Sims 4 Overthinking: The Kitchenette

By Bay Posted Friday Dec 29, 2023

Filed under: Epilogue, The Sims Overthinking 8 comments

Logan, Kelly, and Michael all come back from their week long trip with much clearer heads. The drive from their house to the Grand Canyon clocked in at about sixty hours of driving total. Kelly and Michael took turns driving, with Logan subbing in as a backup, so luckily they didn’t waste time with hotels along the way. All in all, they spent three whole days in the car, broken up with four days at the Grand Canyon. During the drive and some of their many hikes, they planned what to do with the house.

All three of our family members are sick to death of holidays including carrying plates of food up and down the stairs. The year they lost the whole dish of mashed potatoes to a fumble is still a sore spot for them. A kitchen upstairs would be much smaller, but gone would be the days of joking about installing a dumbwaiter. The new laundry room would be hilariously in the way of their ideas, but that could be fixed. The beautiful double door they got cheap would need to come out for something slimmer, but if they did that they’d have room for a galley kitchen. Doing that already, they could arguably make room for the kitchen by slimming down the laundry room…

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Wednesday Action Log 12-27-23

By Issac Young Posted Wednesday Dec 27, 2023

Filed under: Epilogue, Action Log 15 comments

I played more Tears of the Kingdom, regrettably. The gameplay and side quests keep drawing me back in, but if I have to listen to one more NPC insist that ‘Zelda’ was just here I’m going to eat a shoe. At the point I am at, Link knows very well that who they saw wasn’t Zelda, but yet says nothing. Even in cases where things ‘she’ said is actively slowing him down.

Not to mention, that to implement these rules, the game has a hundred and one places that if you step wrong, an NPC yells at you and magically teleports you away. This happened occasionally in Breath of the Wild, but in Tears of the Kingdom it’s become relentless. There are some places it makes sense, but some of these zones are so large you can be doing something completely unrelated and the game teleports you away to slap you on the wrist. The teleporting itself is annoying, tedious, and bad enough, but to then be told off (as the princess’s personal protector, who outranks every single one of these idiots) is enough to make one want to strap a rocket to them. Not that the game would allow for that. Oppressive nitwits.

What are you guys playing?

 


 

SWTOR: Rix’larril’an of the Ascendancy – Christmas 2023

By Paige Francis Posted Monday Dec 25, 2023

Filed under: Epilogue, Paige Writes 7 comments

Merry Christmas from Star Wars: The Old Republic; Rix’larril’an of the Ascendancy!

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DM of the Rings Remaster LI: The Tenacity of Greed

By Peter T Parker Posted Sunday Dec 24, 2023

Filed under: DM of the Rings Remaster 11 comments

The saying is, “No honor among thieves”, but I think it applies just as well to the other character classes. I would not be shocked at all to find a paladin and a cleric arguing over which one of them gets to pry the gold fillings from the teeth of their recently slain companion, and if they are obliged to resurect him afterwards.

Originally players did this because the rules only awarded experience points when they acquired treasure. The rules have since been revised, so now people are free to act this way out of naked greed.

-Shamus, Monday Jan 15, 2007

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Sims 4 Overthinking: The Decade Procrastination

By Bay Posted Friday Dec 22, 2023

Filed under: Epilogue, The Sims Overthinking 16 comments

The next step to installing the laundry room is to put in tile. They’d both commented a hope to avoid the work and expense, but the idea of a unlucky laundry room flood including carpet has set them straight. They were both lying about not wanting to do it anyway.

Kelly and Logan have been both complaining about the workload of the project, but neither of them are actually excited for it to be over. Despite the kicked up dust and questionable old paint they’re having to reckon with, it’s at least something to do. It’s summer now, and Logan won’t be back in school for months. Last summer he was depressed, something he’d never really grappled with before, and mostly was holed up in his room. Now, spending time with his mom and getting something done feels good. He really doesn’t want the list of tasks to end.
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Wednesday Action Log 12-20-23

By Issac Young Posted Wednesday Dec 20, 2023

Filed under: Epilogue, Action Log 15 comments

This week I’ve gotten sick again and played Tears of the Kingdom. I’m liking the building so far and the weapon fussing is nice, but the old shrines and robots disappearing is kind of weird. There is probably some dialogue about it somewhere but I haven’t found it. I have a bad habit of not talking to NPCs.

I like the new shrines. With the new abilities the shrines are more open ended and creative rather than linear.

I appreciate that there are dungeons…but the one I did was pretty short (At about the length 2-3 shrines). The ability reward you get from dungeons also seems worse and harder to use than the last game, at least the one I got. Maybe the others are better. I plan on playing more but at this moment I’m to busy not wanting to be sick to get anything done.

Next Wednesday will be after Christmas, so Merry Christmas/Holidays to you.

What are you guys playing?

 


 

SWTOR: Rix’larril’an of the Ascendancy 2.02 – Legends of the Wall

By Paige Francis Posted Monday Dec 18, 2023

Filed under: Epilogue, Paige Writes 6 comments

“THE Wall” bears a strong resemblance to every other “wall” that delineates a separate area in the Kaas City vicinity. More of a staging area and choke point than a fortress or defense, “The Wall” is nonetheless more fully populated than any previous area beyond the actual city edges we have visited. Shuttles, med tents, multiple squads of soldiers, and even a few Sith have taken up residence in various areas; although they mostly seem to be waiting for someone else to do something. Watcher Two told us to look for three individuals at “The Wall:” Captain Sarnova, the commander of an elite squad of shock troopers sent to infiltrate Lord Grathan’s compound; the duty officer in charge of the ravine crossing leading to Grathan’s front yard, and a Sith Acolyte called Sandor, who will relate recent intelligence on a Separatist group that Intelligence has typically dismissed. I would rather deal with the military; unfortunately a young man in a Dromund Kaas military uniform and carrying a lightsaber approaches me as I leave the speeder pad.

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