Spoiler Warning Season 2×15:
The Cure, and Heavy Metal

By Shamus Posted Tuesday Jun 22, 2010

Filed under: Spoiler Warning 218 comments

Hello, person from the future. This space used to have an embed from the video hosting site Viddler. The video is gone now. If you want to find out why and laugh at Viddler in the process, you can read the entire silly story for yourself.

At any rate, the video is gone. Sorry. On the upside, we're gradually re-posting these old videos to YouTube. Check the Spoiler Warning page to see the full index.

As I mentioned in the episode, you can get the original Fallout from Good Old Games for just six bucks. (Actually I think I said five, which means I fell for the one-penny-less trick. CURSE YOU MARKETING!) I already owned the game, but I had problems installing it. Rather than muck about looking for workarounds I just bought it again. The version on sale at GoG didn’t have any of the old legacy issues. Plus, it came with:

* A PDF of the manual.
* The Fallout Bible. (Which, to be fair, is available for free. So don’t go running off to buy the game if that’s all you want.)
* The original soundtrack
* The in-game soundtrack? Which is different in some way I assume?
* A smattering of other loose items like wallpapers and such.
* The game. A rather important item, that. It should work on your fancy new future computer.

It doesn’t come with any DRM though, so you’ll have to provide that yourself. I’ve been forcing myself to find a random CD and put it in the drive when I want to play so I don’t feel like a criminal. Maybe if you’re using a laptop you can just refuse to play when you don’t have a net connection?

I found The Pitt hard to deconstruct because I haven’t played it myself. We were sent by Werner to free slaves, but the guy who sent us was talking about smuggling in a weapon. So was getting captured part of the plan? And what are we supposed to be doing? In this episode we gathered ingots and then fought in the arena for our freedom, but I wasn’t clear on what that was leading to. I guess it will be revealed when we get to Asher, but at this point I have no idea what Werner was expecting us to do in here.

 


 

Dance Dance Revolution:
Learning To Push Buttons

By Shamus Posted Monday Jun 21, 2010

Filed under: Game Reviews 128 comments

ddr_splash.jpg

I’ve been learning to play Dance Dance Revolution. I know this isn’t my usual type of game to review, but it’s been a very interesting process.

I needed a couple of weeks to get over the whole “getting in shape” aspect of the thing so that I could play more than a handful of rounds in a row without needing to stagger away and stave off a heart attack. Now I’m to the point where I can play for a half hour or forty five minutes at a stretch and I can focus on actually learning to play.

Continue reading ⟩⟩ “Dance Dance Revolution:
Learning To Push Buttons”

 


 

And Now a Message From Lord Vader…

By Shamus Posted Sunday Jun 20, 2010

Filed under: Notices 27 comments

fathers_day.jpg

It’s Father’s Day already? That’s not true! That’s impossible!

 


 

“Premakes” The Empire Strikes Back (1950)

By Shamus Posted Saturday Jun 19, 2010

Filed under: Movies 23 comments

I liked the Original Empire Strikes back, before Lucas got his hands on the series and ruined the whole thing with his fancy special effects and technicolor glitz:


Link (YouTube)

And I can’t believe he cast Harrison Ford as Han Solo! WTF? I mean, did he even SEE the original?!? And don’t get me started on how Princess Leia’s costume looked NOTHING like a stewardess.

Kidding aside, this is a very interesting arrangement of clips. The author has a whole series of these “premake” trailers, and it’s amazing how well he’s made them fit. The Ghostbusters one (starring Bob Hope, Dean Martin, and Jerry Lewis!) is also good for a grin.

 


 

Experienced Points: E3 Killjoy 2010

By Shamus Posted Friday Jun 18, 2010

Filed under: Column 101 comments

In this week’s column I bring some words of caution to a few of the hyped games at E3, although I’m not sure they’re needed. I think a lot of people were already skeptical of these games, not to mention the new motion controls.

