Deus Ex and The Treachery of Labels

By Shamus Posted Tuesday Aug 30, 2016

Filed under: Column 358 comments

This column needs a couple of ablative disclaimer paragraphs before I start making my point. I know brevity is the soul of wit, but it’s also a good way to end up misunderstood and dragged into a pointless flamewar.

First off, Deus Ex: Mankind Divided is really good. I enthusiastically endorse it. I’m going to criticize it here, but I want to stress that most of these criticisms are pretty academic. The story is fine, and I’m not offended by anything they’re doing here. It’s just that I think developer Eidos Montreal missed an opportunity to tell a smarter, more cohesive story.

Secondly, the no politics rule is still in effect. I’m going to be dropping some politically-charged buzzwords in here. SJW. Black Lives Matter. Right-wing talk radio. But note that we’re not actually talking about these groups. Or the people who belong to them. Or the people who oppose them. I’m just acknowledging that these groups exist in the real world without discussing, advocating, or critiquing their positions. I encourage you to do the same. In fact, I insist. Wouldn’t you rather talk about videogames than argue about politics?

With that out of the way, I want to back up a couple of weeks and talk about the pre-release controversy. This is not because I love controversy and can’t get enough of it. It’s actually the opposite. I hate controversy, and I’m hoping that we’ll be able to have a calm discussion now that the game is out and tempers have cooled.

The controversy was over this image:

AUGS LiVE MATTERS
AUGS LiVE MATTERS

A protest where someone is holding a sign saying “AUGS LiVE MATTERS”, or possibly, “AUGS LiVEs MATTERS”.

Which is of course a reference to Black Lives Matter, which is an ongoing controversy / movement / news story we have going on in the United States. The ad managed to annoy people on both sides of the debate, both pro-BLM and anti-BLM. The first because they didn’t like seeing the slogan of their important movement appropriated for a videogame that very likely wasn’t going to give the topic a serious treatment, and the other because they didn’t want a game to spend its runtime sanctimoniously shoving someone else’s opinion in their face. And I agree with both groups: I’ve been on both sides of this problem. I’ve had works of fiction annoy me in exactly these ways.

Social Issues In Fiction

Controversies like this usually lead to a wrong-headed protest, followed by an equally wrong-headed rebuttal:

Continue reading ⟩⟩ “Deus Ex and The Treachery of Labels”

 


 

Diecast #165: No Man’s Sky, Mankind Divided, Harry Potter

By Shamus Posted Monday Aug 29, 2016

Filed under: Diecast 172 comments



Direct link to this episode.

Here is an extra-long Diecast to distract you from the fact that these posts are still wonky and I need to fix that.

Hosts: Josh, Rutskarn, Shamus, Campster, Mumbles.

Episode edited by Rachel.

Show notes: Continue reading ⟩⟩ “Diecast #165: No Man’s Sky, Mankind Divided, Harry Potter”

 


 

Death Road to Canada

By Shamus Posted Friday Aug 26, 2016

Filed under: Spoiler Warning 108 comments


Link (YouTube)

To be totally honest, I really like episodes that I’m not in. Maybe it’s because I haven’t already lived through it so everything is a surprise, or maybe the show is funnier without all my bloviating. Campster and Josh did a pretty good job of making this fun and hilarious. Also, note that Campster is the one playing this time around, and Josh is spectating for once.

Anyway. This game just went on my Steam wishlist.

 


 

Ruts vs. Battlespire CH23: Abandon Every Hope

By Rutskarn Posted Thursday Aug 25, 2016

Filed under: Lets Play 94 comments

BETHESDA OFFICIAL FAQ: BATTLESPIRE (COMING IN 1997)

Q: Is it going to have as many bugs as Daggerfall?

A: Ha. Not this time. Battlespire is just entering preliminary beta testing and will not ship until it is bug-free.

 

RUTSKARN UNOFFICIAL FAQ: BATTLESPIRE (RECORDED 2016)

“I looked, and there before me was a pale horse. Its rider’s name was Death, and Hell followed close behind him.”

