Sean Sands has an article over at The Escapist titled Sink the Pirates. It’s a pretty good read. It’s more of suggestion that pirates should be sunk as opposed to a list of techniques to sink them. Specifically, it says that game journalists need to stop talking to pirates as if they were taking part in some sort of roundtable discussion. In the same way that reporters don’t find some car thieves to interview when talking about a rash of auto theft, they should stop inviting pirates along to give them equal air time.
I think this problem extends beyond piracy to a lot of computer-related mischief. If someone smashes up park benches and playground equipment for chuckles, reporters don’t seek out other vandals to get their perspective on the issue. Everyone comprehends the ethics and they don’t care (beyond idle curiosity) why the deed was done. But if this same sort of activity takes place on a computer network, with a hacker making some virus to destroy computer systems and data for fun, then all of a sudden we need to have protracted conversations with hackers and get all touchy-feely with their justifications and motivations and speculate about “what we can do”. (Hint: Secure your network, teach your personnel good security habits, make backups, and press charges if you manage to catch one of the little buggers. As with crime in the physical world, self-protection usually beats deterrence.) Continue reading 〉〉 “Sink the Pirates”
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