Grand Theft Auto: Cleaning Up The Hot Coffee

By Shamus Posted Friday Aug 3, 2018

Filed under: Retrospectives 76 comments

I guess we need to talk about this. It was a big deal back in 2005 when the story broke and it got Rockstar Games in a lot of trouble. Since we’re doing this retrospective I figure it’s a good time to revisit what I said way back in 2006. At the time, the thing that infuriated me about the whole story was the fact that nobody reporting on the issue knew what in the world they were talking about from a technological standpoint. On the other hand, back in 2006 I made some assumptions about how this content came to be, and a lot of those assumptions turned out to be incorrect. In a lot of ways, I was giving Rockstar way too much credit.

EDIT: After posting this, I’m really unhappy with the tone and the focus of this post. I wanted to talk about the Hot Coffee controversy, Rockstar’s boundary-pushing, and the 1993 hearings. But then I spent most of this post picking on the content and tone of a short leaked internal memo. That’s not really fair and it’s not meaningfully tied to the intended topic. Also, picking on people for stuff said in private is a dick move.

I’m unhappy with the tone of this post and I’m sort of on the fence if I should leave it up. I feel like it needs a re-write. I could take it down, but I’m not sure that’s the right move either. I don’t like the idea of leaving this up in its current state, but I’m not sure it’s worth re-writing to post again next week. Maybe I should spike the whole thing.

On the other hand, it feels sort of craven to silently delete the post. And if I take it down but leave an announcement that I took it down, then it will drive people crazy because they’ll be even MORE curious what it said.

So I guess I’m leaving it up, but I want to make it clear I don’t really stand by what I’ve written here and I’ve sort of ruined the interesting discussion (talking about adding salacious content at this point in history) to spend half the article arguing with a memo that’s been taken out of some larger context and was never meant for the public anyway.

Sorry. I mess up sometimes.

Disclosure: Nearly all the facts I’m about to share come from this excellent Eurogamer article: Who Spilled Hot Coffee? which details the mechanics of this controversy and how this content wound up in the game. Also, I’ve never downloaded the HC mod myself, so the images below were lifted from Google image search and the Eurogamer article.

Continue reading ⟩⟩ “Grand Theft Auto: Cleaning Up The Hot Coffee”

 


 

The Witcher 3: Kaer Morhen Part Two and Bald Mountain

By Bob Case Posted Thursday Aug 2, 2018

Filed under: Video Games 66 comments

Last post I covered most of the Kaer Morhen sequence, and called it “Part One” even though “Part Two” is really its own sequence. (Hence this entry’s awkward title.) This is where the game makes an important transition from being one about Geralt to being one about Geralt and Ciri.

Geralt remains the player character 90% of the time, as he did in the first part of the game, but the narrative (of the main questline at least) makes a passenger of him much of the time – it’s Ciri, as often as not, who’s making the decisions and moving the plot forward. While this is happening, the game does something very clever. I’m going to be coy and not tell you what it is yet, though I expect many of you have already guessed.

But I’ll give you a clue and say the first part of the clever thing involves a snowball fight between Geralt and Ciri. The Elven Sage, Avallac’h, is one of the few people who understands how Ciri’s powers work, and, in a bit of a disorienting time skip, we learn she’s been training with him long enough to become frustrated at her own lack of progress. She vents to Geralt, and hidden behind an innocent-looking dialogue option is the option of having a snowball fight with her.

(Ciri, incidentally, is a terrible snowball fighter. She takes way too long to put a snowball together, doesn’t know how to lead a dodging opponent, stands in one place for too long, and doesn’t make any decent attempt at evasive maneuvers, despite her teleportation ability! I personally was disappointed with her on Geralt’s behalf.)

It’s the first of several choices Geralt can make on how to interact with Ciri, which will become important later. It’s also a good tonal antidote to the darkness of Vesemir’s death. CDPR has demonstrated several times that it has a better grasp of tone than most developers. In lesser hands the entire Witcher franchise might have ended up mired in an endless swamp of grimdarkness. Instead, it makes good use of variety and contrast.

Yen can't fool me. I know an incoming group of quests when I see one.
Yen can't fool me. I know an incoming group of quests when I see one.

Some dialogue during this section sets up the next few quests: recruiting members of the Lodge of Sorceresses and finding ways to undermine the Wild Hunt. But first the game takes an unexpected left turn – a long, mostly on-rails run of encounters that I personally found rushed and disorienting. First, Ciri wakes Geralt up and tells him that she knows where Imlerith is. Imlerith is the member of the Wild Hunt who killed Vesemir, and a character I was barely familiar with at all up until this time during my first playthrough.

