Doing Batman Right 2: The Core

By Bob Case Posted Wednesday Nov 1, 2017

Filed under: Batman 148 comments

Last week I wrote about Batman’s potential for variety. Variety thrives best when anchored to a strong core, and Batman has a strong core. You have the suit, the logo, the batcave, the batmobile, Alfred, and the rogue’s gallery. Add to that the various ephemera: sometimes there’s Robin, sometimes not, sometimes the gadgetry is emphasized, sometimes not, sometimes Batman is more of a conventional superhero and sometimes it’s something more like a detective story.

That’s the practical core of Batman, but there’s also a moral core. And it’s not the no-killing rule, if that’s the thing you just thought of. In case you haven’t already read it, Shamus wrote some good stuff on that. To me the moral core of Batman is the acknowledgment that Batman is a vigilante. Many or even most superheroes are vigilantes in practice, but their narratives rarely acknowledge that. In Batman, or at least Batman at its best, it’s written into the story somehow, even if it’s only in the background.

Every American probably has their own thing about this country that especially bugs them. In fact, I have several. But our collective infatuation with vigilante fantasies is at or near the top of my list. I can personally tell you that my heart sank a bit when I learned they were rebooting the Death Wish franchise. And yet I’m a big Batman fan. So what gives? Part of it is that Death Wish protagonist Paul Kersey doesn’t have a grappling hook, or even a cape. But the bigger part is that Batman at its best handles the vigilante subject in the right way.

To cite an example, I’ll tell you about my personal favorite Batman work, out of all the comics and movies and shows and games. My personal favorite Batman work is the 2008 Christian Bale/Christopher Nolan/Heath Ledger one: The Dark Knight.

I'll probably get flamed for this, but I actually thought Heath Ledger was quite good as the Joker.
I'll probably get flamed for this, but I actually thought Heath Ledger was quite good as the Joker.

Are you disappointed to read that? I’m a bit disappointed to write it. When I want back through all my various Batman stuff, I was hoping that I could claim that some obscure comic or episode of the animated series or something was my favorite. Instead, I had to pick the Batman thing that’s probably attained more mainstream success and critical acclaim than any other.

Continue reading ⟩⟩ “Doing Batman Right 2: The Core”

 


 

This Dumb Industry: The Secret of Good Secrets

By Shamus Posted Tuesday Oct 31, 2017

Filed under: Column 180 comments

This week, my former editor at the now-defunct Escapist said:

Like a lot of the questions I tackle here, this started off feeling like a nice softball column where I could compare good secrets (perhaps the hidden areas in Portal) with bad secrets (like the obvious puzzles in Skyrim) without having to do too much thinking. But then I started asking myself: What are we talking about when we say “secret”? Are we talking about hidden areas? Hidden achievements? Easter eggs? Secret endings? What about absurd jokes like repeatedly clicking on a sheep to make it explode in Warcraft?

Since I want to write a column and not a book, let’s limit our scope: We’re going to talk about environmental secrets like hidden rooms or seemingly unreachable items. Traditionally this stuff is part of a first-person shooter, but occasionally they crop up in third-person games as well.

The First Time

*HUGE GRIN*
*HUGE GRIN*

I remember my first secret. I was playing Wolfenstein 3D at my girlfriend’sNow wife. place in 1992 or so. I have no idea why I did it, but for some reason I hit the “open door” button while looking at a bit of wall. The wall moved, revealing a machine gun and some health.

This was obviously pre-internet. Not only did I not know how many other people may have found this secret, I didn’t even know if other people were even aware that such a thing was possible. Today we take secrets for granted, but at the time this a moment of discovery. I actually got a tingling sensation when I saw the treasure. As far as I knew, I was the only person in the world to have found this particular alcoveI was very wrong..

On the other hand, this moment also ruined the game for me. I found myself canvassing the levels, mashing the spacebar on every section of wall, looking for secrets. I’m sure that’s not what the developer intended, but that’s the behavior the game encouraged.

It’s been a quarter century, and game developers have continued to refine this idea. Some of them, anyway. Sometimes it’s fun, sometimes it sucks, so let’s talk about why.

Continue reading ⟩⟩ “This Dumb Industry: The Secret of Good Secrets”

 


 

Now Playing: Wolfenstein II: The New Colossus

By Shamus Posted Sunday Oct 29, 2017

Filed under: Game Reviews 106 comments

There have been 11 total games bearing the Wolfenstein name, and this is the third one in this particular series. I have no idea why some dingbat decided to name it “Wolfenstein II”. You might argue that we’re doing a Grand Theft Auto kinda deal where some titles count and others don’t, except in the case of GTA, the ones that count don’t get subtitles.