There are some games I’m looking forward to, but almost all of them are aiming for 2011. (And I’m sure some of those will slip to 2012.) Portal, DC Universe Online, Star Wars The Old Republic, Mass Effect 3. Usually E3 feels like a preview for the holiday season, but this year it feels like a preview for next year. Although, I haven’t run the numbers. It’s entirely possible the distribution of release dates is the same, but my interest level isn’t.

About the only thing I care about right now – and I’m aware of how strange this sounds coming from me – is Fallout Vegas. It goes something like this:

New Vegas will be a disaster, just like Fallout 3.

But this game is by Obsidian.

But Obsidian has a reputation for shoddy work and bad endings.

But they seem to be saying all the right things in interviews.

But the trailer was an insult to the series.

But the trailer is just for FPS fans and not for RPG fans.

But Alpha Protocol seems to suffer from a lot of classic Obsidian problems.

But since both games were under development at the same time, this game must be coming from a different group of people.

This can’t save it from the prevailing console-itis.

But it will be using the established PC-focused Bethesda tools.

Which always seem to produce buggy games.

But this is a refinement of existing tech, not an overhaul, so they’re building on established tech, which you are always saying is the key to success!

…and so on. This could go either way. It’s simply too close to know how it will turn out. It’s like the pod race in Phantom Menace, except I care.

 


 

Stolen Pixels #204: Alpha Etiquette

By Shamus Posted Friday Jun 18, 2010

Filed under: Column 72 comments

Here is a bit about the Alpha Protocol dialog system.

I need to keep playing this game before I can review it. One minute I’ll be thinking, “This game is okay. I don’t know what people are complaining about.” Ten minutes later, “This game sucks. I don’t know what people see in it.”

The most distressing problem is the save system. It’s checkpoint based, even when you’re at your hideout. I get back to the safe house and it checkpoint saves. Then I do some leveling up, buy some equipment, and arrange my gear. Then I want to quit. The only save option is “save last checkpoint”, which – if I’m understanding it – means I’d be saving the game state of when I arrived at my base. If I want to save all that fussing about, I have to start a new mission.

The other problem is that I can’t make any sense of how the save slots work. I finished the first act of the game, and then I needed to start a new game to make the previous comic. Just to make sure, I saved my game in two different slots. Later I wanted to return to that save, but both slots were overwritten with autosaves or something. They were gone, and I ended up losing about an hour and a half of progress. You don’t name your character or anything, so if you’ve got two different play-throughs going you can’t tell their saves apart, even if you can keep them from somehow overwriting each other. This is a significant flaw in a game designed around the idea of multiple replays.

Pretty classic Obsidian craftsmanship so far.

 


 

Upgrading to WordPress 3.0

By Shamus Posted Thursday Jun 17, 2010

Filed under: Notices 31 comments

The plan for this evening: I’ll be upgrading this site to WordPress 3.0, which is the software that runs this blog. The site may break, go down, show up with the wrong theme, give off a foul odor, or otherwise fail to properly dispense entertainment.

EDIT: All done. I’m sure you’ll let me know if you see anything amiss.

EDIT 2: You can’t see it, but the administration interface is kind of nice in a “oooh, slightly different shade of gray!” sort of way. The WP site claims there are tons of new features and 1,200 bugfixes. It all feels exactly the same to me. I don’t think I could even tell you a single new feature they’ve added in the last two years that I’ve used or even noticed.

That sounds like a complaint, but it’s actually praise from an engineering standpoint. It means they’re adding features without obfuscating existing features and cluttering up the interface. They’re growing the system without falling into the MS Office school of overbearing kitchen-sink featurism.

EDIT 3: Okay, I just spotted an outstanding feature. I read all comments in one big moderation queue, because if I manually visited each thread I’d never be able to keep up. The disadvantage is that I would just see all comments in chronological order without any indication of how they might be threaded. I’d see a comment like, “I can’t see how that could ever happen”, and have NO IDEA what they were talking about. I’d have to visit the post and scroll down to see the structure of the conversation. Now replies indicate when they are replies, and even have links to the parent.