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We talked about building magazine racks for the comic collection you can build in this game. This is the largest my library ever got:

The scene where you’re railroaded into picking a fight with Kellogg is a disaster. A farce. A sad mockery of every possible definition of “roleplaying game”.
So Bethesda gives us a voiced protagonist, but then refuses to give them a discernible personality. So we have a… voiced blank slate? Then they put us into a conversation with a character where THE OTHER PERSON is willing to make peace, but after weeks of dicking around punching radroaches and building shacks for Preston Garvey, our no-personality character is overcome with bloodlust. Our avatar insists on picking a fight while surrounded, after giving up the element of surprise. But it’s not enough that our character is an incoherent, tactically inept dipshit. We’re made to participate in this stupidity by initiating the fight from a four-options-but-only-one-choice dialog wheel.
Here are some options that the player might want to consider if this were an actual roleplaying game:
Continue reading 〉〉 “Fallout 4 EP20: Bye Kellogg”
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