Arkham City Part 16: Batman v. Rubble

By Shamus Posted Thursday May 11, 2017

Filed under: Batman 64 comments

As Batman punches his way into the steel mill, Clayface-Joker gives a televised speech to his goons, who don’t know about the “two Jokers” gag. To them (and to the player) it looks like Joker has been fully cured. Since Harley Quinn stole the cure a couple of scenes ago, it’s reasonable to expect he would have used it by now. But there is a little clue for the player if they stick around and watch the entire speech instead of jogging off to give free naps to the next batch of goons. At one point the view shakes as the cameraman coughs, and the cough is clearly Joker’s voice.

Batman has to open some doors, climb over some puzzles, punch some goons, ambush some snipers, and generally engage in the sort of stuff that makes this game so fun to play. Near the end of the obstacle course Batman runs into Harley Quinn, who has been bound and gagged in a side-passage.

The game doesn’t make it at all clear what happened. Did Joker tie her up for laughs? Which one? And why?

For the record: Batman isn't hitting Harley in this shot. He's just pulled a piece of tape off her mouth so she can give us exposition. Sadly, she doesn't explain how she got here, which is kind of important for understanding the story.
For the record: Batman isn't hitting Harley in this shot. He's just pulled a piece of tape off her mouth so she can give us exposition. Sadly, she doesn't explain how she got here, which is kind of important for understanding the story.

Continue reading ⟩⟩ “Arkham City Part 16: Batman v. Rubble”

 


 

Zenimax vs. Facebook Part 2: The 5 Problems Of VR

By Shamus Posted Tuesday May 9, 2017

Filed under: Column 88 comments

Disclaimer: Like I said at the start of this series, I am not a lawyer. This is a complicated case and I am not an expert on the law, VR, or corporate contracts. I’m working with incomplete records of complex events where there was often more than two sides to every story. I’ve done what I could to be accurate, but series is intended as opinion and commentary, not authoritative historical record.

VR is a strange thing. For people who haven’t tried it, it’s natural to assume this is just another technological advance like plasma screens or surround sound. They think this is just the next step up in fidelity.

This is not the case. VR is as different from looking at a screen as a screen is different from a radio. VR engages parts of the brain that aren’t really involved or excited by traditional screen experiences.

Presence

A screen grab of the VR demo at Valve in 2014. This is back when they were still using the Oculus Rift, before they developed the Vive, their own competing headset.
A screen grab of the VR demo at Valve in 2014. This is back when they were still using the Oculus Rift, before they developed the Vive, their own competing headset.

A notable example is one that Valve was offering in its VR labs in 2014. In the demo, the user would find themselves standing on a narrow stone platform floating in a vast open space. The space wasn’t even designed to look real. The skybox was comprised of old webpages. The platform texture looked like something out of Half-Life 2. If you looked at this on a traditional screen it would be incredibly boring. It looks like “Baby’s First Game Level”. It’s cheap and dull and you wouldn’t give it a second look.

But in VR this stupid box room can be a visceral experience. If you’re at all nervous around heights then you’ll probably catch your breath, feel your knees lock up, and have an intense desire to grab onto something solid. You know you’re in a VR lab and you know it’s just a simulation, but the input reaches deep down and tickles the atavistic parts of your brain. You can see a similar idea at work in the Fear of Heights VR demo. While FoH makes for a better demo to watch, I think the Valve demo makes the more dramatic case for VR, since it accomplishes the same effect using only rudimentary visuals. It manages to convince you using unconvincing graphics, thus driving home just how different it is from traditional screen experiences.

This feeling of “being there” is called presence, and it’s only possible in VR. This effect isn’t a novelty. It persists, even in people who use VR regularly.

Continue reading ⟩⟩ “Zenimax vs. Facebook Part 2: The 5 Problems Of VR”

 


 

How Many Words?

By Shamus Posted Sunday May 7, 2017

Filed under: Landmarks 62 comments

I have been doing this site for a dozen years, but the question didn’t occur to me until now. I noticed the three-year anniversary of my Patreon campaign was coming up and I was looking for a way to quantify my overall output. The question is:

How many words do I write in a year?

Of course, this number will go up and down from year to year. Some years my big project is a comic that will naturally be more image than words. Other years I end up posting most of my words on the Escapist. Sometimes I’ll focus on video content and sometimes I’ll lose my mind and write over a hundred thousand words about one videogame franchise.

But still. Even if I don’t have a convenient way to measure stuff I’ve done for other sites, we ought to be able to get some sort of handle on how many words I write on this site, right? I mean, I’ve got the database right here. (You can’t see it, but I’m holding up the database and gesturing with it right now.) That should have all the information we need.

I suppose the first step is to filter out the stuff not written by me. To date, 5,025 posts have been published on this site. (This includes posts you haven’t read yet, like the future entries in my Arkham City and Zenimax vs. Facebook series.) 321 of them have been written by other people, and the remaining 4,704 posts were written by me. So all we need to do is get a word count on those posts and we’ll have what we need, right?

Well…

Continue reading ⟩⟩ “How Many Words?”

 


 

What Are You Playing These Days?

By Shamus Posted Friday May 5, 2017

Filed under: Video Games 285 comments

This was going to be my first impressions on Diablo III. Yes, 5 years after Diablo III was released I suddenly got the urge to see what the fuss was about.