Continue reading ⟩⟩ “The Witcher 3: Kaer Morhen Part Two and Bald Mountain”

 


 

No Man’s Sky NEXT

By Shamus Posted Tuesday Jul 31, 2018

Filed under: Column 120 comments

This week on the Diecast we talked about No Man’s Sky NEXT, the massive patch / overhaul that rolled out a week ago. I was peeved that people were claiming that the patch “fixes the game”, when none of the core problems had been addressed. As I said on the show, “It’s the same damn game!”

But I put a few more hours into it and I don’t think that’s quite fair. It’s not the same game. It’s a very different game… with most of the same problems.

If you’re new to the site, you may want to go back and revisit what I said about No Man’s Sky a year ago when I did a four-part analysis on the state of the game as it existed in the summer of 2017. In particular, The Disappointment Engine post illustrates how so many of the mechanics work to frustrate the player.

Before we can look at where the game is now, let’s jump back and look at where it was at launch two years ago.

Continue reading ⟩⟩ “No Man’s Sky NEXT”

 


 

Diecast #220: Escapist, No Man’s Sky NEXT, Titans

By Shamus Posted Monday Jul 30, 2018

Filed under: Diecast 47 comments

We got to the end of the show this week and I found myself thinking, “Wait. Is that it? This feels… short. But we hit all the topics on my list. I guess we’re done.”

Facepalm. The MAILBAG!

I forgot to look in the mailbag for questions. We’ll come back and get those next week. Please bear with me, I’ve only been doing this show for 220 weeks and I’m still learning the ropes.



Hosts: Paul, Shamus. Episode edited by Issac.

Show notes: Continue reading ⟩⟩ “Diecast #220: Escapist, No Man’s Sky NEXT, Titans”

 


 

The Escapist Returns

By Shamus Posted Sunday Jul 29, 2018

Filed under: Notices 127 comments

I’m sure you remember that I used to write for The Escapist. Then the site sort of fell apart and most of the creators were let go. It ran like that for a couple of years before it died completely and they got rid of everyone aside from Yahtzee. The site has since been in this zombie state and I think a lot of us have been assuming the domain would go dark the next time it was up for renewal.

But this week Russ Pitts – who was Editor-in-Chief back when I was recruited to write for the site back in July of 2008 – announced that The Escapist had been acquired by new owners and he was now EiC again.

People are wondering if I knew about this and if I might work for them. Yes and maybe. We’ve each expressed that we’d like to work together again, but nobody has made any concrete plans.

On the Escapist side, I’m not sure how I’ll fit into their plans. Games media is obviously a lot more video-based now than it was a decade ago, and I imagine that’s where a lot of focus needs to be. On my side, I can’t take on any work that threatens my schedule here at Twenty Sided. Over 400 people support me on Patreon, and I have to make sure I meet the expectations of those people before I go running off to take on more work.

There’s one thing about the announcement that I think needs to be put into context. At one point Pitts says:

Continue reading ⟩⟩ “The Escapist Returns”

 


 

Grand Theft Auto: San Andreas

By Shamus Posted Friday Jul 27, 2018

Filed under: Retrospectives 67 comments

I think this one is easily the highlight of the Grand Theft Auto franchise. While writing this series, I played just enough of the other games to get the screenshots I needed, but San Andreas pulled me in and got me to hang around long after I had captured the required images.

The world is immense, the gameplay is packed with interesting things to do, the story is slightly less dissonant than is typical for Rockstar, and the humor is better than it’s ever been. (Before or since.) Same goes for the soundtrack. There’s even a light dusting of sim / RPG gameplay where it allows you to build up the protagonist’s skills and physique. You can be skinny, pig out and get fat, or hit the gym and bulk up. All of this is driven organically by your in-game behavior, which means all that time fooling around in the open-world stuff is actually making some long-term progress.

It’s not a perfect game, but there’s a lot to love.

Continue reading ⟩⟩ “Grand Theft Auto: San Andreas”

 


 

Welcome to the New Site

By Shamus Posted Wednesday Jul 25, 2018

Filed under: Rants 86 comments

If you’re reading this, you’re seeing the site on my brand-new webhost. We knew this had to happen sooner or later. Six months ago I migrated to 1 & 1 Hosting, and their service was so spectacularly bad that I concluded I would need to move before my one-year term was up. The only thing that differentiated their service from sabotage was the fact that they billed me for it. And then two months later my site went down again.

I know you’re probably sick of hearing me whine about hosting problems. For those of you backing my Patreon, I know this isn’t the kind of content you’re hoping to see. I promise I’m trying to return this place to normalcy as quickly as possible.

Usually I pay for services a month at a time, and when I do I always feel a little guilty because I know I could save a lot of money if I went with yearly billing. It would figure that the ONE time I decide to roll the dice and pay for a year in advance, it would blow up in my face. Still, I can’t let sunk costs keep me at 1 & 1 any longer.

For the curious, here is the straw that broke the camel’s back: Continue reading ⟩⟩ “Welcome to the New Site”