Grand Theft Auto III (2001)
Grand Theft Auto: Vice City (2002)
Grand Theft Auto: San Andreas (2004)
Grand Theft Auto IV (2008)
Grand Theft Auto: The Lost and Damned (2009)
Grand Theft Auto: The Ballad of Gay Tony (2009)
Grand Theft Auto V (2013)

The ones with numbers are usually major generational landmarks with new graphics engines and gameplay systems, while the ones with subtitles generally stick with the same engine and focus on gameplay refinement and experimentation. It’s an unusual numbering system, but it works.

Having said that, I have no idea what Wolfenstein is doing. Since the reboot, the games have been titled:

Wolfenstein: The New Order (2014)
Wolfenstein: The Old Blood (2015)
Wolfenstein II: The New Colossus (2017)

That’s… weird.

Anyway. I liked the last couple of Wolfenstein games, but this time around I am not having fun.

Continue reading ⟩⟩ “Now Playing: Wolfenstein II: The New Colossus”

 


 

Doing Batman Right

By Bob Case Posted Wednesday Oct 25, 2017

Filed under: Batman 114 comments

It’s accidental Batman week here at Twenty Sided. I was planning to post this last week, but had to delay, so here it is. In this series I’ll be writing my opinions about the general Batman zeitgeist, where I think it’s gone right, and where I think it’s gone wrong.

What it looks like when it's going right.
What it looks like when it's going right.

I decided at a very young age that Batman was my favorite superhero, and I’ve stuck to that decision since then.

I was very much into Batman as a kid. Once, when we went to drop my Dad off for a flight, I wore my Batman costume to the airport. It wasn’t Halloween or anything. I just wanted to wear my Batman costume.I regretted that decision once we got inside. I didn’t like attention, and I didn’t anticipate how much attention I would draw by wearing a Batman costume to the airport. I even liked things that were Batman-adjacent. Somehow I learned that Batman had been partially inspired by Zorro, so I became a Zorro fan too.

Looking back, I’m not quite sure what it was that enchanted me so much about the character – what Batman had for a young me that other superheroes didn’t. I suspect I was attracted to the versatility of the character. On the one hand, I knew the character could be, and often was, dark. On the other, I watched the Adam West show religiously. Neither dark Batman nor Adam West Batman seemed either more or less Batman than the other. Which meant that if I wanted to pretend to be Batman, which I often did, there was plenty of freedom of tone in that fantasy, which was a great relief to me during the confusions of preadolescence.

Continue reading ⟩⟩ “Doing Batman Right”

 


 

Batman v. Superman Wasn’t All Bad

By Shamus Posted Tuesday Oct 24, 2017

Filed under: Movies 192 comments

I know I’m sometimes out of my depth when it comes to movies. I’m not nearly as knowledgeable about film as I am about games, so I’m often shy about doing long-form analysis. I generally dislike a lot of highbrow stuff that movie buffs love and I often miss subtle messages embedded in framing or set designI missed the satire of Starship Troopers and took the whole thing at face value..

I’ve got a few YouTube creators that I really admire, and I’ve noticed that some people are really well-suited for some kinds of commentary and not so much for others. I’ve seen brilliant analysts turn into atrocious dimwits the moment they stepped out of their area of expertise, and so I’m always wary of making that kind of blunder. But sometimes a movie gets stuck in my craw and I can’t resist taking a swing at it.

Cards on the table: I liked Zack Snyder’s 2009 adaptation of Watchmen. I know opinions on it are mixed, but I think it nailed the tone and worldview of the source material. I don’t generally enjoy pitch-black tales where the person arguing “the ends justify the means” gets to win in the end. But if you’re into that kind of thing then this is a really good version of it. Like Dark Souls, the story of Watchmen is something I can admire even if I can’t actually enjoy watching it. It’s not my thing, but this is a brilliantly crafted version of Not My Thing. And I freely admit that the movie is a really good adaptation of some fiendishly difficult source material.

So it’s kind of darkly hilarious that Zack Snyder was chosen to adapt modern-day Superman for the big screen. I can’t imagine anyone more ill-suited for the material. You can see the fumbling Hollywood thinking at work behind the decision. “This Snyder guy is really good at making movies about the funnybooks. He directed one a few years ago, so let’s give him this one!” It’s like saying, “This guy who made Snowpiercer did a great job, so let’s give him The Polar Express. I mean, both movies have trains in the snow! He’s a natural fit!”