It all started when I watched Joseph Anderson’s critique of the expansion and I saw how some of the late-game combat worked and how some of the skill trees operated. I started thinking that maybe there was enough complexity to be worth a look. My initial impression of the beta back in 2012 was that Diablo III was very pretty, but hopelessly dull and shallow. Also the “always online single-player” was pretty off putting. It still is. I guess the $20 price tag for the base game made the decision a little easier.

As I played, my “first impressions” post grew into a mini-review, which grew into a full review, which then expanded into analysis, which made me think that maybe this isn’t the kind of thing I ought to dash out over the space of a day and a half. That’s probably for the best anyway. Making something thoughtful and analytical is usually better than just blurting out the first 1,000 words that come charging out of the atavistic crevices of my brain. But this does leave me without a post for today.

So let me ask a question that’s pretty much always on my mind: What are you folks playing these days?

I don’t mean “what mobile game are you using to kill time while waiting for the bus”. I mean what game is really consuming your thoughts and attention in your free time? Or if you don’t have enough free time, what game would you spend it on if you did? Old stuff? New stuff? AAA stuff? Indies? Platformers? Shooters? Shooters? Visual novels? Is all of the time going into one title or are you splitting your attention between multiple games? There’s a really big world of games out there these days.

For me:

Primary: I’ve been playing the new 0.15 update for Factorio. It’s a pretty big improvement across the board, but after several hours I’ve only just begun to get a feel for the new content.

Secondary: I’ve also been playing Diablo III. I can’t decide if this is the best terrible game I’ve ever played, or the worst awesome game I’ve ever played. Nothing is an accident here. Blizzard made exactly the game they wanted to. But the game they wanted to make keeps deviating from the game I expect in strange ways.

 


 

Arkham City Part 15: Sniper, No Sniping!

By Shamus Posted Thursday May 4, 2017

Filed under: Batman 83 comments

Batman emerges from the GCPD building and heads for Joker’s Steel Mill to recover the cure for t-NOPE! It’s time for another distraction!

Helicopter

The news helicopter, just before it takes a missile.
The news helicopter, just before it takes a missile.

Vicki Vale is just outside the police building in a helicopter, shining her spotlight in Batman’s eyes like a dingbat. Joker has got his hands on some rocket launchers by this point, and so he has his men shoot her down. The tail is blown off of her helicopter and she goes spinning out of control, flying out of the player’s view.

Judging by where she lands, the pilot evidently flew this half-a-helicopter over several rooftops, gaining altitude in the process. He was then able to descend straight down and land on a patch of highway in a small canyon of crumbling buildings. And then it exploded, burned to a crisp, disintegrated the pilot, and left Vicki Vale with black smudges on her face and very slightly disheveled hair. The aircraft and all of her gear exploded, but she’s still holding her cell phone which means she can still somehow maintain her live feed.

Snipers have converged on her position. I have no idea how Joker’s goons got here. This part of the city is flooded, so the only way to get around is by either swimming in the freezing water or gliding overhead using your superhero cape, and I’m going to assume those options aren’t available to Joker Goons #151 through #155.

It’s silly, but this segment serves a purpose. Several actually.

First, we need to slow Batman down a bit. The player thinks that Joker has the cure and that Batman will die without it. Naturally the worry is that he won’t leave any for our hero. The next time we see Joker it will be Clayface-Joker, looking healthy. It might feel a little strange if we go directly from the Freeze Fight to our confrontation with Joker. The writer needs to create some space in the minds of the audience for the Joker to be “cured”.

Continue reading ⟩⟩ “Arkham City Part 15: Sniper, No Sniping!”

 


 

Nan o’ War CHX: Vince Neil’s Tatuado

By Rutskarn Posted Wednesday May 3, 2017

Filed under: Lets Play 54 comments

I’ve started a new job, which is good. But I haven’t played any more Blood and Gold: Caribbean!, which is bad. But I have just enough time to write a post. But I’ve run out of screenshots. But I have some I’d taken, but never used. But I don’t have much to say about them.

I think I’ve worked out a compromise. Today, I’m going to post my leftover screenshots of Blood and Gold: Caribbean! And on an entirely unrelated note, I am going to tell you about Vince Neil’s Tatuado.

Because no-one else will.

Continue reading ⟩⟩ “Nan o’ War CHX: Vince Neil’s Tatuado”

 


 

Zenimax vs. Facebook Part 1: The Troubled History of VR

By Shamus Posted Tuesday May 2, 2017

Filed under: Column 64 comments

Back in February of this year, a Texas jury awarded half a billion dollars to ZeniMax in the long-running Zenimax vs. Facebook case. Half a billion bucks is a lot of money, even for these titans. Zenimax is of course the parent company of Bethesda, of Skyrim and Fallout 4 fame. Facebook owns Oculus, the former darling of the VR headset scene. So while in court this was a fight between Zenimax and Facebook, to the gaming community this was a fight between “Bethesda” and “Oculus”.

I don’t really care about the petty slap-fight between these two gargantuan companies as they bicker over a pile of money neither one of them needs or knows what to do with, but there are some really interesting side-arguments going on here about source code and VR.

Continue reading ⟩⟩ “Zenimax vs. Facebook Part 1: The Troubled History of VR”