Project Good Robot 28: Art Creep

By Shamus Posted Monday Nov 4, 2013

Filed under: Good Robot 88 comments

I’d guess that most people have heard the phrase “feature creep”, and I’m willing to bet everyone has been a victim of the mindset behind it, even if they’re not a programmer. You get amazing results experimenting with idea X, so you decide to turn idea X into feature X. But production code is more expensive than prototype code, so what was originally a one-hour experiment becomes a four-day job to add a feature that wasn’t originally planned or budgeted and which eventually has side-effects that impact the features you did plan.

In this case, I’m suffering from an art-based version of cascading feature creep. It began innocently enough:

Continue reading ⟩⟩ “Project Good Robot 28: Art Creep”

 


 

Metro 2033 EP11: Face Stew

By Shamus Posted Sunday Nov 3, 2013

Filed under: Spoiler Warning 56 comments


Link (YouTube)

I like to think that Josh died over and over again on purpose so that the level transition would line up perfectly with the end-of-episode. That was nice of him.

I’ve had a week to think about it, and I still can’t place that movie quote. I don’t remember the exact wording, but it went something like this:

A vampire gets shot in the chest and shrugs it off. He says something along the lines of, “I’ve been stabbed, drowned, burned, and hung, but I’ve never been shot before. [scratches chest] Kind of itches a little.”

The first person to identify the movie gets a single slice of Processed American Orange Cheese-like Product. (Everyone else gets two.)

 


 

Metro 2033 EP10: The Adventures of Arty and Sasha

By Josh Posted Friday Nov 1, 2013

Filed under: Spoiler Warning 70 comments


Link (YouTube)

I could use this space to talk about how haunting the ruined station is, how it shows that the last of humanity is really losing the war against the elements and the mutants. Or how it could be an allegory for what Artyom fears his own station might turn out like if he fails. Or I could compliment the game for successfully creating a child companion who isn’t a complete chore to have around (although he would still have benefited from a better voice actor).

But no. You don’t want me to talk about that.

I know what you really want:

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Metro 2033 EP9: Turret Vehicle Stealth Section

By Shamus Posted Wednesday Oct 30, 2013

Filed under: Spoiler Warning 118 comments


Link (YouTube)

If you’re new to the show and don’t understand the jokes about going off the map, it’s a reference to Railroad to Nowhere.

I’m playing through Metro: Last Light now, and I’m very glad they retained the “American Cheese” look of the health packs. Which makes me wonder: Is American Cheese available outside of the US? If so, do people actually buy it? What does McDonald’s put on their hamburgers in other countries? Can you buy American Cheese in a store? Has anyone (American or not) ever had American Cheese that wasn’t in pre-sliced, shrink-wrapped form? I’ve never seen it available as anything other than slices.

I used to defend American Cheese, saying they were pretty good on toasted cheese sandwiches. Which is true. But then one day we ran out of American Cheese and I discovered that toasted cheese sandwiches are better with literally any other form of cheese.

This is not to imply I’m some sort of cheese connoisseur. I eat sharp cheddar, which isn’t exactly an exotic cheese.

Anyway, we’re through the rough spot in the middle of Metro 2033. It gets better from here.

 


 

Diecast #34: The Stanley Parable, Elder Scrolls

By Shamus Posted Tuesday Oct 29, 2013

Filed under: Diecast 77 comments

While we didn’t record it with Halloween in mind, I guess this is our Halloween episode. This year we decided to dress up as guys with audio that cuts out worse than usual for no reason. What’s your costume this year?

Download MP3 File
Download Ogg Vorbis File

Hosts: Rutskarn, Josh, Chris, and Shamus.

Show notes: Continue reading ⟩⟩ “Diecast #34: The Stanley Parable, Elder Scrolls”

 


 

Project Good Robot 27: Missiles!

By Shamus Posted Monday Oct 28, 2013

Filed under: Good Robot 140 comments

I’ve added some text damage indicators to show the player how much murder they’re dishing out. When they shoot a robot, a number pops up to show the resulting damage. On one hand, screen clutter is bad. On the other hand, if players don’t understand the mechanics it can lead to frustration and confusion. Oh sure, I could just TELL the player about how laser power, energy drain, and armor interact, but showing the player some math outside of gameplay is going to be a lot harder to understand than just showing them how hard they’re hitting.

I sent this version out to my testers last week. We’ll see what they say.

gr25_damage.jpg

My guess? “Make it an option”. Everyone says to make things an option. It’s often good advice, but making EVERYTHING an option makes for complicated interfaces, complicated debugging, and gutless design. If possible, the game designer should really just figure out what kind of game they want to make. Telling the user, “There’s a good game in here someplace once you get all these sliders and checkboxes sorted out and adjusted” is probably not the most direct route to fun. Some things must be options, some things should be options, some things can be options, and some things just waste the user’s time and fill them with doubt. A simple checkbox at the start of the game for “permadeath mode” probably won’t overwhelm the user. But adding a dozen checkboxes and sliders? That’s fine for strategy games, but it’s probably bad form in a simple action game.

But like I said: We’ll see what testers say.

Continue reading ⟩⟩ “Project Good Robot 27: Missiles!”

 


 

Metro 2033 EP8: C is For Nazi, Good Enough for Me

By Shamus Posted Thursday Oct 24, 2013

Filed under: Spoiler Warning 123 comments


Link (YouTube)

At the 14:40 mark, the loading screen says, “Ammo is precious in the Metro. Be sure to conserve your ammo and scavenge your surroundings for extra rounds.” I think this should be replaced with, “Ammo is precious in the Metro. Be sure to not waste it in a pointless war against other humans.”

At the ten minute mark, we hear some commies talking about Nazis using “a pack of suicide bombers”. That’s just… stupid. It’s just Lazy Writing to pound us over the head with the notion that Nazis are bad, in case we’re still conscious from the last 50 blows to the head with the same rhetorical blunt object. Humans are about the most non-renewable resource you have in the tunnels. With populations this low, suicide attacks are comically derpy.

Yes, Nazis exist in real life. Soviet Russia existed in real life. Pointless meatgrinder warfare exists in real life. Suicide bombers exist in real life. But the reality of these horrors doesn’t give a writer a free pass to stick them in a story without explanation. The fact that these things COULD happen doesn’t relieve the writer from their burden to explain why it happened here. When two entire societies act in ways that are impossible and insane, you can’t handwave it with “LOL NAZIS!” and call it a day.

Continue reading ⟩⟩ “Metro 2033 EP8: C is For Nazi, Good Enough for Me”