Anyone capable of successfully adapting Watchmen shouldn’t be allowed anywhere near SupermanOkay, I’m sure SOMEONE out there would be capable of working on both films, but the best directors tend to have a really distinct personal style that shines through. Anyone capable of making both films will probably make very bland films in general.. The two works are opposed on a philosophical level. Superman is profoundly idealistic, and Watchmen has cynicism oozing out of its pores. Watchmen isn’t just a deconstruction of the idealized superhero myth, it’s a controlled demolition. It takes the entire premise of superbeings and says, “Actually, having nearly-indestructible godlings running around would be horrible for the world, because they would still be people and People Are Awful.”

I watched Batman v. Superman and Watchmen back-to-back, which really drove home how Zack Snyder was so much better for one than for the other.

Continue reading ⟩⟩ “Batman v. Superman Wasn’t All Bad”

 


 

BRB Writing a Book

By Shamus Posted Sunday Oct 22, 2017

Filed under: Notices 113 comments

The project started on September 10. I don’t know what came over me. I wasn’t planning on writing a book. While I’ve wanted to write about this subject (artificial intelligence) for years, this particular story came out of nowhere. I’ve spent 35 days on the novel so far. (Saturdays don’t count. I never work Saturdays.) As of this writing, the book is 120,000 words long. That means I’ve been averaging 3,400 words a day.

This is a phenomenal pace for me. My Mass Effect series is about the same length, and that thing took me months. Same goes for Witch Watch. If I could write at this pace every day, I’d be able to give you 12 long-form articles a week. (Again, ignoring the fact that that I don’t write or post on Saturday.)

One of the strange things about writing this fast is that I never got to the “I’m so sick of this project I can’t stand to look at it anymore” phase. Which means I never went through the “this is garbage and I’ve just wasted months of my life” period. I haven’t entered the period of fatigue and self-doubt. I’m still enthusiastic about the project. Because I’m still in the honeymoon phase, I have this feeling like I’ve just completed the best writing of my life. It feels pretty good. I’m sure the crippling self-doubt will set in later, but for now I’m going to enjoy the unwarranted optimism.

What is it?

It’s a cyberpunk / noir / mystery thing. No, it’s not inspired by Blade Runner 2049, although I did see it in theaters and I really enjoyed it.

When is it coming out?

I have no idea. Editing is like debugging. It’s no fun, it takes longer than you expect, and no matter how much time you spend on it you’ll probably miss a bunch of stuff anyway.

I bring this up because the blog is running a little low on content. I’m used to having stuff queued up a few weeks in advance, but this coming week is the last of my prepared content. On Tuesday we’re going to have the Batman v. Superman post that accidentally went up for a couple of hours last week. I have the Borderlands stuff written, although the upcoming posts could really do with another editing passAnd if I work really hard, maybe I can remember to put the page break into one of them so it doesn’t all wind up on the front page.. I’m not playing any games so I don’t have anything to write about, even if I wasn’t pouring all my energy into the book.

I’m hoping I can finish the story before the blog runs dry, but this is a heads up that things might be a little thin around here. If some of the posts next week seem like they were dashed off at the last minute, it’s probably because exactly that.

 


 

Overhaulout Part 7: Family Picnic

By Rutskarn Posted Friday Oct 20, 2017

Filed under: Video Games 66 comments

As we complete the Braun chamber I have no amendments to the substance of the quest worth nothing here., we run into one of my trickier objections to Fallout 3’s story design: the part where we’re actually reunited with our father comes off awkward and not especially satisfying. Partially this is for emotional reasons, since the story’s kept our attitude towards our father more or less in limbo since his inexplicable and extremely irresponsible departure from Vault 101, but more practically it is because what we really need is a sequence where we hash things out with dad and it doesn’t fit into the established meter of this section.

Even story-first players such as myself will get impatient if too much time is spent frozen in conversation limbo right after a sequence that’s overly scripted or linear. It’s bad design to jump straight from the Braun chamber into our heart-to-heart dialogue with our father; we need a little time to roam around and stretch our legs with some unscripted mechanical engagement. Besides, it would feel weird to have a serious talk in the Stanford prison vault…although given that it seems perfectly safe and clean, and how emotionally urgent this scene is, it also feels weird not to unless there’s actually a good reason.

Because you know what else feels weird? Busting your dad loose, trading a few perfunctory pleasantries, then agreeing to defer conversation until you’ve both silently trekked across the wasteland, punching animals and putting the Project Purity band back together.

What would be natural would be to catch up with your father as you exit together, but the engine can’t handle that and it wouldn’t feel right even if we found a workable compromise–for example, breaking the conversation up between “nodes” along our trip. Our story demands a face-to-face comfortable dialogue the logistics of the scene isn’t disposed to give us.

There has to be a better way.

Continue reading ⟩⟩ “Overhaulout Part 7: Family Picnic”