As teased in the last post, Rix’larril’an’s upcoming adventures on Dromund Kaas will introduce Revan to the world of Star Wars: The Old Republic. I say “introduce” because, despite Revan being created by BioWare for the first Knights of the Old Republic roleplaying game…they were THE playable character in that first game…BioWare had to adopt a canonical “version” of Revan, and a canonical story, for SWTOR. To be fair, this had already been done in comics, at least; from what I remember. There *may* have even been a novel or two by the time SWTOR was introduced. Point being, to the players of the earlier games, Revan existed primarily as head canon…Revan had made particular choices along an overarching path and ended up being a particular person. And that person mostly didn’t agree, to varying degrees, with what the official Star Wars canon became. Yes, secondary canon, “Legends” canon; this will all be dealt with when appropriate. We’re not talking about canon philosophy. Within the SWTOR universe, I’m not exactly a fan of how Revan was integrated. But the same concept applies to each character you create in The Old Republic, and some of these choices end up being…incompatible…with future expansions and stories. That’s not even counting the two big game-changing expansions that created an entirely new concept of “The Emperor” and were also, incidentally, written with force-using characters in mind as the player; leaving the non-force-using characters to just fill in their own blanks as to why they got sucked in to the story.
Continue reading 〉〉 “SWTOR: Rix’larril’an of the Ascendancy – Commentary Track 1”
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