Half Time CH1: No Quarter

By Rutskarn Posted Tuesday Sep 29, 2015

Filed under: Lets Play 70 comments

Hey, folks, Rutskarn here. I think we can all agree that the one thing really missing on this blog–the one subject you’d demand a website called Twenty Sided cover–is the world of professional sports. With that in mind, may I present my foray into the first videogame adaptation of Blood Bowl.

“Congratulations, lad,” said McGurrt, “you just bought yourself a Blood Bowl team.”

I live a fast-paced life with little room for complications. That morning, I had followed a train of logic that followed: I needed money. Sports teams make money. This sports team was very cheap for probably no reason in particular. To learn any other details before signing the contract would be not only irresponsible, but inconsiderate towards the feelings of others, particularly: Vicker the Shark, Tomag Loansemdollar, Zigler the Shark, Knee Breakin’ Frank, Dickie the Shark, and Mr. I Will Kill All Deadbeats, Esq, whose interests rates were fantastic thank you very much.

“Something the matter?” said McGurrt. “You look worried.”

“What? No. Why would I be worried?”

“I don’t know. I mean, you haven’t even seen them yet.”

“Exactly!”

It turns out I’m not very good at spotting red flags.

Continue reading ⟩⟩ “Half Time CH1: No Quarter”

 


 

Experienced Points: Why Do I Need to Restart the Game?

By Shamus Posted Tuesday Sep 29, 2015

Filed under: Column 46 comments

My column this week answers the question posed by the title, which means the Title Police can piss off and can’t refer to it as “clickbait”. (Seriously, the Title Police have become almost as annoying as the clickbaiters by this point. But that’s a topic for another day.)

This is yet another topic where you can go an inch deep or a mile deep, and you still won’t hit the bottom. It all depends on how much technical knowledge you demand of your audience. On the Escapist, I tried to keep things broad and accessible for general audiences.

But let’s look a little deeper:

Continue reading ⟩⟩ “Experienced Points: Why Do I Need to Restart the Game?”

 


 

Diecast #122: Drew Karpyshyn at BioWare, Destiny, Assassins Creed, D&D

By Shamus Posted Monday Sep 28, 2015

Filed under: Diecast 149 comments



Hosts: Josh, Rutskarn, Shamus, Campster. Episode edited by Rachel.

Show notes: Continue reading ⟩⟩ “Diecast #122: Drew Karpyshyn at BioWare, Destiny, Assassins Creed, D&D”

 


 

Bad and Wrong Music Lessons: DAWs

By Shamus Posted Sunday Sep 27, 2015

Filed under: Music 35 comments

“DAW” stands for Digital Audio Workstation, and is a somewhat sloppy term used to refer to all the various programs people use to make music. It’s sloppy, because the term “audio” can efer to a lot of non-musical work. Or it could be the program you use to mix all the sounds of the real-world instruments you played with your fleshy human hands. Or it could mean – as in my case – the program used to make all the instrument sounds, map their notes, and mix them together. In any case, for our purposes here when I say DAW I mean “the thing I use to make a song on the computer”.

In the past few entries I complained about Magix Music Maker, my DAW of choice. Several people suggested I give LMMS a try. I did, and now I’m really conflicted.

Continue reading ⟩⟩ “Bad and Wrong Music Lessons: DAWs”

 


 

Kerbal Space Problems: It’s over!

By Shamus Posted Friday Sep 25, 2015

Filed under: Notices 47 comments

EDIT: Thanks for watching. We’ll hopefully upload the whole thing to YouTube later this week for those of you who missed it.

Original post:

Today at 6pm Eastern US time, we’re going to play Kerbal Space Program. Well, Josh is going to play KSP, and I’m going to watch. And so are you. Yes, because this will be his first time playing the game. If you’ve never played the game before, it will be an instructive experience to help you get started. If you have played the game, it will allow you to to experience the feeling of smug superiority you get from watching someone else fail at something you understand.

KSP was one of my top picks of 2013, and I still come back to it once in a while. I can’t wait until Josh uncovers all the problems that explain why the game is probably actually horrible and everyone should feel bad for liking it. Because that’s his job. The stream will be live here when the event starts:

http://www.twitch.tv/spoilerwarningshow

If you are irresponsible and have Flash enabled then this countdown timer should show when the event starts:

If not, you’ll have to do the math yourself. Good luck!

 


 

The Altered Scrolls, Part 8: No Fair Fights

By Rutskarn Posted Friday Sep 25, 2015

Filed under: Elder Scrolls 113 comments

As I discussed last time, the series' abstract dice-rolling combats feltâ€"with the advent of more precise graphics and more engaging action-game contemporariesâ€"increasingly alienating and unsatisfying. There was always something reasonably abstract about a failed sword swing in a crudely-rendered 2D game, something that took the sting out of a wimpy failure, but players could now see that they were holding up their end perfectly; when they clicked the mouse, they saw their spear go right the enemy's bean, dead on the money. Hearing that damnable teeth-grinding whff that signaled a wasted attack felt like getting punished for something that was the character's fault, not the players'. As far as cardinal RPG sins go, creating a deliberate and hostile disconnect between player and character ranks highly.

Morrowind was just about the last videogame that hadn’t learned this lesson: if you're gonna roll dice, roll dice. Asking players to successfully perform a task and then rolling to see if it succeeds is just frustrating and obnoxious. This mishandling, compounded with the game’s rather stern beginning, makes for a very unpleasant and ragged start to the game.

This is the city of Vivec. It is inconveniently large and complicated, like many towns in Arena and Daggerfall. Unlike these towns it is designed purposefully and characterfully.
This is the city of Vivec. It is inconveniently large and complicated, like many towns in Arena and Daggerfall. Unlike these towns it is designed purposefully and characterfully.

There’s only one reason this combat is bearable at all, and it’s this: the game provides the tools to make failure rare or nonexistent. Let's talk about all the level scaling Morrowind didn’t have.

Continue reading ⟩⟩ “The Altered Scrolls, Part 8: No Fair Fights”

 


 

Mass Effect Retrospective 15: Change Happens

By Shamus Posted Thursday Sep 24, 2015

Filed under: Mass Effect 291 comments

I don’t hate Mass Effect 2. It’s not a horrible game. I know people find this hard to believe, because I’ve spent so much time complaining about it. People look at the sheer volume of negative words I’ve put out and assume I’ve got this burning vendetta against the game, or that I think it’s the Worst Thing Ever.

Often when I do this sort of long-form analysis people will respond with “Why are you so angry?” and “Why did you write a book-length tirade about this?” I think this is a side-effect of the common “nerd rage” shtick that some critics do. People see something critical and they just assume it’s supposed to be performed in the voice of a spittle-spewing madman.

But if you look you’ll notice this series isn’t filled with outraged hyperbole, profanity, or personal attacks against the developer. I’m not making demands, claiming that I’ve been wronged, or accusing anyone of fraud. Yes, it’s negative, but it’s not outrage. If your mechanic tells you that your alternator is busted, he’s not saying you have THE WORST CAR EVER and that YOU ARE DUMB FOR OWNING IT. He’s just telling you why it doesn’t work.

That’s what this series is. We’re opening up the hood on Mass Effect 2 and finding things that don’t work.

Continue reading ⟩⟩ “Mass Effect Retrospective 15: Change Happens”