 

My internet’s been out for two weeks. I’m not saying that’s Battlespire‘s fault. I may have blamed it, in a moment of weakness, but I’m also not saying that it’s intelligent enough to hear my outburst through my microphone–and I am not claiming that a videogame can recognize, contextualize, deliberately provoke and thoroughly enjoy human pain. That would be silly.

The exorcist agrees with me.

I didn’t bring any new screenshots with me today–I’m not quite ready to move on. Technically, I haven’t made any progress since the last session. Which is not the same as saying I haven’t played the game; I’ve played it for hours. I just haven’t progressed.

I haven’t saved my game in two weeks. And there’s a damn good reason for that, as I’m about to share. It just so happens I’ve entered the No Scum Zone.

Allow me to explain.

Continue reading ⟩⟩ “Ruts vs. Battlespire CH23: Abandon Every Hope”

 


 

Ding 45!

By Shamus Posted Wednesday Aug 24, 2016

Filed under: Landmarks 101 comments

Here we are. Halfway to fifty. That’s terrifying. Fifty is an age for old people. I can’t be old people. Can I? It’s right there in my last name: NOT OLD!

Last year I was worried I might have glaucoma. I finally got around to making that eye doctor appointment I talked about. It turns out I’m fine. I’ve just got a really goofy, non-standard optic nerve.

This wasn’t a bad year. I was nominated for a Hugo award, became a finalist, and then didn’t win. While a win would have been a nice boon, I’m thrilled any time recognition for my work reaches beyond this humble site.

I released Good Robot. It wasn’t a huge success, but it felt good to bring a project all the way to market. Also, I can now go around calling myself an indie game developer, and I’m told that’s really hip with the young people or whatever.

My oldest daughter RachelYou might recognize her as the one who edits the podcast. moved out this year. That’s a bit of an emotional gut-punch, but it’s gratifying to see someone I helped make turn into a capable, confident, motivated adult with goals and skills.

I lost my weekly column at The Escapist. I loved that gig. They were easy to work with and it paid well. A lot of you folks pitched in on Patreon to help soften the blow. Have I said thanks recently? No? Well thanks. I love being able to keep up with basic needs like food, shelter, broadband internet, and graphics hardware.

So goes another year for me. Also Happy Birthday to Stephen Fry, Hideo Kojima, and John Green.

 


 

My No Man’s Sky Play-Through is Broken

By Shamus Posted Tuesday Aug 23, 2016

Filed under: Video Games 243 comments

This was originally going to be one of my weekly columns and was going to rebut some of the nasty things people have been saying about No Man’s Sky. If you’re clever enough to read the post title, then you’ve probably figured out why that isn’t happening.

In No Man’s Sky you hop from system to system. Along the way you visit these Atlas space stations where you get a bit of story text, an Atlas Stone, and a pointer to the next station. That pointer is important, because it’s the only way you’re going to find these rare Atlas stations in this sea of stars.

The Atlas stones are also important. You need ten of them to complete the main quest of the gameOr at least, the most central and obviously presented quest.. Of course, the game doesn’t tell you this. No, it just dumps this apparently useless object into your inventory without explanation. You don’t know you need it, but you do know it’s worth a small fortune. If you’ve been following the story of this game you’ve probably heard that the inventory system is excruciatingly limited and that you’re always starved for space to store things.

If you’ve played a videogame before, then you probably know that when you give a player a high-value object with no functional purpose as a quest reward, then the most likely thing they’ll do is sell it. Particularly if they’re starved for inventory space. And especially if you give them ten of the damn things. And especially especially if they don’t stack. That’s basically RPG shorthand for, “THESE THINGS ARE COMMON QUEST REWARDS. SELL THEM FOR MONEY!”

Continue reading ⟩⟩ “My No Man’s Sky Play-Through is Broken”

 


 

Diecast #164: Looking Ahead, Inside, Quadralateral Cowboy

By Shamus Posted Monday Aug 22, 2016

Filed under: Diecast 140 comments



Direct link to this episode.

Hosts: Josh, Shamus, Campster.

Episode edited by Rachel.

Heads up: No Spoiler Warning this week. But! Josh and Chris are working on something fun that might hold us over.

Show notes: Continue reading ⟩⟩ “Diecast #164: Looking Ahead, Inside, Quadralateral Cowboy”