. That would be dangerously malnourished.

Actually, I was nursing a painful back injury inflicted by your savage hula-hoop game, you hateful slave driver.
Actually, I was nursing a painful back injury inflicted by your savage hula-hoop game, you hateful slave driver.
Maybe this is a flaw in the underlying BMI system used to calculate body fat. (I’ve never thought BMI made a lot of sense.) In any case, having the machine suggest an impossible and dangerous target is not a good way to begin an exercise regimen.

Wii Fit is not your normal videogame. In a normal videogame, the thing pretends to try to kill you and then tells you how awesome you are when you win. In Wii Fit, the game tries to kill you for real and then tells you how bad you suck if you manage to survive. My copy has let me know that I am a slacker and a complete disappointment. It does so in the most cheery and enthusiastic way possible in order to soften the blow, but the realization is inescapable: You have been judged by a machine, and found wanting. The Wii balance board itself is used as an avatar by the game, and in my mind it’s taken on the friendly, murderous personality of GlaDOS from Portal.

Go get formatted, you sanctimonious collection of bits.
Go get formatted, you sanctimonious collection of bits.
Wii Fit is gaming-based exercise, as opposed to exercise-based gaming. The games are fun, but it’s unlikely you would play them for their own sake. You’re obviously here for a workout of some sort, and the games are just a sugar coating to make the medicine more palatable. I’ve had my own ideas for how exercise-based games should work. This doesn’t follow that model, although the balance board could certainly be put to such a use. (My idea focused on prolonged, light exercise in a self-balancing game. The idea would be to make an addictive game – something you would play for its own sake – that features exercise a required aspect of gameplay. The downside is that the thing would only appeal to people who enjoy the given genre. Wii Fit more wisely goes for a more universal audience.)

You start off with just a few games in the categories of Yoga, Strength, Balance, and Aerobics. Most are a couple of minutes long. The more you do, the more new games you unlock. It’s like Mario Kart, except there are no blue shells and your heart might explode.

The Wii balance board acts as your coach, tracking your progress and reminding you of your goals. I’d like for there to be a way to adjust how pushy the thing is when encouraging you to work out. (Some people are motivated by chidings from a cute little character, but I just can’t stand being chastised by software. Perhaps my years of fighting SHODAN have taught me to resist the machine. I really do hate that cheerful little balance board character.)

As a piece of exercise equipment, Wii Fit is, cheaper, more varied, and more enjoyable than treadmills or rowing machines. In fact, a Wii and Wii fit together are cheaper than most mid-range exercise machines. The device is also tiny and slides away easily, instead of looming large in a corner of the room. If you want a machine to help you keep in shape, Wii Fit offers unbeatable value. It’s still not a game, though, and my dream of shedding pounds while I wipe out armies of ninjas, gangsters, or Argonauts will have to wait.